Point is, half the folks act like this is some quiet zone where we can all sit and chat. No, no, it's actually loud and crazy with people hawking wares and yelling and debating. The Bazaar isn't your little slice of "peace and quiet", and Dion's is a place where everyone can come and say whatever. Your character doesn't have to like it, but acting like the Bazaar is your personal slice of "small talk and rest" is illogical for your character.wrote:Free League considers all visitors to the Great Bazaar - the Indep headquarters - as potential customers, which means everyone gets treated more or less the same. So long as bashers don’t tease the two-headed pigs in the livestock pavilion or blow their noses in the silk cart, they’re free to shop as long as they like. A basher in need of jink might check the Debtor’s Pole. Merchants from all over Sigil use the pole to post the names of sods who haven’t paid their bills. Some names have rewards attached. A basher who returns a wanted sod to the creditor named on the pole pockets the reward.
Unlike most other faction headquarters, the Great Bazaar isn’t contained in a single building. Rather, it’s spread out over a magnificent open-air plaza, a huge square of tents, shops, and stalls. The Bazaar is a cacophony of sounds - shouts, clanks, shrieks, barks, whistles - and a sea of smells - hot bread, peach perfume, fresh paint. Though generally confined to the plaza, the Bazaar has no formal borders; a merchant who can’t find room to set up shop on the plaza is squeezed onto a side street. On any given day, then, the Great Bazaar might not only be Sigil’s busiest faction headquarters, but also the largest.
How the Bazaar really sounds, to all characters:
Medieval Market
Open Air Market
