Portrait Submission Thread
Posted: Mon Nov 15, 2021 6:48 pm
Greetings, cutters! Do you want a picture to represent your character's appearance ingame? On Sigil - City of Doors, players are allowed to use and submit portraits to be displayed in their ingame KEMO bios. Portraits are added via server updates whenever they're available. Below, you'll find the link to our portrait albums as well as our general criteria for approving portraits. New portraits may be submitted in this thread down below.
A link to the portrait gallery can be found above, or just click here!
Before submitting a portrait, please only submit portraits that you intend to use for your own characters. Be sure to check the albums as well to find a good match for your character as well.
PORTRAIT GUIDELINES
A link to the portrait gallery can be found above, or just click here!
Before submitting a portrait, please only submit portraits that you intend to use for your own characters. Be sure to check the albums as well to find a good match for your character as well.
PORTRAIT GUIDELINES
- Images that are Not Safe for Work will be denied, including depictions of genitalia or provocative imagery.
- Duplicates of images already in the gallery will not be accepted.
- No Photoshopped images of real people or photography.
- No images with exessive props that are non-sensical for the setting (i.e. machine guns).
- No images with a mostly abstract or otherwise non-descriptive view of the character (i.e. symbols, letters, a book).
- No character or player names should be seen on the portrait. Artist signatures are fine.
- Images mainly drawn in an eastern or "anime" style will be less likely to be added. When in doubt, check the existing portrait gallery for previously accepted portraits.
- Images with rough pixelization that detracts from the overall image will be less likely to be added.
- Only one portrait per character. Replacements are fine.
- Portraits are in 512h x 256w pixel dimensions.
- Any other factors contributing to an image not being approved will be discussed in detail.