A very well written message is posted next
"Skuld, mercenary for hire. I want to inscribe in the tournament too."
OOC
Level 24 to be 25 too.
Announcing The Grand Tournament!


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*Sunshine
- Posts: 121
- Joined: Thu Jan 01, 1970 12:00 am
((You guys have to agree on the rules before I run something- I really do not want to spend event time on this.Tomekk,Nov 18 2015 wrote: I'd say we discuss the rules of engagement and what not at the event or between fighters...
To repeat some suggestions made earlier:
-General options:
Only basic equipment, no buffs.
Standard epuipment, consumables (potions, wands) allowed.
Everything goes
-Warriors: all class features allowed, no spells or SLAs
-Sneak Battle: Everything goes but if there is no combat after 30 sec both participants lose the round.
-Mage battle: 3 Buffs to be cast- then battle starts
-Battle of faith: 3 Buffs may be cast- battle starts
- Group battles
- Pet/Golem fights (buff your favourite pet/henchman/golem and let it beat up the competition)
But as said before guys- it is your show, you decide :)
))

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*Born2BeWild
- Posts: 159
- Joined: Thu Jan 01, 1970 12:00 am
//OOC
it's kinda strange to do sneak battle(i see a lot of tourneys in nwn1 where 90% of characters were sd, so boring).
for me best to do nonmagic battle(any chars, no magic)
1)1 scroll(no mnemur's)
2)1 potion
2)1 bomb
3)3 traps
4)3 medkits
5)any items and ability's from them(but you can change only weapon during fight)
6)all supernatural ability's
7)ring of nine lives disabled(bracer with 1 heal/day is ok i think)
8)no wands
9)no staffs
maybe something else? Anyway with that rules we can see some cool fights
Magic battle
1)5 rounds, then battle start
2)1 potion
3)1 scroll
4)1 bomb
5)3 traps
6)3 medkits
7)any items and ability's from them(but you can change only weapon during fight)
8)all supernatural ability's
9)no wands
dunno about ring
BO1 double elimination and BO3 for final
//
it's kinda strange to do sneak battle(i see a lot of tourneys in nwn1 where 90% of characters were sd, so boring).
for me best to do nonmagic battle(any chars, no magic)
1)1 scroll(no mnemur's)
2)1 potion
2)1 bomb
3)3 traps
4)3 medkits
5)any items and ability's from them(but you can change only weapon during fight)
6)all supernatural ability's
7)ring of nine lives disabled(bracer with 1 heal/day is ok i think)
8)no wands
9)no staffs
maybe something else? Anyway with that rules we can see some cool fights
Magic battle
1)5 rounds, then battle start
2)1 potion
3)1 scroll
4)1 bomb
5)3 traps
6)3 medkits
7)any items and ability's from them(but you can change only weapon during fight)
8)all supernatural ability's
9)no wands
dunno about ring
BO1 double elimination and BO3 for final
//

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*Devil's Elysium
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
\\ Etherealness and associates are especially notorious for making "duels" a joke, mainly because the only way to "ethereal purge" is via certain rarely-taken class abilities. We could use a spell or item with that nifty power. It'd be quite handy for secret meetings IC, too.Mick64,Nov 21 2015 wrote:(( Actually a well built and prepared fighter would f*** up a wizard assuming both start unbuffed, and you consider Etherealness to be leaving the arena (Which it is, since you're going to another plane) ))wrote:///I'm considering running more categories one after another... putting bottom of the barrel Strength builds against Eldritch Knights who now have Tenser's and overpowering summons with Bigby or HiPSers who can attack and disappear before the low initiative enemy can hit back is so hilariously unfair that there's literally nothing to prove there.

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*Mick64
- Posts: 490
- Joined: Thu Jan 01, 1970 12:00 am
(( I think the best solution is to have general -IC- rules, to set simple easy to follow rules. And if someone finds a loophole well, it's IC, more power on them. My suggestion :
-No spells.
-No magical items that emulate spells, or scrolls of Mmenur
-You must be visible to everyone at all times.
-You may not bandage yourself during the fight.
-If your foe falls to the ground twice in less then twelve seconds, each time after the first you must stop attacking him to let him regain his footing. (OOC: You can still use KD items, but you can't spam it)
-No spells.
-No magical items that emulate spells, or scrolls of Mmenur
-You must be visible to everyone at all times.
-You may not bandage yourself during the fight.
-If your foe falls to the ground twice in less then twelve seconds, each time after the first you must stop attacking him to let him regain his footing. (OOC: You can still use KD items, but you can't spam it)

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*WestonQ
- Posts: 88
- Joined: Thu Jan 01, 1970 12:00 am
OOC: My two cents, a part of seeing who the "best" PvPer would be is allowing people to use their abilities. I think the fairest thing so that spellswords/HiPS builds/mages/fighter/etc all have a fair chance is to rule out 1 or two things. I'm inclined to say no save or die spells but that doesn't seem fair. I'm thinking maybe
-You may only have 1 orange item, and 1 purple, all other gear is acceptable.
-typical ten second timer, if the ref can't see you he begins counting to ten, if you're still not visible you're counted as having left the match. (a forfeit)
-consumables/wands/etc are not allowed.
-pets ARE allowed, however they must be summoned after the fight begins. (just a thought)
CAVEAT all of these rules are IC (we could easily figure out an IC explanation for orange and purple items) therefor if you succeed on a sleight of hand check to bring in and use a scroll/wand/consumable/additional orange gear/whatever it's still fair game, but if THE REF catches you using it you're DQed.
-You may only have 1 orange item, and 1 purple, all other gear is acceptable.
-typical ten second timer, if the ref can't see you he begins counting to ten, if you're still not visible you're counted as having left the match. (a forfeit)
-consumables/wands/etc are not allowed.
-pets ARE allowed, however they must be summoned after the fight begins. (just a thought)
CAVEAT all of these rules are IC (we could easily figure out an IC explanation for orange and purple items) therefor if you succeed on a sleight of hand check to bring in and use a scroll/wand/consumable/additional orange gear/whatever it's still fair game, but if THE REF catches you using it you're DQed.

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*Tomekk
- Posts: 855
- Joined: Thu Jan 01, 1970 12:00 am
///I'm considering running more categories one after another... putting bottom of the barrel Strength builds against Eldritch Knights who now have Tenser's and overpowering summons with Bigby or HiPSers who can attack and disappear before the low initiative enemy can hit back is so hilariously unfair that there's literally nothing to prove there.

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*Gazoo
- Posts: 145
- Joined: Thu Jan 01, 1970 12:00 am
//Just keep in mind that roguish builds that rely on UMD don't really fit into these rules. Smart/sneaky rogues are going to use every trick they have, including scrolls and such.
If mine sees an archer/thrower, you can bet what I'll be using. Similar for knockdowns and crit-mongers.
It's no use going in a competition with both hands effectively tied behind your back because some builds/characters are great against generic monsters, yet are unflexible enough that they need rules anywhere else.
Just thought I'd put in my 2 cents on all these rules., particularly with regard to rogue mentality.
(might be a different story with your noble paladin/celestial/figher/etc)//
If mine sees an archer/thrower, you can bet what I'll be using. Similar for knockdowns and crit-mongers.
It's no use going in a competition with both hands effectively tied behind your back because some builds/characters are great against generic monsters, yet are unflexible enough that they need rules anywhere else.
Just thought I'd put in my 2 cents on all these rules., particularly with regard to rogue mentality.
(might be a different story with your noble paladin/celestial/figher/etc)//

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*Devil's Elysium
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
\\ "No Hide in Plain Sight, no Bigby's Forceful Hand, no Word of Faith." These are the most stringent terms I'll partake in. Looks like it's going beyond that, so while I might make an appearance on one PC or another, I doubt I'll be participating.

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*R0ninknight
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
// yeah it'd have to be a bunch of 'mini tournaments' where each event has its own set of rules and there would have to be.... a large list of catagories. If it works out well, though, you could have 2-3 catagories duke it out in a series of events every Saturday or something instead of having to compress it all down time-wise. That's a heck of a silver lining if you ask me. Otherwise, I would say yeah there is definitely something to prove from the E. Knight's point of view when fighting against a Hide in Plain Sight character or a knockdown foe. If he or she loses then okay no surprise but... what if he or she WINS? Wow, right?!
Ultimately the class wheel is the class wheel in 3.0 unless you consider hybrids: Rogues kill mages, mages kill fighters, and fighters kill rogues. Obviously this is an oversimplification but in general I always see that pattern.
IC: *Byronius approaches the pamphlet on the wall. Hmm. This may be a good way to get supplies for back home. Interesting."
Ultimately the class wheel is the class wheel in 3.0 unless you consider hybrids: Rogues kill mages, mages kill fighters, and fighters kill rogues. Obviously this is an oversimplification but in general I always see that pattern.
IC: *Byronius approaches the pamphlet on the wall. Hmm. This may be a good way to get supplies for back home. Interesting."
