Jewel!

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*A Tad Doltish
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *A Tad Doltish »


Basics!
Name: Aeria Gloris
Alias: Jewel
Race: Human
Gender: Female
Origin: Sigil
Allegiances: Society of Sensation.
Profession: Adventurer Extraordinaire! ... If you can call that a profession.

Appearance

A woman in her mid-twenties with flamboyant and in what many would claim excessively colourful garb, one which changes to different at least once a week. She is one to celebrate and appreciate the extra effort taken to arguably attractive outlook for a person. This includes a set of clothes and perfumes purloined from others with good taste.

From the physical side she is someone whom has got through life quite sheltered, at least the initial appearances give that out. Whatever she does with her life it's definitely not hard labor, yet the eyes says that she has seen quite the things. If anything she has learned to abuse her feminine sides to get what she wants and such is made by pre-trained poses and flexibility.

Behavior/Personality

There will be only a few whom are more pushy, vivacious and overconfident as Jewel is. And there's only a little more delight in her life than being the center of attention, and that little more is actually jewelry which she has a great passion to gather more of. So great even that she has created a three point policy around it. The very personality does tend to make an immediate impression to those she meets.

They will either be compelled by her charms or they will absolutely hate her. And she's equally quick to hate them back, for she's also quite petty and vain. It's needless to say that she's a piece of work to handle for anyone.

Other
Past Addiction: Her past memories can be quite scrambled, and possibly a mild contribution to her personality as well as she was infact a Sensory Stone addict in past. Well she might've also always been like so, she's not sure either since it's hard to decipher which memories are real and which aren't from that period.
Unwilling Sense of Mortality: The rare times Jewel encounters a challenge out of which she can't wiggle away from, she does in a quite bereft yet rational way admit that she's not as good as she claims. However she does not like to think that.
Jamming: Since the addiction became a problem, she was sent out of Sigil by the Society for some time, this was during which she went and found the vast spaces of Prime Spaces and spelljammers. She has some adventures and experiences out of those.
Star: On her neck dangles an oval shaped gem which is broken from one side. It is in a shade of yellow, yet unlike most gems it also shines some inner light. This is just a weak shine. She claims it's a star obtained from the midst of a Crystal Sphere that was shattered, but whom knows if it's true? It certainly isn't a normal gem regardless.
Three Point Jewelry Policy: 1) She finds it important to know where her jewelry is at any given time.
2) To be hyper aware of any jewelry lent out.
3) To take any opportunity, within the bounds of reasonable interpretation of the law, to purloin or otherwise obtain more jewelry.
Never Sleep in the Same Place Twice: She absolutely never sleeps in the same place twice, at least if she can do anything about it. Infact she doesn't even have any kind of living space ownership, since more than likely she is to sleep-crash in other peoples places. Mostly without permission, sometimes with unwilling agreement and rare few times with their consent.
Empty Seeming Sheaths: She always has two straight and long empty seeming sheaths on her hips, equally colourful with the rest of her outfit. Rare few do know for certain tha they are in-fact not empty. Her blades merely are made invisible as to hide the length and the shape of the blades she wields.
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