A Portal To The Library Of Lore

*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


(( Has EM-Spells disappeared? :x ))
*shadowblizmasta
Posts: 81
Joined: Thu Jan 01, 1970 12:00 am

Posted by *shadowblizmasta »


Z'ssadra's continued efforts.

The yuan-ti woman has spent the past week and a half hard at work reading more into the Plane of Radiance in an attempt to gain a deeper understanding of the colors of the place. Through her efforts she picks up the Prismatic Wall and Sphere spells, though she learns little from the two harmful spells, she feels as if they might help her in gaining more proficiency with the colors.

Through her studies, she seems to focus on altering the colors, feeding each of them through prisms and other special conditions in order to create new colors with the aspects of those which will confound the mind in various ways. Her mind stays focused on the task at hand while at work, though throughout she keeps a close eye on it, watching closely to see if her spells achieve the effects she desires, and if not she reworks her approach on altering the colors to create new hues. All throughout her attempts, she channels directly through the Plane of Radiance. It may cause her far more effort and drain her to exhaustion far quicker, but the combined attempts may give her more insight in order to refine it at a later date.
*EM-Spells
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *EM-Spells »


((OOC))

Yes I am here, and I am following these threads closely. Later this week I will make some reply posts to people at various stages in their research processes.
*Lucadia
Posts: 450
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucadia »


- Anthriel Luthias (Variety ingame names, most known as "Argent")
- Wizard 5 / Arcane Scholar 10 / Arcane Trickster 10 (25 base, 29 with practiced)
- Lore rank 16 / Int mod 27 / Spellcraft rank 32 43 (Skill : Focus: spellcraft)
- Additional : Illusion specialist and not capable of casting any enchantment sub school


Silver haired and crimson eyed elf browses over the Library of Lore, bringing little of his own but his own intellect, imagination and a black runed spell book he keeps notes in.

He had come in before, having to observe Quinn's experiments with the transmutation book and jotted his own ideas. After some time, he takes the pages to one of the testing books and begins to write in some formulas . He adds in the notations on a third page for mirror image to be produced with the empowered augmentation, and then on the fourth page, the allowance of extensions for displacement for either its self or those posed as allies.

He then checks over the enchanted tome, testing the tinsel strength of such, if the animated one could create a gust of wind by quickly flipping through its pages in removing harmful effects that would otherwise harm a book. Blowing a fire out or dispersing an acid cloud.

Should any of these work, he would then defer to Quinn on his findings and see what could be collaborated .
(Argents notations on spells include the Magi shortened form for allowance of casting augmentations
for lower costs)
------------------------------------------------------------------------------------


-Argents Own Research
-Subject Matter: Transmutation, possibly inspired from Quinns work
, turning the pc more like a scoundrel

Argent works as an agent for Wizards enclave for the Tower of High Sorcery, part of the Order of the Black Robes. His Order is often employed for use in keeping secrets, sleeper agents that only act on command, subtle and stealth missions, "enforcement by any means necessary" and many are often cross trained in the ways of not only magical arts but guile and subertauge when they must remain undercover.

The elf was already decent in his own ways, able to strike with precision by magic and arrow should he wished, and noted often that other wizards could often cast magics that amplified their own combat prowess . Here, he began writing down an explanation of using the magic arts and how to aim for vital areas.

The goal was to be able to add these capabilities to his own or to another person. Something that made one a bit quieter, a bit more translucent and intuitive guidance in where to strike to silence a foe the quickest.

He begins by doing a reverse engineering a tricksters ability to use their magic to strike and then begins looking into books how to express it as pure magic that could be cast a will.

-Goals: Transmutation spell that grants the casters the ability for precision strikes on spell or blade, determined on the strength of (caster level) and duration.

-First tests only include just the caster gaining this ability, secondary tests for an ally subject to partake .

- Using illusion sub school to add to the subject ability to blend in with surroundings
- Additional research into how to muffle sound on foot steps. Perhaps modified tensers floating discs plated on feet?
- Allowance for increased range in shocking blows with ray magics (Improved critical hit touch attack)

-Making it useful to all magi
-Something to fit in the gaps between fifth and eight circle spell selections
-Non-polymorph

After making some notes, he walks out to find some poor fiend in the abyss to experiment upon as it has its back turned

/// OOC: What Im trying Convey is a short term spell that grants the sneak attack feat feature upon cast, minor bonuses to stealth and Improved critical ranged touch attack feat, within reason. I think the assassins feat for sneak should be used for scaling and stacking purposes , but w/e the team thinks
*EM-Spells
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *EM-Spells »


Mareth's Research:

At first the task seems next to impossible. It would be one thing to conjure a path of charged particles if one had the limbs and mouth to speak the proper incantations, but it was quite another to manage it as a literal ball of lightning. However, after many fruitless attempts, she hits upon a sound theory: By very carefully discharging trace amounts of the lightning now making up her form as a sheer act of will (similar to the rays she can produce in her globular form), she can manufacture a charged environment which would allow her to move as originally envisioned.

Upon returning to her natural form, she is again beset by the problem of whether or not a mortal could ever truly accomplish what she had without discorporating themselves permanently or else merely destroying themselves with the electrical charge.


Quinn's Research (+ Argent):

Fifth circle spells seem to be the maximum complexity of magic that one can realistically imbue into the books before the magic required to effectively automate their casting becomes an issue of diminishing return and exponential risk.

Attempts at programming the books to utilize warding spells meet with mixed results. Typically the books will activate protective spells when threatened, but generally only on themselves. Argent's research does yield some simple protocols that would effectively increase the books' ability to defend themselves in battle, but by their very nature they will remain quite frail.

Further intensive research indicates that the inclusion of conjuration spells beyond the 2nd circle render the incantation unworkable for any save those who can generally cast conjuration spells. Even the inclusion of such modest spells raises the difficulty (and thus the tier) of the spell significantly.


Drualtha's Research:

Both paths of research would require intense focus and effort at the expense of the other. She must choose which path (positive energy research, or transmutation) she wishes to pursue exclusively, if she wishes to see any measurable results.

((OOC))

One project per poster unless in collaboration with another. I'll further respond to your post when you clearly state which direction you're moving in, as each path will lead to a radically different possible spell

((End OOC))

Z'ssadra's Research:

If her research so far has shown her anything, it is that channeling the raw energy of Radiance in any focused way is liable to be quite harmful to anything on the opposing end of the display. However, her efforts lead her to believe that she could potentially harness these energies in two ways: Either as a brief, blinding burst of varying colors or as a sharp, more offensively focused ray of color.

Either spell framework would require intensive effort to perfect and standardize, at the expense of the other.


((OOC))

Brindas and Anthriel's projects will need to be reviewed for feasibility concerns. I will make a reply post to both of your research efforts soon.
*Grendel
Posts: 75
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Grendel »


- Surna'qir
- Wizard (12), Arcane Scholar (7)
- Lore Rank 32 (22 Base, +1 Wizard's Apprentice, +9 Int Mod), Spellcraft Rank 35 (21 Base, +1 Wizard's Apprentice, +3 Skill Focus, +9 Int Mod) 28 Intelligence (+9).

Opting to take a leave of absence from it's usual duties in the Society of Sensation, the Illithid engages itself in a brief study on the nature of Boccob and his credentials. Assured that it's contributions will not be a waste of time, it approaches the portal opened by the Uncaring God and requests entry for the purposes of research and study. Once granted entry it drifts through the Library of Lore for an entire day to take stock of the resources at it's disposal.

The following day it returns with it's own necessary tools and supplies to conduct it's studies without interruption and with as few pauses as necessary. Three slaves follow in tow, glassy-eyed and stumbling as they are led to an appropriate laboratory. The Illithid converts the room with little effort into an adequate place for experimentation and living quarters during it's stay.

It begins by gathering a number of reference works on spells relating to transmutation and enchantment, with example spells gathered in addition to literature. Examples include the spells 'Insanity', 'Dominate Person/Monster' and variations on Polymorphic spells. It also gathers information on the practice of Flesh Grafting and Fleshwarpers as a tangentially related subject. This done, it begins to research...

((The goal is to create a spell that targets a single enemy. On a failed save, it is forcibly warped into a monstrous aberration of a somewhat random form. At the same time it's mind is smashed and reformed to something more pliable to the caster's will. As a side-effect it gains the Confused effect, making it a volatile servant in a fight. I'm working off the assumption that having it charmed to your control gives you credit for it fighting in combat.))
*lookslikerain
Posts: 7
Joined: Thu Jan 01, 1970 12:00 am

Posted by *lookslikerain »


T'rissnirra Chaulssyr
Currently 12 wizard (16 with practiced spellcaster), transmutation specialist
12 base lore, 15 base spellcraft.

A female drow with pink streaked hair enters the library, her eyes scanning the room with a mixture of awe, uncertainty, and suspicion. In a large pocket on her outfit, a rabbit pokes his head out, his nose sniffing at the air as his eyes take in the room with far less suspicion, but no less awe and curiosity.

"This is quite a grand library, mistress! To think you could be famous throughout the planes for creating a spell in the likes of Bigsby or Melf! What will you create?" the rabbit asks with an enthusiasm his mistress doesn't share.

"Quiet, Mephistophiles. I'm here to do research, not bother myself with some ridiculous contest from yet another god that isn't the Spider Queen. As if I need yet another reason for the priestesses to want to kill me."

"Mistress, the priestesses aren't here, neither is the Spider Queen. In fact we are probably safer here than most other places in this strange multiverse since it belongs to another god, entirely!"

T'rissnirra opens her mouth to admonish her familiar again, but stops short, considering his perspective. "You may be right on that. Still I am not here to do more than research my own spells."

"We both know you're more interested in that bow of yours at this point. And they surely won't let you practice your attempts at mixing marksmanship and spellcraft on the tomes in here. Really, you should try to make a new spell for this contest!"

"Oh shut up. Eat a carrot," the annoyed drow pulls a carrot out of a second pocket and sets it and the rabbit on an empty table.

"A carrot! Yay!" the rabbit exclaims and quickly starts nibbling away on this feast while the wizard pulls down a few tomes from the shelves.

Thick books on the art of transmutation start to pile up around the rabbit, creating a paper fortress for the otherwise oblivious critter, while the wizard goes through them one by one, sighing in frustration after a long while.

"Perhaps I can help, mistress. Is there something you're looking for in particular?" The rabbit's question leaves a half eaten carrot laying on the table.

"I doubt you can help. I'm looking for a spell that could immobilize a group of enemies, even distract them. I swear there were spells that could do that, but virtually nothing in these tomes. It would be much easier to launch arrows at foes that were too busy trying to get out of their predicament than focus on me"

"Mistress I seem to remember you had a spell that could do that! It was that webby spidery spell! I'm afraid the name escapes me."

The drow stares at the rabbit blankly a moment. "It was the web spell. Where is that?" T'rissnirra opens up her spellbook and flips forward through the pages, then back, then forward once more, as her brow furrows in frustration. "I know I have that spell, where is it?"

"Might that be a conjuration, mistress?"

An annoyed sigh escapes the drow's lips, her fingers tracing the remnants of a few ripped out pages, before she rests her face in the palm of her hand, and closes her spell book with a thud. "Of course it is a conjuration. Mephistophiles, the next time I try to rip pages out of my spellbook and give up a school of magic, bite me. Bite me very hard and get me to stop."

"I'll bite as hard as my little rabbit jaws let me."

"I am comforted knowing how little resistance you have to biting me. If only I could throw a hundred biting rabbits at my enemies."

"You would conjure them, mistress?"

Another sigh escapes the wizard's lips. "Yes, I would have to conjure them. If only I could carve them from stone or something instead."

"Why can't you do that, mistress?"

"Well. I," the drow ponders for several moments, "I probably could. They wouldn't need to be real rabbits. Animated stoney figurines, carved from the ground itself. They could fling themselves at my enemies, a distraction that would likely make it much harder for them to focus on me, maybe even make them easier to hit as they have to dodge a hundred little rock rabbits flinging themselves at them. And, by drawing the rabbits up from the ground itself, the ground would end up very uneven and hard to navigate, slowing them down-"

"Slow them to a hop?" the rabbit interjects cheekily.

The drow gives the rabbit a look. "You're lucky you're my familiar. Eat this." Another carrot is tossed in front of the rabbit as the drow starts opening the tomes in earnest, looking for a way to construct the spell.




Spell notes: The spell, at least as I imagine it, would start off with anything in the AOE make a fort save or be knocked down for 1 round, as the ground erupts into a swarm of rabbits from beneath them. Then as long as the spell lasts, everything in the area has its movement speed reduced, no save, since leaving the area immediately ends all effects. Also, they take a token amount (1d4) of bludgeoning damage per round from rock rabbits flying into them, and have a penalty to AC, AB, and skills as long as they remain in the spell area from flying rabbits clinging to swords, sword arms, disrupting aim, knocking and jerking a body around as they collide, as well as just getting in the way of arrows, swords, and other attempts to do or avoid damage.

The caster is immune to all the effects, being able to select the rabbits' targets, and predict their movements while also the ground directly beneath them repairs itself to make movement easy. The AOE created would be centered where they were standing at the time of cast. Allies won't take damage from the spell, but have half the penalties to AB and AC, and the same movement penalty since the rabbits aren't actively attacking them, but still end up getting in the way and they must travel over the same broken ground.

Empowering the spell would increase the AB, AC, and skill penalties by 50%, to allies as well, and improves the bludgeoning damage of course. I'm thinking -4 penalties to enemies, -2 to allies, so empowered would give -6, and -3.
*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


-Mareth Ravenlocke
-Sorcerer 6 / Arcane Scholar 3 / Eldritch Knight 4
--Total Effective Caster Level: 16th (12 + Practiced Spellcaster)
-16 base Lore / 16 base Spellcraft
--Skill Focus(Spellcraft)

As Mareth returns to her corporeal form in the corner of the Lightning Lab, she finds
herself awash with excitement! She's making progress, and learning a lot about her
own magick at the same time. After a moment of lying on her back in dazed euphoria
at having ~been~ lightning, she begins to stare at the ceiling and contemplate all the
unique sensations that form provided her. She felt as though she was being tugged in
multiple directions, the energy that made up her body at the time spread thin along
the myriad paths of potentiality, and only after having coaxed those paths toward her
desired direction did she manage movement.


"Phew!" exclaims Mareth, as she props herself up to a seated position and drags a
forearm across her brow, half expecting it to still be made of that crackling electricity.


"Right then. Create the pathway before the transformation next time -- the spell needs
to be able to be cast quick as any other! Now to see to me other wee problem..."

Mareth makes her way across the room to an insulated rubber box where she stashed
the books she'd taken from the shelves, and sits down to peruse their text, preferring
the ones that deal in transmutations and polymorphs. After all, if a mortal magician is
able to transform into an elemental of air, why could that technique not be extended
to take the form of a quasi-elemental of lightning, infused as it is with a small portion
of positive energy?

The books are of limited use for Mareth outside of being a source of inspiration -- she
is no wizard, and can't benefit from any detailed formulae present within the text. Thus
does she turn once more to experimentation, securing those books once more within
the insulated box and beginning the same process as before. Her light, airy chanting of
whatever arcane syllables seem appropriate to her at the time, which are, of course,
completely different from the previous experiment -- sorcery is guided by intent, rather
than specificity. Those slow, dance-like gestures as her fingertips brush across threads
of energy which all intersect to form the material from which the Library was built, with
one small, but key difference.

Where once Mareth sought only elemental Air and created from it electricity, this time,
when her fingers brush across those threads of Air, she keeps searching for some few
threads of Positivity as well, and the current with which she would charge her body is
braided together from both of these threads, forming quasi-elemental Lightning! It is
Mareth's hope that she will be able to meld into this current without assuming the form
of her Eladrin globe, aided by the positive energy which already animates all life. After
all, if she can do it without relying on the unique properties of her Mantle, it follows that
a human magician could survive the same. Before she makes the attempt at melding,
though, she conjures up a pathway of primed Air beginning a little distance from her,
about a foot or so away. That way the current won't be able to escape early, but when
it comes time to move, she need only reach out toward that pathway. After all, this
spell's purpose is to traverse a distance at the literal speed of lightning, and that can't
be done if the path needs to be created on the fly.
*shadowblizmasta
Posts: 81
Joined: Thu Jan 01, 1970 12:00 am

Posted by *shadowblizmasta »


Z'ssadra's Continued Efforts

After some time of thought, Z'ssadra decides to focus more on the blinding arrays of color, thinking it would be easier to create a spell that would not permanently harm or kill through a burst rather than a ray. For inspiration at least, she takes the time to look at a Sunburst spell, intensely studying the mechanics of it and how she could harness the Plane of Radiance to blind and confuse, among other things, rather than run the risk of killing someone.

The yuan-ti spends time harnessing and channeling through the Radiance, carefully testing with prisms and focusing crystals ways of altering the hues of the colors to reach the effects she desires for now, keeping in mind the burst of colors once she has down the right colors she wants to create. Through her immense magical prowess, she creates and alters the various prisms and crystals she can find, a little more blue here, a little less green there among other things tested as she experiments with how the raw energies of the Plane of Radiance works. Knowing this will take some time, she works slowly and patiently, remembering what happened many years ago when she tried to rush her way to Arcane knowledge.

*lookslikerain
Posts: 7
Joined: Thu Jan 01, 1970 12:00 am

Posted by *lookslikerain »


T'rissnirra picks up a bow from a table and nocks an arrow, then looses it into a target some distance away. Books and tomes form a fort around her familiar on a second table while he stares down at a piece of paper.

"Read the outline to me, Mephistophiles."

"Of course, mistress," begins the rabbit, reciting the following outline.

Stage 1: Development of fundamental assets.
1A: Develop and simplify the magical production of a rabbit shaped figurine from various materials representing various terrain types via transmuting and transposing the shape from the raw material as required.
1B: Production of multiples. Discover by which means is more efficient, magical multiplication/duplication of initial figurine, or simultaneous mass formation to achieve the desired numbers.

Stage 2: Animation of assets.
2A: Develop a satisfactory animation of a singular figurine. Control, targeting, and mobility must meet standards, and the animated figure must be autonomous.
2B: Extend perfected animation to multiple shaped rocks simultaneously, and discover the method that is best suited.

Stage 3: Merging of previous stages.
To finalize the spell, stages 1 and 2 must be merged to allow production of multiple rabbit figurines and animate them simultaneously and immediately upon creation, whereby they can result in the desired effect. Testing shall have to occur in multiple locales to discover any inconsistency in terrain types on the spell.



As her familiar finishes reading the outline, the once pristine target has approximately 40 arrows arrayed in the rough shape of a rabbit.

"That is all, mistress. Is that to your satisfaction?"

"It feels like it is missing something. No matter. If there is more to do, it will be discovered." The drow walks over to her familiar and pets his head. "Hold still, I need to use you as the model for the basis of the figurines."

"Will it hurt, mistress?"

"I can't imagine why it would."

The drow continues her research and development.
Post Reply