Character bio and story hints

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*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Thou shalt not metagame forum stories

Note: There is no rule that you have to make it in this form or fill all of these. Everything added here is just added as guide to assist you for making biography or designing character.
wrote:Copy template on the bottom of this post

Basic Information
Name: <The name of the character>
Aliases: <Nicknames or what name is known for the character>
Gender: <Male/female>
Race: <race of your character... human/sun elf...>
Age: <age in years, not everyone knows specific age however>
Profession: <what does your character do for living?>
Languages: <what languages your character knows>
Accent: <does your character have different kind of accent?>

Physical Information
Height: <your characters height>
Weight: <your characters weight>
Body build: <your characters body build... muscular.. skinny.. trained..>
Skin type: <your characters skin type... smooth..silky..rough>
Hair style: <your characters hair style... ponytail.. short and neat..>
Scars: <does your character have scars? any significant ones worth mentioning?>
Tattoos: <does your character have tattoos?>
     Colouring:
  • Hair: <color of hair>
  • Eyes: <color of eyes>
  • Skin: <color of skin>


Mental Information
Alignment: <general alignment of your character>
Philosophy: <how does your character view world? "Every living being is sacred and deserves another chance even if they make severe mistakes" as example>
Deity/Beliefs: <Does your character follow any deity or believe to some other cause?>
     Personality:
    (examples)
  • CautiousTries to always have back up plan, and not get killed.
  • SecretiveTells as little of his intentions and himself as possible.
  • CarefulDeal with problems without dirtying own hands. (use cohorts/deceive others to do your job)
    See more examples under "100 Instant Personalities/Agendas" post in this thread.


Additional Information
Gear: <does your character always wield any significant gear?>
Jewelry: <rings, earrings, neclaces and such that your character wears>
Habbits/hobbies: <smoking, drinking, fishing...>
General Health: <Current health of your character... suffering from old age.. perfect health...>
Favorite Drink:<your characters favorite drink.. spirits.. ale.. wine.. something else>
Weaknesses: <does your character have any weaknesses? Addicted to alcohol/drugs.. fear of dark...>
How to build the story itself? Here's only few possible styles you can write the story to give ideas:
- Journal. (The character writing journal and happenings on his own point of view.)
- 3rd person view. (Writing the story as if you were third person in there.)
- Memory. (Writing story as if it's tale told in future)
- Simple IC. (Just writing as if you're the character, but not same as the journal since it'd be more like telling while it's happening rather than later that evening)
- Witness story. (Get others write the story about your character from their side)
- Picture story. (make pictures to tell the story... think about comic of your character... of course not everyone can draw)


It's also good idea to think how much you'll tell in stories... shrouding some details to keep people on their toes and that some can't metagame it all (although metagaming is naturally forbidden)... in example your character gets key to <insert faction name> and would abuse it to make devastation against the faction... you could simply write:

".. Jack got the tiny object from hands of Bob, he looked it once more and flashed a grin. ''It's time to show <insert guild name> what I really can do if I'm angered'' after this he stashed the object to secure place.."


Copy Template:

Code: Select all

[SIZE=7][u][b]Basic Information[/b][/u][/SIZE] [b]Name:[/b] <The name of the character> [b]Aliases:[/b] <Nicknames or what name is known for the character> [b]Gender:[/b] <Male/female> [b]Race:[/b] <race of your character... human/sun elf...> [b]Age:[/b] <age in years, not everyone knows specific age however> [b]Profession:[/b] <what does your character do for living?> [b]Languages:[/b] <what languages your character knows> [b]Accent:[/b] <does your character have different kind of accent?>  [SIZE=7][u][b]Physical Information[/b][/u][/SIZE] [b]Height:[/b] <your characters height> [b]Weight:[/b] <your characters weight> [b]Body build:[/b] <your characters body build... muscular.. skinny.. trained..> [b]Skin type:[/b] <your characters skin type... smooth..silky..rough> [b]Hair style:[/b] <your characters hair style... ponytail.. short and neat..> [b]Scars:[/b] <does your character have scars? any significant ones worth mentioning?> [b]Tattoos:[/b] <does your character have tattoos?>      [u][b]Colouring:[/b][/u] [LIST][*][b]Hair:[/b] <color of hair> [*][b]Eyes:[/b] <color of eyes> [*][b]Skin:[/b] <color of skin>[/LIST] [SIZE=7][u][b]Mental Information[/b][/u][/SIZE] [b]Alignment:[/b] <general alignment of your character> [b]Philosophy:[/b] <how does your character view world? "Every living being is sacred and deserves another chance even if they make severe mistakes" as example> [b]Deity/Beliefs:[/b] <Does your character follow any deity or believe to some other cause?>      [u][b]Personality:[/b][/u][LIST](examples) [*][u]Cautious[/u][i]Tries to always have back up plan, and not get killed.[/i] [*][u]Secretive[/u][i]Tells as little of his intentions and himself as possible.[/i] [*][u]Careful[/u][i]Deal with problems without dirtying own hands. (use cohorts/deceive others to do your job)[/i][/LIST] [SIZE=7][u][b]Additional Information[/b][/u][/SIZE] [b]Gear:[/b] <does your character always wield any significant gear?> [b]Jewelry:[/b] <rings, earrings, neclaces and such that your character wears> [b]Habbits/hobbies:[/b] <smoking, drinking, fishing...> [b]General Health:[/b] <Current health of your character... suffering from old age.. perfect health...> [b]Favorite Drink:[/b]<your characters favorite drink.. spirits.. ale.. wine.. something else> [b]Weaknesses:[/b] <does your character have any weaknesses? Addicted to alcohol/drugs.. fear of dark...>
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


100 Instant Personalities/Agendas
More personality examples.

1. Accusatory: believes the PCs are up to something, and isn't shy about saying so.
2. Apologetic: desperately seeks the PCs' forgiveness for a minor error, real or imagined.
3. Attentive: fixates on one PC, whom he tries to impress at the rest of the party's expense.
4. Authoritarian: sees herself as the PCs' superior and expects their head-nodding respect.
5. Avuncular: feels he's learned life's lesson and is eager to heap advice on any young person who will listen.
6. Battle-ready: seeks advice on an upcoming duel (or other confrontation) with an old enemy.
7. Blinkered: fixes on an idea or course of action and won't abandon it.
8. Boastful: wants the PCs to know how rich, strong, important, famous, or admired she is.
9. Cautious: terrified of making a mistake.
10. Chatty: loves to hear himself talk.

11. Chronicler: an amateur historian seeking information for the book she's writing.
12. Clumsy: keeps dropping things or knocking them over and is too flustered to help the PCs.
13. Conspiratorial: plotting a crime or rebellion and wonders if the PCs are likely recruits.
14. Contrarian: eager to show his independence from conventional wisdom.
15. Cowed: won't do anything that might arouse the wrath of an intimidating superior.
16. Cranky: has dealt with idiots all day and is sure she's looking at another bunch of them.
17. Deluded: convinced he is a grand hero trapped in an ordinary person's body, and wants the PCs to help him recover his real identity.
18. Despises locals: treats outsiders well and locals badly.
19. Drunkard: completely inebriated but does not want anyone to catch on.
20. Easily offended: constantly looking out for insults, which she wil imagine if necessary.

21. Efficient: wants to cut to the heart of the matter, resolving it as quickly as possible.
22. Egotistical: wants to be flattered.
23. Embittered: recently lost a legal judgment and wants to complain about it at length.
24. Ensorcelled: a grand hero, trapped in an ordinary person's body, who wants the PCs to help him recover his real identity.
25. Exhausted: tired and simply wants to go home.
26. Fashion-conscious: interested only in who's got the finest clothing.
27. Fatalistic: willing to help the PCs because nothing really matters, anyway.
28. Flirtatious: wants to test his or her charm on a PC of the opposite sex with a high charisma.
29. Forbidding: takes pleasure in refusing requests.
30. Forgetful: wants to help the party, but must overcome a faulty memory to do so.

31. Giddy: has just received wonderful news and wants the PCs to celebrate his good fortune with him.
32. Glutton: wants the PCs to envy the incredible meal she is about to eat.
33. Gossipy: loves salacious and embarrassing information and happily shares what he knows in exchange for equally juicy rumors.
34. Greedy: knows adventurers are rich and wonders how she can extract the maximum amount of coin from them.
35. Gregarious: wants the PCs to think of him as their new best friend.
36. Grieving: wants to be left alone to mourn a loved one who has just died.
37. Guarded: will do anything to avoid seeming weak or vulnerable.
38. Guilty: has commited a sin or crime unrelated to the plot and is sure the PCs are onto him.
39. Harried: late for an important appointment and wants to get rid of the PCs as quickly as possible.
40. Healthy: swears by a cousins foul-tasting cure-all elixir, urging the PCs to purchase some.

41. Helpful: eager to please, perhaps to a fault.
42. Hero-worshipping: wants to hear all about the biggest, toughest creature the party ever fought.
43. Homesick: comes from abroad and wants the PCs to agree that her homeland is much better than this place.
44. Idealistic: wishes to enlist the PCs in a pet cause.
45. Impatient: wants to take action right now.
46. Importunate: tries to win a favor from the PCs through blatant begging.
47. Impostor: wants to keep secret the fact that she is a disguised rogue, dobbleganger, or other entity posing as the real NPC.
48. Insecure: believes that people think him stupid and wants to prove otherwise.
49. Intimidating: wants others to acknowledge how dreadful and imposing she is.
50. Jaded: has seen and done it all and wants the PCs to know that their problems mean nothing to him.

51. Jester: wants the group to laugh at her terrible jokes.
52. Jolly: gregarious, wants to befriend the PCs and take them home to meet his family.
53. Laconic: tries to use as few words as possible.
54. Lonely: wants the PCs to be her best friends.
55. Loud: very helpful, but speaks in a disconcertingly loud voice.
56. Lovelorn: powerfully infatuated and hopes to enlist the PCs in a quest for his true love's heart.
57. Loyal: respects and admires the PCs' current adversary or object of inquiry and would sooner die than commit an act of betrayal.
58. Machiavellian: tries to involve the PCs in a complicated scheme to gain power or harm an enemy.
59. Matchmaker: always on the lookout for a suitable spouse for a hapless relative.
60. Melancholy: saddened by the state of the world and wants the PCs to share her gloom.

61. Mocking: sees the PCs as absurd and wants them to know it.
62. Mopey: feels that he's an unrecognized genius and wants the PCs to show that they understand him.
63. Nervous: believes that all adventurers are murderous scroundels and wants to get away from the PCs as soon as she can without offending them.
64. Nihilistic: secretly worships a dark deity of decay and destruction who will be pleased if the NPCs brings about the party's ruin.
65. Nosy: wants to know everything there is to know about the PCs, because this is her way of showing friendly interest in others.
66. Oracular: has a premonition about the PCs and wishes to share it.
67. Outlandish: fears he's boring and tries to seem fascinatingly crazy.
68. Pacifistic: aids the PCs only toward peaceful ends.
69. Patriotic: wants everyone to love her king and country as much as she does.
70. Patronizing: views the PCs as common street rabble and condescends to them.

71. Picayune: corrects any minor mistake or mispronunciation the PCs make.
72. Pious: wishes to communicate his great devotion to his deity.
73. Prejudice: irrationally despises one of the PCs on sight due to race, class, or another superficial trait.
74. Public spirited: loves the area, wants to improve it, and urges the PCs to do the same.
75. Puckish: seeks amusement, preferably at the PCs' expense.
76. Pugnacious: looking for an argument on any topic whatsoever.
77. Quiet: speaks in a barely audible voice and recoils if the PCs don't do the same.
78. Rebellious: wants to enlist the PCs in some troublemaking.
79. Resentful: wants to complain about a stupid or annoying superior.
80. Scattered: wants to help but loses focus unless carefully supervised.

81. Self-obsessed: steers any conversation back to his favorite subject: himself.
82. Servile: considers himself the PCs inferior and is disquietingly dedicated to aiding them.
83. Shifty: has done something terrible, and the more innocent she tries to appear, the more guilty she seems.
84. Sick: suffers from a chronic malady and anxiously shares details of its symptons.
85. Skeptical: disbelieves anything remotely questionable the PCs say.
86. Smitten: infatuated with a PC of the opposite sex with a high Charisma, and wants to please him or her.
87. Smug: believes he's clearly the best at what he does.
88. Solemn: responds well to serious talk, but badly to jokes and trivialities.
89. Spiteful: nurses a grudge against the PCs' current adversary or object of inquiry and will say anything that increases their chances of harming him.
90. Territorial: doesn't want the PCs getting too close to her or her possessions.

91. Thick: wants to help but is too dumb to do it.
92. Treasure-seeking: has found a treasure map and wants the PCs to help him recover the loot.
93. Trivial: wishes to demonstrate her mastery of irrelevant minor facts.
94. Trusting: believes anything the PCs tell him.
95. Unreliable: makes outlandish promises that she has no intention of keeping.
96. Vengeful: was recently robbed or assaulted and wants the PCs to trash the perpetrator.
97. Violent: looking for a scrap against safely inferior opponents.
98. Wagerer: bets on anything.
99. Worried: wants to talk about how badly the kingdom has gone downhill in the past few years.
100. Xenophobic: treats locals well and outsiders badly.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Character Flaws

1) Allergies You are afflicted with allergies. Anything from being allergic to cast to having an allergy to dragons or a type of magic! who knew?
2) Ambitious You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing.
3) Amnesia You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you.
4) Arrogant You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are..

5) Careless For some reason, people always seem to escape your clutches. You don't understand how that's possible. After all, you throw them into your easily escapable deathtraps before leaving them alone with your bumbling guards while you wander away for no apparent reason.
6) Clumsiness You have the unfortunate habit of dropping things, knocking things over, or tripping.
Colorblind Though this is a misconception, for game purposes, you see everything in black, white, and shades of gray
7) Compulsive Honesty You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress. If it is a matter of life and death, you may attempt to speak or act out a falsehood.
8) Compulsive Liar You don't know why but you can't seem to tell the truth, even when you want to sometimes.
9) Cowardly You have a strong sense of self-preservation. You often hesitate to put yourself at risk, even if there's a good reason to do so.
10) Cruel You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to your followers.
11) Curiosity You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.

12) Dark Secret You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions.
13) Deep Sleeper You are only awakened by extremely loud noises, or being physically shaken, prodded, etc.
14) Dependent You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them.
15) Derangement Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity.
16) Disfigurement A hideous disfigurement makes you ugly and easy to notice--and remember.
17) Dislike of Nobility You have a dim view of the Nobility, considering them to be little more than bullies, cowards, and thieves with power and wealth. Despite the dislike and distrust, you do not necessarily make your dislike known...along with the dislike comes fear of their power that can be brought against you.

18) Envious Everyone else seems to have it better than you do. They have more money, better toys, and a prettier wife. You tend to get envious over the smallest things.
19) Extravagant You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn.

20) Family Curse, Minor Your family (and now you) has a minor curse. Removal of such a curse is no simple task, and requires a difficult, dangerous quest or pilgrimage of some sort. A simple Remove Curse spell will not suffice.
21) Family Curse, Major Your family (and now you) has a major curse. The curse is severe and could become life threatening. Examples would be a weakness against spells of a specific type, or be more abstract, such that any you love are destined to die, or you suffer from a wound that will not heal. Removal of such a curse is no simple task, and requires a difficult, dangerous quest or pilgrimage of some sort. A simple Remove Curse spell will not suffice.
22) Fanaticism This can be a substantial disadvantage for a character, though it requires significant role-playing commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior-even if it conflicts with the immediate goals of the PC and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.
23) Fool With Money Your lifestyle alternates between being fabulously wealthy and totally broke. Each time you get your hands on a good bit of money, you have the compulsion to spend it as soon as possible. The money is spent on frivolous and extravagent things, and is then gone. You fail to put any money in savings, or to give any money to fellow adventurers or friends to hold (although you may buy them lavish gifts). You can give to charity, buy things for yourself and friends (but not everything can be utilitarian or useful), gamble it away, or anything else that creatively gets the cash out of your possession...namely getting the finest rooms in the city, eating only the best delicacies, etc.

24) Greedy Money makes your eyes light up with joy. The more, the merrier, as long as it spends.

25) Harbinger of Ill Omen You seem to be cursed to forever bump into a specific person, time and time again. And each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
26) Hedonistic You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere.
27) Hot-headed You have a chip on your shoulder. A big one. Your fuse is short, and your're ready to get into a scuffle at the slightest hint of an insult.
28) Hunted You have been accused of a crime (falsely or not, your choice) and are being actively hunted down for it.

29) Impious Gods and Religions do not interest you, and the best they will get from you is lip service. You swear oaths you should not, blaspheme without caring, and are disrespectful to Priests and devout worshippers. You consider organized religion dangerous or foolish, and you make no attempt to hide your feelings.
30) Inattentive Your mind has a habit of drifting off at inopportune moments. It flits from one thought to the next so fast that you have trouble getting it to concentrate on the here and now.
31) Indecisive You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
32) Intolerance You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all.
33) Irritating Personality You have a quirk in your personality (of your choosing) that just irks the snot out of people.

34) Jealous Lover You left behind a jilted lover or former spouse, and they now seek you, for either revenge or to win you back. They are unusually persistent, and have an annoying habit of showing up at the worst times in the worst places. .
35) Judgemental You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you are concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.

36) Lazy You will never do any more work than is absolutely necessary. You will rely on your companions to do things such as build campfires, cook, and keep watch throughout the night. Generally, you will neglect details of preparedness in order to grab a few extra minutes of sleep.
37) Lecherous You are unable to resist chasing those of the opposite gender.
38) Limited Magic Item Use You have an inherent distrust of magic, or certain aspects of magic. Some examples being: Potions and Oils, Scrolls, Rings, Rods, Staves, and Wands, Wondrous Items/Miscellaneous Items, Weapons, Armor

39) Megalomaniacal You want to rule the world. You believe that you are the only person on the planet worthy of possessing power. You are quite willing to play your henchmen along for fools, but you would never actually let them share in your victory.
40) Merciful For a villain, you have a terrible weakness--you don't like to hurt people. Given the choice, you'd rather exile your deposed brother to another country than do him in. Whether this is because you want him to live knowing that you beat him, or whteher you just have a small soft spot down in your heart somewhere, the result is the same: your enemies keep coming back again and again.
41) Misfortunate Lucky breaks are something that happen to other people. Your luck isn't terrible; you wouldn't have survived as long as you have if it were. It just isn't very good. Look at it this way: if you need some blind luck to get you out of a sticky situation, expect to be sticking around for a while.

42) Nightmares You experience horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Sometimes, the nightmares are so horrific they have you shaking and looking over your shoulder for the following day
43) No Retreat You will never run from combat, no matter the odds. Driven by an unremitting sense of honor, you must always fight as long as someone challenges you. Like the wolf, you win every fight but one, and in that one you die.

44) Overconfident Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
45) Overzealous You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.

46) Paranoid Everyone is waiting for their chance to betray you. Make sure you get rid of them before they get the chance.
47) Phobia You have an irrational fear of some object, creature, or situation. As to how far the phobia goes is up to you. Crowds, Darkness, Enclosed Spaces, Heights, Magic, Monster (specify type), Snakes, Spiders, Undead, Water,
or if you really wanted to get crazy. Look at all the phobias at www.Phobialist.com

48) Proud You don't like accepting help from others. If a gift or offer of aid smells of charity or pity even the slightest bit, you grow indignant and refuse it.

49) Qualm Some moral code or emotional unrest causes you to hesitate, and may make you refuse to act, even against your own best interest. It can only be overcome in the most extreme of circumstances, such as if it would cause the death of a friend. Some examples are:
-Refuse to strike a woman
-Cannot attack an enemy from behind
-Will not fight an unarmed opponent
-Believe it is a disgrace to travel in disguise


50) Reaction Penalty You rub people the wrong way the first time you meet them. People naturally distrust and/or dislike you, often without obvious reason. After they get to know you, sometimes things get better.
51) Reckless You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
52) Righteous The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.

53) Scheming You like big, complicated plots. The more the convoluted, the better. In fact, sometimes your schemes are so hard to grasp that you or your minions screw them up entirely. It's so hard to find good help these days.
54) Short Winded You are quickly exhausted by demands on your respiratory system.
55) Shy You are distinctly ill at ease when dealing with people, and you try to avoid social situations whenever possible. Don't expect to make any public speeches.
56) Squeamish You don't want anyone's blood on your hands. It's perfectly okay to get blood on other people's hands, but you don't like to do the deed yourself. Of course, you don't always follow up on things to make sure the job actually gets done--after all, the sight of blood has always disturbed you.
57) Star-crossed You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero falls for the villain's daughter without knowing who she is.
58) Stubborn You don't change your mind very often, if at all. Once you've decided on a course of action, you follow through no matter what. Attempts to convince you that you are wrong roll off your back with no effect.

59) Talkative You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.
60) Tongue-Tied This disadvantage comes up whenever you try to discuss anything of importance and relay pressing information and such. You have the tendency to incorrectly state facts, forget or mix up names, and generally say the wrong thing.
61) Trusting You don't like to believe that otehr people are capable of misleading and lying to you. After all, people are basically good, right?.

62) Weakness You have a petty vice of some sort...each time you come into contact with your vice, you must struggle to avoid giving in. Typical weaknesses are gold, gambling, and alcohol.
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