Idea With New Additions

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*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


seeing the appearance changer can cause lag, and we all love it.

Perhaps a small module with clothes/weapon store and an appearance changer so folks can modify their gear single player or preview what new looks will exist.

This players can do a single player test run of new options while not lagging the server in a mad rush.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Unfortunately, the appearance changer uses nwnx modules which, well to avoid the technical mumbo-jumbo, it doesn't just work to fire up a module with it... needs alot more configuration and stuff... otherwise great idea, and if anyone finds an offline solution for that I'd be willing to throw together a simple build module which uses our ruleset, appearances and maybe even some of our monsters
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


oh....darn.

I once tried to make a npc equiper that would show you what an item looked like before buying. It worked half the time then was utterly broken. hehe I think I know what I did wrong just have not toyed with it.

Was kinda hoping the scripting would work as is so would be little to no work.

from what I have seen it seems to copy the item with a new appearance perhaps I can try to create such a toy test it then submit the script.

thanks will play around and post something once I have some results. :D
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Anyone with toolset experience can create a module with all of our HAKs attached, then create an NPC and view all the different clothing appearance options. Aside from that.... there's not really an offline method that would not require nwnx (I've dealt with this issue before).
*Gordian Crone
Posts: 5
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gordian Crone »


As a brute force solution, we might try something like this:

1) Create a list of each outfit by number with pictures;
2) Post a stickied thread with each item appearance and number;
3) Instead of cycling outfits, allow people to choose an outfit number.

There are a number of problems with this.

1) There are a boatload of outfits.
2) Not every outfit is available for every race.
3) I have no idea how hard it would be to alter the appearance changer scripts to offer a number rather than "Next-->Next-->Next"
4) This would not include all the further customizations like shoulder, arm, elbow, bracer, belt, thigh, knee, leg, and boot appearances.
5) Newcomers who just show up on the server are probably going to just want to cycle through appearances rather than going to the forum, choosing an outfit, logging on, and picking padded armor 127.

This would be a fair amount of grunt work, and some scripting work.

I am not sure how much lag it actually causes, and there is probably a more elegant solution.

I could have sworn I played on a server that had an appearance changer that previewed the outfit first. But then I am old and demented and could be misremembering.
*AniKai
Posts: 65
Joined: Thu Jan 01, 1970 12:00 am

Posted by *AniKai »


Gordian Crone,Jul 24 2010 wrote:
3) I have no idea how hard it would be to alter the appearance changer scripts to offer a number rather than "Next-->Next-->Next"
Some pieces have literally dozens of variations... Rather cycle next than scroll a super long list.
*Ravel's Heart
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravel's Heart »


Someone could break the list down into two choices. Something like:

1) Outfits 1-10
2) Outfits 11-20
3) Outfits 21-30
4) Outfits 31-40
2) Outfits 41-40

Then have a second list

1) Outfit 1
2) Outfit 2...

The lists could be dramatically shortened that way.
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