I come back to these forums. I would ask for some context and discussion as to why all the bad vibes lately, but, from the looks of the other posts in the forums, it would quickly decline into a poo storm.
SO! I leave it at this observation:
If I were a new (or, hells, returning) player, signing into these forums and seeing what I am seeing, I would be more than mildly discouraged.
That being said . . . *trails off*
Took A Break


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*edmaster44
- Posts: 797
- Joined: Thu Jan 01, 1970 12:00 am
I'll be honest mate, things have turned around in my own personal opinion. Staff on discord and communicating and stuff, so eh, i ain't getting no bad vibes lately homie.

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*phantomhermit
- Posts: 190
- Joined: Thu Jan 01, 1970 12:00 am
Excellent! I was basing my observations on forums posts.
:) Glad this is going well.
:) Glad this is going well.


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*edmaster44
- Posts: 797
- Joined: Thu Jan 01, 1970 12:00 am
I'm sure they'll return, i think we're unique as in we offer what other servers don't, and that comes from some one that plays on Haven too.

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*MimiFearthegn
- Posts: 762
- Joined: Thu Jan 01, 1970 12:00 am
Considering how many people we've gotten from BG and Haven, its ok if it sometimes goes the other way. :)
We'll still be here when they decide to poke back in.
We'll still be here when they decide to poke back in.


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*Itikar
- Posts: 144
- Joined: Thu Jan 01, 1970 12:00 am
Yesterday evening it had 18 users online, which is absolutely not bad given the size of the NWN2 community.
I am confident that as new features are rolled in the server more people will come to check.
Unfortunately it seems that NWN players, both incarnations of the game, tend to crowd all together in one or two servers, which very often do not add that much over the base game. Sigil on the contrary is a rare gem which adopts a very exotic setting for which NWN2 was not conceived as well as features rarely available in videogames, like playable dragons.
In any case I believe that more than complaining on the forums it helps more to actually advertise the server to outside audiences. And no, the fact NWN2 is a 10 years old game matters really little, since there are few things comparable to it out there, i.e. Ultima Online has horrible graphics, MMOs are simply inferior and MUDs are just not for everybody. So that leaves NWN, and in fact it is no surprise that for example on r/gamingsuggestions NWN 1 and 2 pop up quite often, together with several classic games.
I am confident that as new features are rolled in the server more people will come to check.
Unfortunately it seems that NWN players, both incarnations of the game, tend to crowd all together in one or two servers, which very often do not add that much over the base game. Sigil on the contrary is a rare gem which adopts a very exotic setting for which NWN2 was not conceived as well as features rarely available in videogames, like playable dragons.
In any case I believe that more than complaining on the forums it helps more to actually advertise the server to outside audiences. And no, the fact NWN2 is a 10 years old game matters really little, since there are few things comparable to it out there, i.e. Ultima Online has horrible graphics, MMOs are simply inferior and MUDs are just not for everybody. So that leaves NWN, and in fact it is no surprise that for example on r/gamingsuggestions NWN 1 and 2 pop up quite often, together with several classic games.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Encouraging, uniting and inviting atmosphere helps more definitely. Advertising has its limitations if it doesn't get people also invested.
Something I had considered a while is one of those "new character week" things, one of those combined with a bit of marketing can make wonders, since it can get old and new players start from roughly same baseline. Of course it'd need some kind of idea behind the "new character week", a theme if you will. I'd probably do something that hasn't been done as much before: two opposing sides. (celestials & fiends, tanar'ri & baatezu...)
I do have a series of items already made (though I'm inclined to expand them a little still) that are designed to be affordable and potent at early levels, but which will become obsolete toward the later levels. Just need some idea and we can probably gather plenty enough builder and player support to get it rolling.
It really doesn't matter what the idea is, the main point is to get a mutual goal that others can get involved in.
And yes, the likelyhood is that those characters won't stick around longterm. It's fine, as long as people have a while to design characters before it comes abruptly it can increase the chance of sticking characters.
Something I had considered a while is one of those "new character week" things, one of those combined with a bit of marketing can make wonders, since it can get old and new players start from roughly same baseline. Of course it'd need some kind of idea behind the "new character week", a theme if you will. I'd probably do something that hasn't been done as much before: two opposing sides. (celestials & fiends, tanar'ri & baatezu...)
I do have a series of items already made (though I'm inclined to expand them a little still) that are designed to be affordable and potent at early levels, but which will become obsolete toward the later levels. Just need some idea and we can probably gather plenty enough builder and player support to get it rolling.
It really doesn't matter what the idea is, the main point is to get a mutual goal that others can get involved in.
And yes, the likelyhood is that those characters won't stick around longterm. It's fine, as long as people have a while to design characters before it comes abruptly it can increase the chance of sticking characters.

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*Embersworn
- Posts: 171
- Joined: Thu Jan 01, 1970 12:00 am
Haven draws players in but rarely keeps same players for longer. Also it's not an RP server, definitely. Probably never will be suitable for anything but light RP (also wait till the said players will discover that on Haven the only approved material is 3+rd ed and looks like their RP team simply doesn't know anything but 3+rd ed so they can only work in this very limited scope).
However, both BG and Haven are FR setting (the McDonalds trash food of all RP settings, shitty as it is it's simply popular) and that helps them too.
Consider that majority of NWN1 and 2 players don't know actual DnDverse very well - they started only with 3rd ed and that's all what they knew along with both computer games. Which also means that their first DnD setting was FR because it's in NWN 1 & 2.
However, both BG and Haven are FR setting (the McDonalds trash food of all RP settings, shitty as it is it's simply popular) and that helps them too.
Consider that majority of NWN1 and 2 players don't know actual DnDverse very well - they started only with 3rd ed and that's all what they knew along with both computer games. Which also means that their first DnD setting was FR because it's in NWN 1 & 2.
