Merchants: Role Play Value
Posted: Tue Jun 29, 2010 12:00 am
So a while back I came across an interesting situation with Amycus, my Cipher and makeshift merchant. He came across an Abyssal Iron Staff. Not knowing the "role play value" of such an item (as it was only +1 with a minor protection enchantment), I let it go rather inexpensively. Another PC near me said that was crazy, as Abyssal Iron Staff is extremely rare and that the "role play value" of the item was at least 10,000 jink.
So a few questions and comment for other merchants:
How do you determine a value of an item?
I've always gone with basic supply and demand. There's a high demand for monk boots +4/+5, a low supply, and therefore a high price. The same with Rogue Stones and Blue Diamonds. If I sell them at all, they catch a very nice price.
Basic +4 and +5 armor (outside of a few exceptions like Full Plate, Chain Shirts, Padded Armor, and sometimes Robes) tend to be quite common, lack demand, and therefore I offer a low price and cater to new players who are moving up in levels.
Also, do you use "Role Play Value"? If so, how does that play out?
So a few questions and comment for other merchants:
How do you determine a value of an item?
I've always gone with basic supply and demand. There's a high demand for monk boots +4/+5, a low supply, and therefore a high price. The same with Rogue Stones and Blue Diamonds. If I sell them at all, they catch a very nice price.
Basic +4 and +5 armor (outside of a few exceptions like Full Plate, Chain Shirts, Padded Armor, and sometimes Robes) tend to be quite common, lack demand, and therefore I offer a low price and cater to new players who are moving up in levels.
Also, do you use "Role Play Value"? If so, how does that play out?