Announcing The Grand Tournament!

*R0ninknight
Posts: 57
Joined: Thu Jan 01, 1970 12:00 am

Posted by *R0ninknight »


OOC: My main is an Eldritch Knight so.... definitely out. The matches appear set up for 'pure against pure'. Either he'll be strong enough to beat everyone using half his build or he's doomed. Watching would be fun but participation for a spellsword seems foolish at this point.
*Negative Moon
Posts: 35
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Negative Moon »


wrote:Only basic equipment, no buffs.
-The point of my suggestion on having only base weapons/shields is to avoid having partecipants using weapons with CC effects like Blessed of Nerul and/or Philosophy solidified. Let it trigger once and you have pretty much won the match giving races with immunities to those effects a great edge there. Not sure if partecipants should keep their enchanted gear or use some basic armor too... in the end the point of these battles is to reward the skilled fighters (an important point going against my PC too: I happen to have a special item that gives you spammable KD feat. I would ban that kind of gear or just warn the players that they can only use the skill once every x seconds, but would let players keep their end armors, for saves mostly, because taking their gear away would make IKD PCs, monks and fighters, land their ability just every single time).

-For the stealther classes, I would suggest give about 8 seconds of stealthing allowed, then be forced to get out of that state to "invite" players to just use hips and similar abilities to just make use of their sneak dices, so in and out fast of stealth. If the player just keeps stating into stealth mode for 10+ secs it's round lost.

-About scrolls and potions. I like the idea of having a scroll to boost you up, but it should be something boosting defence and nothing like insta kill spells, limiting the scroll use to one is a good decision and having them use it before the battle works well. Potions, on the other hand, might be just making something already strong with the previous rules even more powerful.

-No healing spells or items, undeads will love me for suggesting this. Healing is just something that shouldn't be used. Either you have a class supporting your hp pool or high con stat to endure the battle. Dex based PCs will have their epic dodge. Add the enchanted gear with +30 hp and there is no need for heal spells. And now just to kill the undeads love, I suggest that any race with immunities uses the release spell PC tool option to remove the said immunities, but allow them to recast and keep dr and class stuff.

-Supernatural abilities only if defensive spells for me.

-Bombs seems interesting to me and would love to see players use them.

-Wands allowed only for the stealther classes and not the fighters.
wrote:-Mage battle: 3 Buffs to be cast- then battle starts
I like this idea of having just few buffs ready before the battle begins, but what about quicken spells? I think it would be interesting to see maybe a mage using 3 empowered spells getting outplayed by another using 6 quicken spells to buff up. My suggestion is to have the director give the start to buff up and give 3 rounds to buff up before offensive spells can be casted always after the director decision.
wrote:-Battle of faith: 3 Buffs may be cast- battle starts
I like the idea of clerics and EDM/Divine Shield users have a specific category
wrote:- Group battles
I can't wait to see the maze in the gymnasium used for this
wrote:- Pet/Golem fights (buff your favourite pet/henchman/golem and let it beat up the competition)
Few pets behave really strangely.. like not attacking each other, hope that someone has an universal solution to have the pets fight one against the other because this sounds just great fun
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


(( I'm seeing "Dissallow everything that could beat my PC". Not allowing status effects punishes those that built to be able to resist these effects. No KD items punishes people who built for these items. No magical armor / weapons penalizes those who rely on such items for various things, such as DEX-based fighters who do pitiful damage without magic weapons. It also makes the AC / AB balance all weird))
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Mick64,Nov 19 2015 wrote: (( I'm seeing "Dissallow everything that could beat my PC". Not allowing status effects punishes those that built to be able to resist these effects. No KD items punishes people who built for these items. No magical armor / weapons penalizes those who rely on such items for various things, such as DEX-based fighters who do pitiful damage without magic weapons. It also makes the AC / AB balance all weird))
//Digging the passive aggressive start :P

Status effects have a DC of 16-24. I'm sure every decently geared/build PC can beat that easily, but since by nature they are spammed around 2-3 times/round, you're going to get a natural 1 and you're going to lose because of that. That's not fun.

Knockdown items are a disgusting exploit in PvP that allow you to spam that ability without a cooldown, something which people with the necessary qualifications and 2 feats spent cannot do.

I don't think disallowing magical items is a good idea either, since getting +5 isn't all that difficult with this many merchant PCs IMO.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


wrote:Status effects have a DC of 16-24. I'm sure every decently geared/build PC can beat that easily, but since by nature they are spammed around 2-3 times/round, you're going to get a natural 1 and you're going to lose because of that. That's not fun.
And they typically last only 1-2 rounds. So with 5% chance to fail (That's assuming you don't have ways to resist/improve your odds), you're still not losing -just- because of that...
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


//Yes, by sheer luck your opponent is paralyzed for one or two rounds and they lose roughly all of their significant AC and get pounded to death. Really fun mechanic, still.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


((Then should we also dissallow crits? They're also based on luck, and I much rather get paralyzed for 1 round then get 1-shotted by a Scyth WM. The 1-round paralysis doesn't actually let him do 400 dmg to me. Also what weapon are you talking about exactly that will paralyze so reliably? ))
*Skuld
Posts: 15
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Skuld »


The following message has been scratched in a little wooden square that has been bolted to the board as a reponse.

"Construct - Blade Golem - Wraith variant. Seeking permission to enter test field. Enchanted plating might prove troublesome"

OOC:
Wraith is level 24 soon to be 25 but not sure if you'll allow golems given that natural weapons and natural AC is still there.
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


//Will HIPSers be restricted by RP related HIPS rules such as SD cant HIPS if the person is surrounded by light as there are no shadows to hide in and no HIPS for rangers/assassins (not sure if assassins get HIPS here any way) As they don't meet the RP criteria?
*pure_sin
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *pure_sin »


I think to many restriction will cause less PC involvement. If you want a tourney just have a tourney ,let the chips fall where they may. Telling a SD to not Hips makes them vulnerable , a warrior with out his weapons or armor might as well stand there naked , and a no crit rule will cripple crit builds all these could cause people to not participate. Oh and what about divine might and divine shield. Then there is the fact that you have muti-class character that are both casters and melee , are they restricted to only 1/2 their build?
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