Looks like Beamdog is bringing NWN1 back to life. Could be interesting!
NWN - Enchanced Edition
FAQ
NWN - Enhanced Edition
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- Posts: 797
- Joined: Thu Jan 01, 1970 12:00 am
Yeah, i spoke with a few nwn1 modders and they are really excited about it too, I'm going to pick up a copy sooner or later.
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- Posts: 797
- Joined: Thu Jan 01, 1970 12:00 am
20 bucks actually! ItÂ’s more than just graphics tweak
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- Posts: 905
- Joined: Thu Jan 01, 1970 12:00 am
The modders' tools are really the good part about this, and the bug fixes. That said, the graphics update is meh. Eventually, I'm sure I'll spend $20 on it, but I'm getting bored of Beamdog just remaking games and expansions to games.
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- Posts: 204
- Joined: Thu Jan 01, 1970 12:00 am
The big thing i herd from the Streams was that they will be un-Hardcoding some things like being able to add New spellbooks and stuff into it
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- Posts: 72
- Joined: Thu Jan 01, 1970 12:00 am
I've been playing around with it ever since I got the Head Start public release. It's much, much more than just "minor interface tweaks". Countless hours have been spent trying to get the old game to run, and on my modern rig only 50% of each attempt to launch would result in not crashing right out the gate. GOG's build was worse than the preserved 2005 install I had from the old Windows XP days in my experience.
This one? Downloaded it and ran it, worked 100% right out of the box. Alt-tab friendly, CPU isn't screaming from running legacy stuff, High Contrast setting, working master server and server list, and the chance to finally buy and own the last three premium modules was enough for me to buy into it and support it. Of course, this is just the first public pre-release build, but they've already got things like toggleable combat modes (NWN2 style) coming up as well as a slew of other good features.
Most of the work can be seen for those focused on building, with new script functions and what not. The toolset itself still needs updated, but the new functionality for modules is a real blessing already.
This one? Downloaded it and ran it, worked 100% right out of the box. Alt-tab friendly, CPU isn't screaming from running legacy stuff, High Contrast setting, working master server and server list, and the chance to finally buy and own the last three premium modules was enough for me to buy into it and support it. Of course, this is just the first public pre-release build, but they've already got things like toggleable combat modes (NWN2 style) coming up as well as a slew of other good features.
Most of the work can be seen for those focused on building, with new script functions and what not. The toolset itself still needs updated, but the new functionality for modules is a real blessing already.
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- Posts: 25
- Joined: Thu Jan 01, 1970 12:00 am
I'm really hoping they'll be able to make it support better art. I think there are more than enough hobby modders around to make/convert HD models and textures if the game can handle it.
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- Posts: 20
- Joined: Thu Jan 01, 1970 12:00 am
Thoguh..i'm wondering what the -current- servers on NWN1 will do about this, since you cannot cross-connect.