Player-driven Event - Trip To Rashemen
Posted: Mon Oct 05, 2015 12:00 am
Hello all,
I am a new player to the server, enjoying it quite a bit, playing a character who is a Witch of Rashemen (currently Sorc 3/FS 3/MT 8), taking her Dajemma (a rite of passage for Rashemi people where they travel as far as they want to to learn of the world around them) in Sigil.
After talking to some players and DM Iggwilv I was told of the possibility of player driven events, and an IC conversation with a merchant PC gave me the idea of a "business trip" to Nyelthruna's homeland to contact the witches, buy some Jhuild (firewine) and bring it to be sold experimentally in Sigil, for a possible import contract so said merchant PC would have an exclusive (for the moment) product in her list of wares.
There are 3 PCs involved so far, Nyelthruna (my Witch) can probably get more involved as well if the event is even possible.
So I would like to know if any DM/EM is interested in running it if the event is possible and welcome in the server (if the DM/EM would like, I could try my best and help with the lore involved)
This is the product we are talking about (which could be just renamed Wine or a new beverage for the server, if there is enough interest):
Jhuild (Firewine)
This dark reddish brew is made or certain grapes, fruits, and herbs grown near the city of Urling. It is a common drink for wealthier berserkers. Like alcoholic drinks, jhuild is technically a poison, and a character who drinks it must succeed on a Fortitude saving throw (DC 12) to avoid its effect; those who desire it may voluntarily fail this saving throw. Upon drink firewine, the character takes 2 point of temporary Wisdom damage. One minute later, the drinker gains a +2 bonus to Strength, which lasts for 2 hours. Once the Strength bonus wears off, the user must make another Fortitude saving throw (DC 20) or immediately fall unconscious for 3d4 hours. Whether or not that save succeeds, the user takes a -2 penalty on attacks, saves, and checks for the next 12 hours. It is not possible to become addicted to jhuild or overdose on it (although a person might incapacitate himself by drinking enough to reduce his Wisdom score to 0).
A bottle of jhulld costs 70 gp in Rashemen, but in other countries, it can cost 100 gp or more because of its scarcity. Non-berserkers are usually content to drink a weakened form of firewine diluted with ale, which sells for 2 sp a tankard in Rashemen, 7 to 15 gp elsewhere. This weak brew has almost the same flavor as the real drink but does not grant a Strength bonus or cause unconsciousness. Visitors to Rashemen who believe themselves accustomed to jhuild are surprised to find they have been drinking the diluted version. This causes no end of amusement to the Rashemi, especially in a drinking contest with a berserker.
I am a new player to the server, enjoying it quite a bit, playing a character who is a Witch of Rashemen (currently Sorc 3/FS 3/MT 8), taking her Dajemma (a rite of passage for Rashemi people where they travel as far as they want to to learn of the world around them) in Sigil.
After talking to some players and DM Iggwilv I was told of the possibility of player driven events, and an IC conversation with a merchant PC gave me the idea of a "business trip" to Nyelthruna's homeland to contact the witches, buy some Jhuild (firewine) and bring it to be sold experimentally in Sigil, for a possible import contract so said merchant PC would have an exclusive (for the moment) product in her list of wares.
There are 3 PCs involved so far, Nyelthruna (my Witch) can probably get more involved as well if the event is even possible.
So I would like to know if any DM/EM is interested in running it if the event is possible and welcome in the server (if the DM/EM would like, I could try my best and help with the lore involved)
This is the product we are talking about (which could be just renamed Wine or a new beverage for the server, if there is enough interest):
Jhuild (Firewine)
This dark reddish brew is made or certain grapes, fruits, and herbs grown near the city of Urling. It is a common drink for wealthier berserkers. Like alcoholic drinks, jhuild is technically a poison, and a character who drinks it must succeed on a Fortitude saving throw (DC 12) to avoid its effect; those who desire it may voluntarily fail this saving throw. Upon drink firewine, the character takes 2 point of temporary Wisdom damage. One minute later, the drinker gains a +2 bonus to Strength, which lasts for 2 hours. Once the Strength bonus wears off, the user must make another Fortitude saving throw (DC 20) or immediately fall unconscious for 3d4 hours. Whether or not that save succeeds, the user takes a -2 penalty on attacks, saves, and checks for the next 12 hours. It is not possible to become addicted to jhuild or overdose on it (although a person might incapacitate himself by drinking enough to reduce his Wisdom score to 0).
A bottle of jhulld costs 70 gp in Rashemen, but in other countries, it can cost 100 gp or more because of its scarcity. Non-berserkers are usually content to drink a weakened form of firewine diluted with ale, which sells for 2 sp a tankard in Rashemen, 7 to 15 gp elsewhere. This weak brew has almost the same flavor as the real drink but does not grant a Strength bonus or cause unconsciousness. Visitors to Rashemen who believe themselves accustomed to jhuild are surprised to find they have been drinking the diluted version. This causes no end of amusement to the Rashemi, especially in a drinking contest with a berserker.