Rowena Pell The Wanderer

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*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


Basic Information
Name: Rowena Pell
nicknames: self titled: 'The Wanderer', insult: 'Roeboat'
Gender: Female
Race: Average Caucasian Human
Age: 17 or so (or: if i was any older I'd be insulted)
Profession: Adventure! (Smithing on off-days)
Languages: Common, Celestial and Infernal (or: trade common, calling for help and swear words)


Physical Information
Height: a little below average (5 feet plus an inch or two)
Weight: "How dare you ask such a question!!!"
Body build: slim and stringy (a muscualr type of slim build)
Hair style: long and free!
Scars: (relatively) old scar from adventuring on face
Colouring:
Hair: light brown
Eyes: light blue
Skin: (some type of caucasian?)


Mental Information
Alignment: neutral good
Philosophy: laws are only good if they protect people. Otherwise help the people who cannot help themselves (or maybe just a light shove in the right direction). Not above stealing for the right reasons. "we adventurers are mostly glorified grave robbers, anyway. But those items are no longer of any use to a corpse."
Deity/Beliefs: Fharlaghn (Suel Pantheon, Greyhawk). "I'm no wandering ranger, but the road[portal] is still my friend."
Personality:
"fearless" (in otherwords, she hasn't encountered what she really fears yet). Tends to want to run into the middle of the fray (unless the fight is obviously too deadly). If she can't find her way home (or her friends dont find a way to Sigil), then she'll be happy to join any other intrepid adventurers to improve her martial skill.


Additional Information
Gear: Favors Scimitar or Rapier ("Can't decide which yet.") and favors any type of chain armor she can get her hands on.
Jewelry: Has a ring with her old party's sigil on it. Refuses to part with it in case the mage can track her down with that symbol one day.
Habbits/hobbies: Likes a good brew to relax, makes weapons and other items in the smithy purely for the joy of it.
General Health: Prime of her youth, has the rest of her life ahead of her. Was permanently level drained in the dungeon that dumped her in Sigil.
Favorite Drink: Likes a fine wine above ale (though ale is easier to drink more of because of cost)
Weaknesses: complete aversion to water too deep to stand in. Can't swim, doesn't want to swim. Or use boats of anykind (skiff or rowboat to full ship)Does not like to think about the Water elelmental plane (or the connected para and quasi planes). Fear of creatures made of water. does not want to think of how to react to a elementally wildshaped Druid. uneasy on boat docks or wharfs.
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


Journal Entry:

The mage, the ever paranoid, refuses to let me put their name here for whatever reason(he had a reason about names are power, but it was too long an explanation to remember). so they're just 'the mage.'

Anyway, the mage bought a map to a part of the lower sewers in, our home, the port-town of Haven. the mage said that it was a back-door to some other place that had even more treasure but less disease-rideen-scavenging-undead creatures normal for the lower sewers in Haven.

Things went relatively well, the archer and the mage stood back while me and the combat-healer went to the front lines to protect everyone and we did quite well against that troll (probably because there was only one of them). we did not encounter any undead, only an otyugh and a carrion crawler adn was able to avoid some of the nastier places we knew about from word on the street (and from barely escaping with our lives a few times before).

The thing is when we passed into a drier area of the lower dungeons we thought that we had entered the place we were there for. but the mage was not sitting well. apparently, we had to activate a hidden portal first. and the new area did not match the map we had. apparently, we had been ported prematurely to somewhere else entirely.

I've never been to castle Greyhawk (our supposed destination), but the mage quickly found that communication with the outside world was no good (not so bad, in and of itself if we were just so deep the mage guild could not be reached). At first we treated it like any other dungeon, and that area only had some golbins and orcs. but when we went to leave the way we came to hide our spoils, there was no going back. So we sat on our stuff and the next day our nightmare truly began.
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


We had not rested until after entering the new location, so after the various monsters in the sewers, and the strange architexture in the orc/goblin area, we decided to recuperate and start fresh in the morning.

the mage was fine, but immediately after what we thought was dawn (the mage is a good tracker for time and we had been underground before and after entering this place). the healer said that she could not memorize anything beyond the 3rd circle of power. the mage had his full complement (7th circle). but if we had little healing power we would not last long getting out. as long as she was careful with healing, the healer could keep us all fed and watered while there, so starving was not a possibility.

we were far away from home. very far. if the healer could not reach her god. I'm no rpiest, but Fharlaghn and I have an understanding. I don't bug him and he doesn't ask any priests of his to order me around. The mage and the healer both figured that we were no longer on Greyhawk. Not good. the way back seemed to be one-way and the archer had heard rumors about hunters in the sewers going missing and be out of reach of any communique or divination.

that was the easy part. the hard part was finding a way out of the place. the mage said he had a spell that could cross planes (the healer would have but their higher powers were no longer accessible), so we all got together, distributed the valubles procured from the orcs and decided to leave before something killed us (since the healer could currently not bring anyone back). at the time it seemed a simple thing to come back prepared, we knew how to get to that part of the sewers now.

There was a flash, a popping sound and I appeared in some part of a dungeon. I had a feeling that was not where the mage intended. I also felt much lighter. One of my extra daggers lay doen beside my sheathe-less leg. I had enough clothing to be decent and nothing else. My pack: gone. my enchanted weapons: gone. my magical armor: gone. the only piece of jewellry i had was a silver band with our groups sigil. and the stonework looked much the same as where we were before, though in another section. It also felt much colder now that I was without armour with a warmth enchantment. I was not freezing per se. but the cool stone would not be nice to sleep on without a bedroll.

not much later I heard a whispered message from the mage. he had already talked with the others and we were all equipment-less and scattered about this mysterious dungeon. his spell would not let us talk long, but we were going to have to find each other soon or be in alot of trouble real soon.

What could I do? I would have to sneak around until we found each other. I prayed that all there was was ors and goblins. In my state, I would not stand much chance against anything else. My compatriots did not even have weapons of their own. just what spells they had (or nothing in the case of the archer, atleast he could sneak around the best).
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


I came into a hallway with an open door. looking inside was this immense room with a nearly as large statue pointing straight at me (albeit the door across the other room too, but I did not notice that at first). I ducked reflexively, but nothing happeneed after hiding behind the door way. After entering the room, it had a distinct tang to it, I could not describe it but the mage's lightning spell left the same smell.

There were no other obvious signs of scorch marks or scuffing on the floor, so it did not look like a battle took place recently. No blood for that matter, so in my experience it seemed there was a trap there (do people bleed from a lightning spell?). But it seemed impossible to have a room this large underground (I think we were underground, everything was stone and there were no windows or archer holes to speak of). I investigated the statue and was sharply surprised by the lightning that shot from it's hands as I stood in front of the red-stone headless statue. thankfully the "front" was not in the path of the lightning.

that would not have gone well if the archer had been looking for traps while we waited in the hallway, theoretically.

After a while, it seemed like the statue did not trigger everytime i moved in front of it. but the smell of lightning made me think like it happened alot. just not constantly. about then, I got another message from the mage where I told him about the statue. As it turned out, the healer could still divine our general direction with one of her less powers(our travelling helped us find a couple of new spells the healer could cast as a priest, though new spells were much more common, and more easily learned, with the mage). And the statue seemed as good a place as any to get together.

the doors others had found were left alone without the archer's trapspringing (which they could not do either without their tools). And it seemed like things were moving along well.

Then I heard someone coming down the hall way. with the volume and sounds that only acommpany fully equipped adventurers.
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


A well dressed man came around the doorway before I could hide around the statue. Yeah, I could tell he was carrying alot more than I was, but I did not catch the sound before I could do something about it.

It wasn't as bad as I thought. He was another adventurer that was heading back to the little corner of the dungeon he had to himself. apparently, the dungeon i was in had many levels and so much going on that it was a wonder I had not died yet. He was trapped too, but he was able to keep a few rooms to himself. That and he knew not to use translocation magic in the place. I think he mentioned the naem "undermountain" but I was too busy checking him out. what can I say? He was good looking. His eyes were...

I digress. On the way to his place, the mage talked to me again. i'm not used to the spell where I can only say 24 words to him back. but I told him I was heading to a safer place with a guy and would give directions there when they found the statue. Lokking back, I think that was the last time I answered the mage. after that I was too busy or out of reach.

no, not THAT kind of busy. You'll see.

By the time the two of us came to his door, I was too busy looking at the guy to notice the command word he used to open it. If the place was as dangerous as he said, I would need the archer AND the mage to open the door myself. But such things were not on my mind.

no, not THOSE things either, I was just smitten with the guy. keep reading...

It was a large-ish room (not that big, the statue room was 60-80 feel long and nearly as tall. this room was just big for someone's bedroom).

In one corner was some kind of pipe organ. (pipe organ? what?) and the other was a four-poster bed that could fit all my compatriots, this guy and a few more comfortably. there was also a work beck with wizard-ly items on it. At the time I did not notice a lack of privy-door or some kind of eating area or store-room. And he said that this was all he had to himself.

The handsome-man with the pale complextion looked a bit chipper compared to when I first met him. He had not been injured, but he was looking comparatively flushed. I, on the other hand, had eyes only for him and his eyes and did not pay attention to things like teeth or skin color.


He led me over to the bed, which felt very comfortable and I felt very tired. I don't remember much after that point except making out with the guy before waking up later without him.
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


I woke-up at some point to a room that looked-like a lightning storm had come through. I could barely get up and I felt very weak. there was a fresh scab on my neck where the bastard had rained part of my blood and I no longer had any positive feelings towards him like I did.

The pipe organ was in ruins and it looked like a nasty fight had gone through and looted the room of valubles. Except for the bed. I was dagger-less. And onlt had the clothes on I was wearing before.

In the centre of the carpet were a lot of scroched carpet surrounded by shredded-carpet. with a little pile of ash like something had been disintergrated.

"How nice of them. they didn't even try to revive me." I fingered the only thing I had left, my party's signet ring. Probably because it had no magic to it. I scoured the room for anything I could use and I was left with a pipe from the organ of a wieldable size. and a missed compartment in the smashed wardrobe. It had a false bottom with a bag of gold and silver. The wardrobe was only wood and I figured that the party that (I hoped) had disintergrated the vampire had only looked for magical things (or valuble in the case of the potion and scroll table).

there were some books left, but I left them. what was more important right now was a weapon since I could only carry what I could hold in my hand.

Normally, vampires were not much threat to me. but the healer could have turned the vampire and my friends and I had items that complemented our strengths and covered some of our weaknesses (without my magic items, it would have been all to easy to fall under the sway of a vampire's gaze).

A few test swings with the pipe wielded tolerable results. With my experience, anything in my hand I can turn into a decent weapon. but the pipe was unusually unwieldly. that did not sit well with me. I knew there was a reason the healer warned us not to fight at close range with a vampire, but I could not remember what.

later I realized that there were a good many things I could not remember. but I did not think of it then.

Trying to get back to the statue room was hard. I had not been paying as much attention to it as I thought I had before. And quickly became hopelessly lost. I cursed not being able to contact the mage on my own. Then I remembered that I would tell him how to get to the vampire's room later. Now it was later, who knows how often he had tried to reach me while being a thrall to the vampire, and I could not find the way back.

chittering from around the corner gave me pause. Either it was really close, really big or worse. I turned around a different corner and found a dead-end hallway with the end cloaked in shadow (for that matter, where was the light with no windows anyway?). the chittereing came closer and I saw a centipede so big I would not have been scared had I had my equipment with me.

the damn thing could fit in the hallway, but it was so long it was nearly as tall as I was. I don't know who centipede's 'see' but it headed right for me. I thought I saw another behind it. I tried using the pipe to deflect it's pincers, but to little effect. I could only avoid it's bite by backing up and barely deflect the worst before it could bite me. I was surprised by how inefectual my parrying was. Not good.

It, too easily, pushed me back further and further towards the shadow. I knew I would ahve been wounded badly trying to fight this head-on and there was another behind it. And I was doing a poor job of fending it off. The vampire had taken much more than my blood.

Right after another poor parry, I ducked and ran for the shadow, hoping it was just a magically darkened room. An unsure death while blind was better than a sure death. the pull of gravity downwards fipped and my stomach turned as the world felt like ti turned upside down.

I stumbled onto a lit hallway. darkness behind me. I don't know what happenned, but I ran from the darkness incase the centipede followed. Thanking blessed Fharlaghn for letting my path leave immediate danger.

More hallways, a few doors or stairs up. I figured if I was underground, up was the best bet. Unless the whole thing was built by someone who wanted to defy the world and build it upside down. Yeah, right.

I went up the stairs to an open doorway with no door and a barely lit upstairs to look at. Kind of hazy. what could I do? I could not sit around and risk falling asleep again. I had no idea how much blood I had lost, but with my rush fading, all I could do was keep moving or risk falling asleep and never waking up again.

The world changed. I appeared above ground. No doorway behind me. Every sight i though i'd never see in front of me.

"is that a deva with a stall next to a succubi??"

. . .

Sigil: City of Doors

[End of prologue]

to be continued
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