- Name: Nar Qazam (full title: Nar, Jidr-Amir of Bayt Qazam)
- Race: Shield Dwarf / Half-Azer / Red Dragon blood
- Place of birth: a Prime world called "Ard", which has many portals to the Elemental Plane of Fire
- Occupation: Adventurer
- Languages: Common, Dwarven, Ignan, Draconic
- has an obsession with finding gems and will leave other loot if it means he can get all the gems when adventuring with others
Nar is a young (50 years old) dwarf from a very hot, mostly desert world in the Prime material plane that is called "Ard" by the sentients that live there. His world has many portals to the Elemental Plane of Fire, where the Azer dwell, dwarf-like beings of great strength and power.
A pencil drawing of a true Azer that Nar possesses:
Azer are burning hot, but nonetheless somehow the dwarf tribes of Ard carry some Azer blood in them which sometimes manifests itself in some of the mundane dwarves to varying degrees. This can be just slightly reddish hair and bronze skin, but in rare cases the heritage manifests itself in the form of total immunity to fire and greatly increased toughness and strength. These latter ones are called "Half-Azer Dwarves" and can freely interbreed with true Azer, from which more hybrid dwarves arise. The mundane dwarves usually develop the Azer traits gradually, and only late in life become true Half-Azer. The potential Half-Azer, as determined by the all-female priesthood, are given the title "Jidr" (meaning "root") which comes with certain privileges (among other things training in the magical arts as well as advanced combat techniques) and higher standing in dwarven society.
It is considered a great honor for a tribe (called a "Bayt", meaning "house") to count a Half-Azer among them, and they are often used as ambassadors and traders for visiting the Elemental Plane of Fire. There is frequent trade and friendly relations with the Azer that travel to Nar's world often.
If the Azer are ancestors of the mundane dwarves or if it is the other way around nobody knows, but both sides do not care much since they consider it unimportant. They all think of themselves as sons and daughters of Moradin the All-Father, creator of all dwarves, and pray to the same dwarven Pantheon.
Due to the tight ties with the Elemental Plane of Fire, Ard's dwarves in addition to the standard Dwarven also usually learn Ignan, the language of the Plane of Fire, as well as sometimes Draconic because Ard has a great number of Red Dragons which thrive on the hot world. Some dwarves even carry draconic blood in themselves, and very very few have both active Azer and draconic blood which makes them incredibly strong and resilient as well as giving them a small amount of sorcerous power and magical affinity. The latter can be counted on two hands in all of Ard's history, and all are still revered there to this day as the greatest champions of legend (or feared as the most dangerous villains).
Nar has the typical red hair and bronze metallic looking skin of a Half-Azer, but has not fully developed yet. To become a true adult, the Bayts of Ard expect a young individual to go on a journey alone to a far away place and come back with treasure, great knowledge and tales of great battles he or she fought. Nar's tribe, Bayt Qazam, on seeing that he has the potential to become one of the rare true Half-Azer and even possibly a hybrid draconic Half-Azer, decided to send him to an appropriately far away and dangerous place: Sigil, the Jewel of the Multiverse. He is not to return from there until he has become a true Half-Azer and amassed great wealth, and also has proved himself in a truly epic battle.
The dwarves of Ard value gemstones over everything else, and finding a new kind of precious stone is considered to be one of the greatest deeds a dwarf can achieve. The dwarven god of mining and gemstones, Dumathoin, is especially revered among the dwarves of Ard.
Nar dreams of finding a gem that is unique in beauty, value and if possible magical power because he wants to honor and impress his mother Khala, who is Bayt Qazam's Matriarch ("Malika") and High Priestess of Dumathoin. Since his mother is the leader of the Bayt, Nar is considered the equivalent of a prince ("Amir") in Ard's dwarven society although he as a male can not become the leader of the Bayt. Coming back with a merely very valuable but widely known kind of stone is something that Nar fears and wants to avoid at all cost.
Hardy desert bats are a popular pet on Ard. They also serve as messengers and scouts after being trained properly. Nar has brought a particularly well trained one with him to Sigil.