A Player's Thoughts On Dm Events And Interaction
Posted: Fri Jun 04, 2010 12:00 am
DM Events are not Railroad Plots. You're not on some path that you must absolutely follow.
The choices your character makes are what give them depth.
So I challenge you, the players of SCoD.
Did you ever think that death is a bit more serious than popping a Coin of Life or Raise / Ress Scroll or Spell? Personally, I do not take death seriously when I'm out grinding or something. But when it comes to RP between players and DMs, I find it to be a very serious subject.
Did the thought ever occur to you that your character could and may very well die as a result of the choices they make? What makes you believe that death is so simple? I think it should be taken a lot more seriously.
Players should be, and likely would be equally rewarded for high tailing it and running instead of trying to take on the Big Bad. RP and DM events especially are not linear. Choice. It's all about choice. It's those choices that make RP fun and where you discover what the DM has in store for you. Just because you decide not to step through that portal doesn't necessarily mean you're passing up on a DM event. It could just be a choice that's leading you down a different path for the event. If the DM is already giving you the attention, don't you think you're going to see something out of it based on your choices? Wouldn't you hope that even though you're making a difficult choice things aren't going to just fade to black with "So you guys don't enter the portal? Alright thanks for playing. Here's your event reward. Take care." Perhaps that might happen, or perhaps you'll find yourselves in a different situation moments later.
Here's another thing. Hostile Actions. You don't always get to drop down, rest, and start freecast buffing yourself. To some people, that can easily be considered a hostile action and will likely be treated as such. This shouldn't be a surprise to you. Think about what you do and what you say before you do it :P and be able to handle whatever may come from your choices.
Have some situational awareness. If you're a mage and you step into an anti-magic zone.. Aren't you going to be scared or worried? Is there reason enough for you to proceed into that anti-magic zone where you are completely powerless? If you feel tremors through the ground like something massive is approaching is your character going to stick around to find out or would they prefer to keep their life and run? Wait.. Death is no big deal, right? Wrong. Death should be a big deal to you. And once you see that massive, hulking beast charging at your party.. Do you really think you'll just be able to kill it? What if it's not something you will combat with the game mechanics and everything will be done through RP? If the DM gives you multiple opportunities to make choices and you persist to follow what I would perceive to be the railroad, then you shouldn't be surprised if your party gets wiped out by some monster that you probably should have ran away from when given the chance. I'm just insisting that you be prepared, that you expect, bad things to happen and you be willing to accept what comes out of the choices you make. I'm not saying that characters should be permakilled, but I do believe that people take death a lot more seriously and be a little more fearful of things. There is definitely a lot to be scared of out in the multiverse.
Here is a huge pet peeve of mine that is honestly one of the only things that ever gets on my nerves. Dice rolls. We're here to ROLEplay, not ROLLplay. Player situations are circumstantial and can be handled between players.. But during a DM event.. I do not find it necessary for people to roll dice for anything unless a DM asks for it to be done. You can assume that, depending on the circumstances, whatever the DM emotes to you is information freely given for you to use and does not require a dice roll. This goes for emotes done by players as well, in my opinion. So.. Point is.. Dice rolling unnecessary unless a DM asks for you to do so specifically.
Feel free to add your own thoughts and opinions. I encourage you to.
The choices your character makes are what give them depth.
So I challenge you, the players of SCoD.
Did you ever think that death is a bit more serious than popping a Coin of Life or Raise / Ress Scroll or Spell? Personally, I do not take death seriously when I'm out grinding or something. But when it comes to RP between players and DMs, I find it to be a very serious subject.
Did the thought ever occur to you that your character could and may very well die as a result of the choices they make? What makes you believe that death is so simple? I think it should be taken a lot more seriously.
Players should be, and likely would be equally rewarded for high tailing it and running instead of trying to take on the Big Bad. RP and DM events especially are not linear. Choice. It's all about choice. It's those choices that make RP fun and where you discover what the DM has in store for you. Just because you decide not to step through that portal doesn't necessarily mean you're passing up on a DM event. It could just be a choice that's leading you down a different path for the event. If the DM is already giving you the attention, don't you think you're going to see something out of it based on your choices? Wouldn't you hope that even though you're making a difficult choice things aren't going to just fade to black with "So you guys don't enter the portal? Alright thanks for playing. Here's your event reward. Take care." Perhaps that might happen, or perhaps you'll find yourselves in a different situation moments later.
Here's another thing. Hostile Actions. You don't always get to drop down, rest, and start freecast buffing yourself. To some people, that can easily be considered a hostile action and will likely be treated as such. This shouldn't be a surprise to you. Think about what you do and what you say before you do it :P and be able to handle whatever may come from your choices.
Have some situational awareness. If you're a mage and you step into an anti-magic zone.. Aren't you going to be scared or worried? Is there reason enough for you to proceed into that anti-magic zone where you are completely powerless? If you feel tremors through the ground like something massive is approaching is your character going to stick around to find out or would they prefer to keep their life and run? Wait.. Death is no big deal, right? Wrong. Death should be a big deal to you. And once you see that massive, hulking beast charging at your party.. Do you really think you'll just be able to kill it? What if it's not something you will combat with the game mechanics and everything will be done through RP? If the DM gives you multiple opportunities to make choices and you persist to follow what I would perceive to be the railroad, then you shouldn't be surprised if your party gets wiped out by some monster that you probably should have ran away from when given the chance. I'm just insisting that you be prepared, that you expect, bad things to happen and you be willing to accept what comes out of the choices you make. I'm not saying that characters should be permakilled, but I do believe that people take death a lot more seriously and be a little more fearful of things. There is definitely a lot to be scared of out in the multiverse.
Here is a huge pet peeve of mine that is honestly one of the only things that ever gets on my nerves. Dice rolls. We're here to ROLEplay, not ROLLplay. Player situations are circumstantial and can be handled between players.. But during a DM event.. I do not find it necessary for people to roll dice for anything unless a DM asks for it to be done. You can assume that, depending on the circumstances, whatever the DM emotes to you is information freely given for you to use and does not require a dice roll. This goes for emotes done by players as well, in my opinion. So.. Point is.. Dice rolling unnecessary unless a DM asks for you to do so specifically.
Feel free to add your own thoughts and opinions. I encourage you to.