A list of newly-added uniques

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Gadwin
Posts: 116
Joined: Thu Feb 20, 2020 7:51 pm

Posted by Gadwin »


People have been asking about the new items added and I felt that since builders were able to see it then the general public should be able to see it too, so here ya go;



Ball and Chain-lightning
Flail
Enhancement Bonus [+ 5], Damage Bonus: Electrical [1], On Hit Cast Spell: Chain Lightning [Level 6], Bonus Feat: Improved Critical (Flail), Forged of: Gold

Battery
Flail
Damage Bonus: Piercing [2d6], Enhancement Bonus [+ 5], Keen, On Hit: Ability Drain [DC=26] [Abilities: Strength], On Hit: Ability Drain [DC=26] [Abilities: Constitution] , Cold Iron

Calibur Ex
Bastard Sword
Enhancement Bonus [+ 5], Damage Bonus vs. Alignment Group: Evil [2d6], Massive Criticals [3d10], Keen, Bonus Feat: Death's Ruin, Bonus Feat: Power Critical (Bastard Sword), Silver

Caustic Coil
Whip
Enhancement Bonus [+ 5], Damage Bonus: Acid [3d6], Silver

Dazzling Sling
Sling
Enhancement Bonus [+ 5], Bonus Feat: Point Blank Shot, Unlimited Ammunition: Bullet [Ammo: 1d6 Slash + Daze]

Dread Axe
Greataxe
Enhancement Bonus [+ 5], Damage Bonus: Bludgeoning [2d6], Massive Criticals [3d6], Damage Bonus vs. Alignment Group: Chaotic [1], Damage Bonus vs. Alignment Group: Evil [1], Damage Bonus vs. Alignment Group: Good [1], Damage Bonus vs. Alignment Group: Lawful [1], Decreased Saving Throws: Specific: Will [-4], Keen, Bonus Feat: Power Critical (Greataxe), Visual Effect: Evil, Cold Iron

Dust to Dust
Mace
Enhancement Bonus [+ 4], Enhancement Bonus vs. Racial Group: Undead [+ 6], Damage Bonus vs. Racial Type: Undead [4d6], Keen, Bonus Feat: Death's Ruin, Silver

Epic Sorcerer Focus, Epic Wizard Focus
Light Shields
(They're the same thing but with the appropriate class spell slots)
+2 slots for spell levels 1-6, +1 slots for 7-9, -5% ASF

Forbidden Sun
Morningstar
Enhancement Bonus [+ 5], Damage Bonus: Fire [4d6], On Hit Cast Spell: Combust [Level 20], Silver

Force Gauntlets
Gauntlets
Attack Bonus [+ 5], Decreased Damage [-5], Damage Bonus: Magical [1d6], On Hit Cast Spell: Magic Missile [Level 30], Bonus Feat: Improved Critical (Unarmed Strike)

Gnomish Trick Ring
Ring
Cast Spell: Reduce Person, Greater [- Unlimited Uses], Cast Spell: Reduce Animal [- Unlimited Uses]
(The fun-only counterpart to the ring of the ancients, more or less)

Huskrender
Shortsword
Enhancement Bonus [+ 5], Regeneration: Vampiric [+ 5], On Hit: Ability Drain [DC=26] [Abilities: Constitution], Use Limitation: Alignment Group: Evil, Cold Iron

Ironbreaker's Axe
Dwarven Axe
Enhancement Bonus [+ 5], Regeneration [+ 1], Regeneration: Vampiric [+ 3], Cast Spell: Foundation of Stone [3 Uses/Day], Saving Throw Bonus: Specific: Will [+ 4], Saving Throw Bonus: Specific: Fortitude [+ 4], Keen, Cold Iron

Locust Battlestaff
Quarterstaff
Enhancement Bonus [+ 5], On Hit Cast Spell: Creeping Doom [Level 2]

Prickshot
Shortbow
Attack Bonus [+ 6], Enhancement Bonus [+ 4], Bonus Feat: Rapid Shot, Bonus Feat: Point Blank Shot, Bonus Feat: Dash, Bonus Feat: Long Gait

Rippintear
Kukri
Enhancement Bonus [+ 5], Massive Criticals [3d10], Keen, On Hit: Wounding [DC=30] [Type: Slashing], Cold Iron

Serene
Katana
Enhancement Bonus [+ 5], Damage Bonus: Piercing [2d6], Massive Criticals [2d4], Keen, Cast Spell: True Strike (5) [5 Uses/Day], Bonus Feat: Power Critical (Katana), Immunity: Specific Spell [Confusion], Saving Throw Bonus: Specific: Will [+ 4], Cold Iron

Shadowstitch
Dagger
Enhancement Bonus [+ 5], Damage Bonus: Negative Energy [1d4], Damage Bonus: Positive Energy [1d4], Damage Bonus vs. Alignment Group: Good [1d4], Skill Bonus: Hide [+5], Skill Bonus: Move Silently [+5], Cold Iron

Shining Grandblade
Greatsword
Enhancement Bonus [+ 5], Damage Bonus: Divine [1d4], Damage Bonus: Positive Energy [1d4], Damage Bonus vs. Alignment Group: Evil [2d6], Shield AC Bonus [+ 5]

Slayer
Giant Sword
Enhancement Bonus [+ 5], Damage Bonus: Bludgeoning [2d4], Damage Bonus vs. Alignment Group: Evil [1], Damage Bonus vs. Alignment Group: Good [1], Damage Bonus vs. Alignment Group: Lawful [1], Damage Bonus vs. Alignment Group: Chaotic [1], AC Bonus [+ 5], Bonus Feat: Improved Critical (Greatsword), Cold Iron

Storm Lance
Spear
Enhancement Bonus [+ 5], Damage Bonus: Electrical [3d6], Damage Bonus: Sonic [2d6], Bonus Feat: Elemental's Ruin

The Stupefyer
Warmace
Enhancement Bonus [+ 5], On Hit: Stun [DC=28] [Duration: 33% / 3 Round], Keen, Massive Criticals [2d6], Damage Bonus vs. Alignment Group: Lawful [1d6], Damage Bonus vs. Alignment Group: Evil [1d6], Damage Bonus vs. Specific Alignment: Lawful Evil [2d6], Silver

Wood-Warder's Bow
Longbow
Enhancement Bonus [+ 5], Enhancement Bonus vs. Racial Group: Human [+ 6], Enhancement Bonus vs. Racial Group: Humanoid [+ 6], Damage Bonus: Slashing [1d6], Mighty [+ 4], Regeneration [+ 1], Bonus Feat: Improved Critical (Longbow), Skill Bonus: Survival [+ 5]
User avatar
Gadwin
Posts: 116
Joined: Thu Feb 20, 2020 7:51 pm

Posted by Gadwin »


A few more new items will be added to the droptable come May's Update;

Bracers of the Land
Bracers
Bonus Spell Slot of Level: Druid [Levels 4-6], Bonus Spell Slot of Level: Spirit Shaman [Levels 4-8], Bonus Spell Slot of Level: Ranger [Levels 1-4]

Cloak of Devotion
Cloak
Bonus Spell Slot of Level: Cleric [Levels 4-7], Bonus Spell Slot of Level: Favored Soul [Levels 4-7], Bonus Spell Slot of Level: Paladin [Levels 1-4]

Eldritch Shield
Light Shield
Arcane Spell Failure [-05%], Base Item Weight Reduction [1% of Weight], Bonus Feat: Eldritch Blast (6d6)

K.O Club
Club
Attack Bonus [+ 5], Decreased Damage [-5], No Combat Damage, On Hit: Sleep [DC=32] [Duration: 50% / 5 Round]

Mighty Bulwark
Tower Shield
AC Bonus [+ 5], Damage Reduction: 5, Ability Bonus: Constitution [+ 5]

Outlaw's Axe
Battleaxe
Enhancement Bonus [+ 4], Enhancement Bonus vs. Alignment Group: Lawful [+ 6], Damage Bonus vs. Alignment Group: Lawful [2d6], Damage Bonus: Bludgeoning [1d8], Keen, Skill Bonus: Intimidate [+ 5], Skill Bonus: Taunt [+ 5]

Spellward Light, Heavy, & Tower shields
AC Bonus [+ 5], Spell Resistance [28], various extra arcane spell failures

Stygian Rimeblade
Rapier
Enhancement Bonus [+ 5], Damage Bonus: Cold [3d10], Damage Bonus vs. Alignment Group: Good [2d6], No Combat Damage, Keen

Cloak of Endurance
Cloak
Ability Bonus: Constitution [+ 5]
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