Crake -- A child of the cage.

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*poststructuralism
Posts: 45
Joined: Thu Jan 01, 1970 12:00 am

Posted by *poststructuralism »


Basic Information
Name: Crake
Aliases: not sure if Bumblebee counts
Gender: Male
Race: Khayal
Age: 18
Profession: Research Aide, at the moment! He wants to be in the bureau of courts, but they want him to do research for now...
Languages: Common, Draconic, Infernal
Accent: Crake took great pains to lose his hiver accent--see bio below. He sounds like what he is--a cager guvner.

Physical Information
((If you inspect him in game, you get just the physical details I am sharing here:))

A sharp-dressed young man wearing the symbol of the Fraternity of Order on his lapel marking him as an aide. His eyes are disturbing. He does not seem to blink, and they are black as pitch and pupilless. He seems to take good care of himself--he is fit, clean, and well-groomed. He moves with a supernatural grace, and speaks in a soft, clear, articulate voice. One might wonder how someone so evidently young became a Guvner--he does not look to be out of his teen years yet.

Mental Information
Alignment: Lawful Evil
Philosophy: Laws and rules are mastery--learn to master everything, but first, yourself. Don't descend into the chaos of your surroundings. Be a source of orderliness and justice.
Deity/Beliefs:  Crake is currently faithless. He doesn't pray to any powers. He prefers to put his faith in himself and his friends.
Personality:
  • Crake is honest, fair, and just--but a little selfish, ruthless, and proud. He's still a teenager, and an odd one at that--he often makes things awkward because his experiences with social situations are extremely limited, having spent most of his life hiding from hive ward threats or mopping the floors of the courts and listening to guvners, watching and learning. So he is especially awkward places like the bar. Sometimes he opens his mouth and shares thoughts when he probably should not, when it isn't totally appropriate. He's gregarious, very friendly and polite, although he can be a bit confontational if others are insulting or rude, and he's not really afraid of anybody else, even when he probably should be. He likes debate, the war of tongues, negotiation, the dance of the courts--and he has a talent for all of it. Having a simple everyday conversation with him might, at times, feel like talking to a prosecutor during a trial. That's just his nature. He has a lot of ambition and drive, but he cares about his friends, and he is genuinely devoted the cosmic hegemony of Sigil itself, the well-being of its environs, populace, and institutions. Despite his selfish tendencies, he would die to protect the cage, or his friends. His sense of loyalty and duty is total and eclipses all else.
  • Additional Information
Gear: Crake carries a length of steel from which two blades emerge--his chosen weapon. Otherwise he can be seen in a variety of nice clothes, or adventuring gear. He usually carries an extradimensional satchel full of literature and odd ends.
Habbits/hobbies: Crake stares. He is learning that not everyone appreciates his intense scrutiny. He does not have to blink. He likes games with rules, and will probably not turn down an offer to play Bet Your Life.
Favorite Drink: Cold milk, sometimes with strawberries in it.
Weaknesses: Naivety, Orphans and other Lost Children, Unwillingness to Lie, Lack of Healthy Fear, Love for his friends

Backstory

As an infant, Crake was found in the greenhouse, amongst the greenery and pumpkins and nests of the birds they named him after--a kind of crow. He was raised by Bleakers in the Hive. He grew up helping in the soup kitchens, cleaning dishes, dashing about amongst the kobolds and halflings, and looked up to a certain cipher volunteer who taught him a bit about meditation and self-mastery that really stuck. He avoided a youth of crime and most of the struggles of the Hive by using his natural abilities to go unseen, and by an extremely young age he had determined that only the forces of order could contain the struggles of places like the HIve, where there are, as he puts it "too many people and not enough rules." By the age of thirteen, he'd leveraged his unblemished history as a soup kitchen volunteer into a job mopping the floors of the city courts. He describes this as a free education he got paid to receive. After five years of listening to the guvner bailiffs and aides handling the city's legal matters and learning to talk like they do, and studying their texts in his free time--which he has a lot of, because genies do not have to sleep--he no longer sounds like a hiver, and knows as much about the law as most guvners in their late twenties or older. He is well-read and cultured, and has a love of literature, story, history, and lore of all sorts. Finally, when he turned eighteen not long ago, he was allowed to take the exams, passed them with startling scores, and began his career as a guvner. Because he is so young and a bit naive, he's been assigned to the bureau of research, although it's his goal to someday be in the bureau of courts, where he feels he can make a greater difference. Crake believes that his childhood in the Hive has given him a unique perspective uncommon amongst Guvners. He explains it like this: If you steal from a merchant in the bazaar, that merchant willl probably be alright. They're a merchant, after all, and they won't starve. But in the Hive, if you steal a loaf of bread from someone, they might not be able to feed their family. They steal from someone else, and a cycle of chaos and ruin ensues and snowballs into more and more trouble and strife for everyone. So the law needs to be interpreted and applied carefully on a case by case basis by those with broad perspective and judiciousness. Crake believes his unique perspective is valuable to the Fraternity of Order and the well being of the cage at large.

Since passing the exams and beginning his research, he has made a lot of friends, been on some dates, had his first kiss, offended a stranger to the point of them sending someone to beat him up, and been met with the humble realization that changing the multiverse is not going to be as easy as his young idealistic mind has been dreaming. He's a fast learner, though, and has some wise and canny friends teaching him what's what in the verse and the cage. He's also found out (just two days ago as of posting this) what his heritage is, that he's not quite mortal, solving a mystery that's plagued him all his life, although it only raises more questions. He has no part in nor contact with Khayal culture and society, and resents its evidently deceitful nature. His attitude toward the people whose heritage he shares is one of total rejection.
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