Let me start with this I do not enjoy PvP much and this is not a request for more of it or an attempt to start a flame war.
I simply would like a ruling on this.
I play a paladin and when I see a Pit Fiend, Balor or some Devil my first instinct is to kill it, especially in the Abyss or Hell.
This is an issue when it is player controlled or a transformed player. Now IC i would jump it no questions asked, but OOC i know it is a either a player or player controlled.
my question is what is the best way to try and stay IC in this clearly OOC situation?
any thoughts?
Summoned Pets And Transfomed Mages


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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
Send tells to discuss ooc before hand.
Pull a dragon ball z.
*puts hand on blade*
*flexes*
*eye twitches*
Tune in next week when he STARTS to pull it out of a scabbard then perhaps swings it around their head.
Can attempt turning them or other things too.
Pull a dragon ball z.
*puts hand on blade*
*flexes*
*eye twitches*
Tune in next week when he STARTS to pull it out of a scabbard then perhaps swings it around their head.
Can attempt turning them or other things too.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
I would send a tell requestion consent to PvP, with a short explanation for the IC reasons for the conflict.
If the concent is given, feel free to fight to the death, if not, just move along or pretend that there is nothing there.
P.S. Always carry a coin or two with you.
And, as a paladin, you should always try to add the chaotic fiends to the dead-book before facing off the lawful ones. ;)
If the concent is given, feel free to fight to the death, if not, just move along or pretend that there is nothing there.
P.S. Always carry a coin or two with you.
And, as a paladin, you should always try to add the chaotic fiends to the dead-book before facing off the lawful ones. ;)

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*StealthedAssailant
- Posts: 3
- Joined: Thu Jan 01, 1970 12:00 am
Very wise advise from POV.
Anywho, you have to give warning first and foremost ooc .. which hasn't been happening lately..... <_<
I was just in a PvP altercation that got a bit out of hand but I really don't sweat it even if I'm on the loosing side, since I come from open PvP or CvC servers. But here, it's specifically in the rules that some kind of warning has to be issued via ooc /tell so the other player has a chance to backdown and leave the scene as recommended by the server rules. Lately, I have not been seeing this being practiced by certain player groups and it's bound to get into a problem if it continues.
I for one, personally do not like ooc tells because it's a dead-give away and in order to one up a particular class and level of some builds you need the element of surprise. Basically, any kind of sneaking assassins can't operate to their fullest potential in those situations. So the module becomes in favor of certain types of classes that excell with preparation in anticipation of an attack even if that is OOC.
Also, you should play yer paladin any way you see fit, but with the knowledge that Sigil is a place of neutrality and any action he takes against sentient (even unsentient) evil such as: undead, warlocks, evil clerics of opposing religions, demons/devils/fiends can cause him to be incarcerated by the harmonium or flayed by The Lady at any time, depending on the extent of the insurrection he causes. Outside of Sigil is a totally different story ;)
Anywho, you have to give warning first and foremost ooc .. which hasn't been happening lately..... <_<
I was just in a PvP altercation that got a bit out of hand but I really don't sweat it even if I'm on the loosing side, since I come from open PvP or CvC servers. But here, it's specifically in the rules that some kind of warning has to be issued via ooc /tell so the other player has a chance to backdown and leave the scene as recommended by the server rules. Lately, I have not been seeing this being practiced by certain player groups and it's bound to get into a problem if it continues.
I for one, personally do not like ooc tells because it's a dead-give away and in order to one up a particular class and level of some builds you need the element of surprise. Basically, any kind of sneaking assassins can't operate to their fullest potential in those situations. So the module becomes in favor of certain types of classes that excell with preparation in anticipation of an attack even if that is OOC.
Also, you should play yer paladin any way you see fit, but with the knowledge that Sigil is a place of neutrality and any action he takes against sentient (even unsentient) evil such as: undead, warlocks, evil clerics of opposing religions, demons/devils/fiends can cause him to be incarcerated by the harmonium or flayed by The Lady at any time, depending on the extent of the insurrection he causes. Outside of Sigil is a totally different story ;)

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*Grisome
- Posts: 95
- Joined: Thu Jan 01, 1970 12:00 am
I disagree here.StealthedAssailant,Mar 22 2010 wrote: I for one, personally do not like ooc tells because it's a dead-give away and in order to one up a particular class and level of some builds you need the element of surprise. Basically, any kind of sneaking assassins can't operate to their fullest potential in those situations. So the module becomes in favor of certain types of classes that excell with preparation in anticipation of an attack even if that is OOC.
Part of being a sneaky assassin type is biding your time and knowing when to strike.
So if you even THINK you might end up in PvP with a person due to certain circumstances, send a tell like "Hey, would you be alright with a future assassination attempt?" And then don't say when and where. And simply wait, and strike later. Works wonders.
You can also have someone ELSE send the tell, so not only will they now know when or where it's going to happen, but also maybe not who will be doing it.
Example: "Hey, there's a particular character who's been given a grudge against yours. S/he wants to know if you'd be okay with an attempted assassination in the future."
But, getting off topic.
Like what PoV said, if it's player controlled, or a player, you can always at least initiate with RP actions. Some people even prefer RP fights over PvP ones, and they can be interesting.

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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
One trick I used on another server when playing an assassin, was to ask a friend to send the tell asking permission that an assassin wants ooc consent for assassination attempt... worked great for me, I even partied with the target until I was ready to spring my trap ;)
Edit: looks like others beat me to same advice hehe
Edit: looks like others beat me to same advice hehe

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*Infernalhavok
- Posts: 14
- Joined: Thu Jan 01, 1970 12:00 am
Interesting topic.
Now what about if two characters fought and there was a loser, the loser was either respawned or raised and told what happened so there is no "amnesia" involved. If both characters meet again does there have to be consent since consent should of been given in the first scenario, correct? Because I think it would be poor taste if the victor of the previous battle had the option to decline another altercation.
Please note that that I am purposely using the term "character" because I don't believe an RP server should ever be "player vs player" because that is greifing while the former is Role playing.
Now what about if two characters fought and there was a loser, the loser was either respawned or raised and told what happened so there is no "amnesia" involved. If both characters meet again does there have to be consent since consent should of been given in the first scenario, correct? Because I think it would be poor taste if the victor of the previous battle had the option to decline another altercation.
Please note that that I am purposely using the term "character" because I don't believe an RP server should ever be "player vs player" because that is greifing while the former is Role playing.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
The fact remains that there is a player behind the computer screen, a player regardless of the term used to denote PvP.
Anyhow, about these ensuing battles, I'd say it depends on the given consent. As long as it not especially specified, a consent for PvP is good for one PvP encounter. It should not allow people to start harassing others, whether they won the initial scuffle or not.
However, if it was agreed that the players can act as recurring villains, then fight away with all you got, and whenever possible.
Anyhow, about these ensuing battles, I'd say it depends on the given consent. As long as it not especially specified, a consent for PvP is good for one PvP encounter. It should not allow people to start harassing others, whether they won the initial scuffle or not.
However, if it was agreed that the players can act as recurring villains, then fight away with all you got, and whenever possible.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
Ah one more thing to add.
It is always okay to attack summons and such in my view. I would hesitate on players but not a summon.
In nwn1 a paladin once cut down a balor that was summoned saying they would not accept such help. So the one who summoned said basically ,"fair enough be selective" and hide then cut from the group. The Paladin who cut down the balor had himself and a lowbie to help with said event while my character the summoner ran around seeing if he could solve it. Was a great Dm event all in all and it added spice to it.
Much like going past a party and moving/adding traps during another dm event. *evil grin*
It is always okay to attack summons and such in my view. I would hesitate on players but not a summon.
In nwn1 a paladin once cut down a balor that was summoned saying they would not accept such help. So the one who summoned said basically ,"fair enough be selective" and hide then cut from the group. The Paladin who cut down the balor had himself and a lowbie to help with said event while my character the summoner ran around seeing if he could solve it. Was a great Dm event all in all and it added spice to it.
Much like going past a party and moving/adding traps during another dm event. *evil grin*

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
On the other hand, I would hesitate before attacking a summon,
The game imposes limitations that are far more than common,
And I know, I would be very upset - bloodier than a red sunset,
If I had to go through the steps one, two and three,
Due to a beset of no other reason,
Than my fellow player's treason.
The game imposes limitations that are far more than common,
And I know, I would be very upset - bloodier than a red sunset,
If I had to go through the steps one, two and three,
Due to a beset of no other reason,
Than my fellow player's treason.
