Some Spells I Am Curious About Rule Wise
Posted: Thu Apr 29, 2010 12:00 am
Sigil is a city of millions. Aside from the list of epic PCs with access to spells of the highest levels, you'd have to assume that people able to cast spells like regeneration and raise dead would be few and far between. Take into account the rather "mercenary" character seen in most planewalkers, and there would never be enough "true" healing to go around... and when it was available, its cost would be well out of the reach of the general populace. Obviously, things are a bit skewed when you look at it from an NWN2 perspective, but considering the truth in that, as well as just how dangerous Sigil can be even in the "good" parts of town, it's almost surprising there aren't MORE people running around with missing limbs and such.
And as for dealing with catastrophic injuries to your own character, that is entirely up to the player. Some will obviously never wish to show a scar to their "beautiful" character whose persona they don't wish to change, while others will be more than willing not only to show a life lived at the brink of death, but be willing to RP it as well. But... on the other hand, it's also up to the character just how severe the wounds they take are. Let's take two young adventurers, Bob and Jill, a pair of rogues, as an example, wandering down into undersigil. Both of them make short work of spiders and goblins, but not at the expense of being hit. Jill carries healing potions, and is quick to quaff them when hurt, or else to take quick rests to use healing kits upon herself (RPed by the player; not saying all of this actually would have to be acted out or anything!). Thus, when she returns to the surface, she will look relatively unblemished, and will be unlikely to carry any permanent scars from the ordeal. Bob, on the other hand, is a "tough guy" and will keep fighting until he absolutely MUST rest (again, RPed by the player). Most likely, Bob will resurface showing quite a few bruises and cuts, but will take pride in his battle scars.
Now, let's say that Bob and Jill go a bit too deep, and are ambushed by a group of elite bugbears, and are taken below zero HP. When they awaken in the mortuary, it's up to them how they're going to deal with the experience. Bob might RP that one of the bugbears stabbed him... a deadly wound, but one that would show only a minor scar. On the other hand, suppose Jill decides that she was beaten nearly to death with a warmace... the dustmen may have set and splinted her broken bones, but her shattered cheekbone and the compound fracture of her thigh may make her unpleasant to look at and limping... considering her vanity, finding the services of an experienced magical healer would be paramount, and she may be willing to undertake an unpleasant task in order to obtain his services.
What happenned here? By a willingness to show frailty, while Bob is ready to rush off and grind again, Jill has just put herself into a position to expand her RP circle in ways that don't involve "hey, who wants to go grind XP in the beastlands?", as well as making it more likely that she will wind up becoming part of larger RP.
Just my own two cents... but you gotta admit it makes sense.
And as for dealing with catastrophic injuries to your own character, that is entirely up to the player. Some will obviously never wish to show a scar to their "beautiful" character whose persona they don't wish to change, while others will be more than willing not only to show a life lived at the brink of death, but be willing to RP it as well. But... on the other hand, it's also up to the character just how severe the wounds they take are. Let's take two young adventurers, Bob and Jill, a pair of rogues, as an example, wandering down into undersigil. Both of them make short work of spiders and goblins, but not at the expense of being hit. Jill carries healing potions, and is quick to quaff them when hurt, or else to take quick rests to use healing kits upon herself (RPed by the player; not saying all of this actually would have to be acted out or anything!). Thus, when she returns to the surface, she will look relatively unblemished, and will be unlikely to carry any permanent scars from the ordeal. Bob, on the other hand, is a "tough guy" and will keep fighting until he absolutely MUST rest (again, RPed by the player). Most likely, Bob will resurface showing quite a few bruises and cuts, but will take pride in his battle scars.
Now, let's say that Bob and Jill go a bit too deep, and are ambushed by a group of elite bugbears, and are taken below zero HP. When they awaken in the mortuary, it's up to them how they're going to deal with the experience. Bob might RP that one of the bugbears stabbed him... a deadly wound, but one that would show only a minor scar. On the other hand, suppose Jill decides that she was beaten nearly to death with a warmace... the dustmen may have set and splinted her broken bones, but her shattered cheekbone and the compound fracture of her thigh may make her unpleasant to look at and limping... considering her vanity, finding the services of an experienced magical healer would be paramount, and she may be willing to undertake an unpleasant task in order to obtain his services.
What happenned here? By a willingness to show frailty, while Bob is ready to rush off and grind again, Jill has just put herself into a position to expand her RP circle in ways that don't involve "hey, who wants to go grind XP in the beastlands?", as well as making it more likely that she will wind up becoming part of larger RP.
Just my own two cents... but you gotta admit it makes sense.
