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What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Neiska
Hi hi everyone,
First off, I'd like to say that I tried to put this in the "builders and scripters" section, but apparently I dont have permission or access to do that. So sorry beforehand that its in the wrong spot. <_<
Anyways, moving on. I've done a bit of building and toolsetting in the past. And I was just wondering what areas were open or need to be done? My personal strengths are area and creature creation, but my drawback is that I dont know much about scripting. I can only do the simple things like autoclosing doors and whatnot. I don't know how to make specific item tables or anything like that.
But I can make areas, monsters, spawn triggers, area transitions with all the bells and whistles. I just cant customize loot tables or do any of the more in-depth scripting.
So, with school wrapping up soon, I could try and give an area a shot if the admins would like? I looked around in the builders section and I didnt see any lists of what needs to be made. Only lists of areas already being undertaken by some people.
Just putting it out there. If a plane seems interesting or fun to do I could give it a try. Assuming the staff would like a hand that is.
Thanks!
XOXO
Neiska
What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Mr_Otyugh
Currently we need more NPCs, and yeah, I made building/scripting forum to be reply/read only and no starting own threads forum ;) because that way it remains clean of random building things and open for things we actually want.
We have quite a few areas incoming already so I'd go for creature creation first really.
Here's a few things:
- Tharizduns Cultist villagers.
- Base idea in them: They'd be very unwelcoming (not exactly hostile, but would require actual persuasion for getting them to speak to outsiders). Unless they share their faith of Tharizdun.
- There's also a tavern, so an eerie tavern keeper would be nice for them.
wrote:Tharizdun
Portfolio: Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity
Titles: Elder Elemental God, The Dark God, He of Eternal Darkness
Holy Symbol: A dark spiral or inverted pyramid
Core Worshippers: Humans
Favored Weapon: Dagger
Special Notes: Divine spellcasters cannot prepare or cast spells unless they are in contact or close proximity to an object or site imbued with some of Tharizdun's power or enabled in some magical way to connect to their deity in some fashion. This is because of Tharizdun's imprisonment by other deities.
Description: Tharizdun (tha-RIZ-dun) is an old and evil god of uncertain origin, imprisoned by the concerted effort of all of the gods. He has not been heard from in over one thousand years. If freed, it is said that the gods would again unite to lock him away, for he wishes no less than to unravel the fabric of the multiverse. Sites keyed to him still exist, and his relics still hold power. Although no true depictions of him remain, he is thought to be an utterly black entity without a solid form, leaving cold, decay, and insanity in his wake.
His modern worshipers (such as the Scarlet Brotherhood, many say) carry a symbol of a dark spiral or inverted pyramid. "Light must be snuffed, perfection decayed, order dissolved, and minds fragmented." All sorts of evil are described in the few remaining texts - foul rituals of sacrifice, destruction, and horrors from beyond the world unleashed upon the innocent. The current teachings of this faith revolve around the number three, the discovery of items related to his power (keys to contact him), and the means to free him from his confinement.
Many of his clerics are mad. The rest are deluded enough to think that his release will grant them privilege when he remakes the world. They are very secretive and learn to trust only other members of the cult. They conduct bizarre rituals and explore ancient sites for keys to his chains. Because of their god's imprisonment, his clerics must be in contact with an object or site imbued with some of Tharizdun's power to prepare or cast spells.
Clerics of Tharizdun wear black or violet robes. They carry an obex - a symbol that resembles a black, angular, inverted two-step pyramid. The leaders of Tharizdun's cult are called Doomdreamers. They dress in violet robes and wear spiked helmets that conceal their faces.
What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Neiska
So you would like me to make this tavern, filled with gloomy/moody npcs and such?
XOXO
Neiska
What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Mr_Otyugh
Nah, I made the tavern already ;) so really more of NPCs needed currently.
What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Neiska
um... okay, NPCs it is.. with conversations and whatnot.. Doesnt sound too hard, how many are you wanting? 10-15 or thereabouts?
XOXO
Neiska
What Areas/planes Are Open?
Posted: Fri May 14, 2010 12:00 am
by *Mr_Otyugh
Yeah, 10 will be enough.