Bigbies

*ovarf
Posts: 53
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ovarf »


sure this is not the first or last thread on this but can we tone the spell done some?

Caster Roll: d20 + Primary Spell Ability Modifier + Caster Level + 12 + 4
Target Roll: d20 + Full base attack bonus + Size Modifier + Strength Ability Modifier


lets do some numbers you got a 20 caster with a + 8 mod + 12 + 4 = 44 DC

lets see how a 30 fighter type holds up + 9 mod + 0 = 30

how about a 30 ogre fighter + 12 + 4= 46

so to have a 40 / 60 shot against a caster 10 levels lower then you you need to be a full AB class and play an ogre with max st this seems a little out of balance to me
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


It works just about as intended:

Crushing Hand PnP, Crushing Hand NWN 2

Grasping Hand PnP, Grasping Hand NWN 2

Since there's no bug, we'll highly unlikely do anything about it.
*DemonicResonance
Posts: 39
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DemonicResonance »


Bigby's have always been the end-all if you look at things in a PvP perspective :)

My advise is to try playing something you just find interesting and don't be concerned if people can nuke your ass anytime!
*ovarf
Posts: 53
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ovarf »


Every end game area and boss is doable solo with a caster I would just like somewhere to go as a non caster / non Hisper that i can go grind. (abyss is out since the pit fiends use bigs auto kill) prison plane is out since you can not hit ethereal (thou with a hipster it is doable) and the new area is out because without spells the guy is nie invulnerable.

just want a place that i can grind up to 30 like everyone else who wants to.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Balor on mountain doesn't have bigby, pit fiend in cave doesn't have bigby <,<

*edit* oh and bug isn't that you can't beat them, most of the bug is that casters can :P since they're designed to be group encounters.
*ovarf
Posts: 53
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ovarf »


cave guy goes ethereal, guess i will try the mountain guy.

*edit* fair enuf but that still leaves me high and dry on a place to gain exp.
even somewhere i could get 30 a kill would be nice then i would only
have to kill two thousand or so to get my last 2 levels
*DemonicResonance
Posts: 39
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DemonicResonance »


A 'solution' I saw on another server was people actively doing roleplay threads about spell research their characters conducted. One such endeavour resulted in a spell called 'Force Ward' which granted immunity to spells with the [force] descriptor, ie. all the missile stuff and bigby's, for a round/level duration. I really thought that was a good compromise :)
*ovarf
Posts: 53
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ovarf »


there is big immunity splint mail on the server but since Nick is a monk not exactly useful
*Darkrob
Posts: 1097
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Darkrob »


As a thought, to his melee solo delemma, maybe an area(s) that is antimagic. Where the need is a melee/archer and a trove of component creatures to harvest, much like the etherial. It gives epic melee'ers a place to go (without benefit of casters) and also gives magi a reason to "hire" them to either go get them components or at least gaurd them so they can get them themselves...
*ovarf
Posts: 53
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ovarf »


I like that idea of a higher level no magic zone.
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