Kult Of Thoon
Posted: Sun Jun 14, 2015 12:00 am
Sect: Kult of Thoon
Headquarters: Far Realms (Requires Nautiloid). Gatherings to be held in Under-Sigil Village for now.
Founder/Leader: Xaul Vohs
General Info (DC10 Lore to hear the chant): Xaul Vohs, can be seen around Sigil, bearing a simple green disc on his person. A DC28 lore check will reveal the disc to be the unholy symbol of Thoon. No one really knows what they're doing here. DC32 lore might reveal that Thoon's faithful are always in search of a rare substance called quintessence.
Group Goals: The Kult of Thoon's main purpose is to spread the word about the coming darkness, to show others, through force if necessary, that all will bend to the will of the Illithid in time, so better to bend now than break later. In time, all shall be broken and the stars will fade from the skies.
Harvesting quintessence, where it may be found... people, creatures, arcana...rocks... garbage... Then creating more constructs to harvest more quintessence for more constructs...for more quintessence.
Gathering Quintessence, Fanatacism, Abduction & Slavery, Spreading the word of Thoon, increasing Illithid Power & Control. Either constructing or acquiring an Illithid Spelljammer (Nautilus) to take kultists to the far realms and beyond to search for quintessence or hear the word of Thoon and create more converts.
Kultists of thoon are dedicated in their task to bring the Illithid empire to its former glory.
(Some RP PvP may become a thing, Creating & Selling constructs, gathering and stockpiling essences, Suppression & conversion of other illithids, abduction, slavery, spelljammer adventures)
Alignment: Kultists alignment must be within one step of Neutral-Evil (Thoon's alignment)
RP Hooks (ideas on getting involved): Illithids and Illithid sympathizers (Ones who agree with the Illithid's idea of the grand scheme) are welcome to join the 'kult'. By initiation rites, all previous beliefs must be forgone to make way for the word of Thoon. (Thoon is now your deity) Initiates who refuse to convert are restrained and subject to ritual feeding on sight, as part of the rite.
Examples.
* You're an Illithid who is no longer influenced by your collective's elder-brain, and are subject to Thoon's will.
* You have visited the far-realms and returned alive, driven seemingly mad to others, but Thoon's voice resonates reason within you.
* You are an Illithid sympathizer or researcher, you are willing to help the illithid in your lust for knowledge concerning them, whatever it takes. Even catching their prey.
* You are a priest of Thoon, and are surprised to find Illithid/Thoon's presence already in Sigil, you willingly join to aid the cause.
* You are a criminal looking for a way to disturb the peace
* You are a faction member of Sigil, seeking a way to gain a strategic advantage by utilizing Illithid intelligence.
* You have been enthralled by an Illithid and act under their direct orders.
* You are a victim of the kult. (Post below to be involved, wandering in the wrong place at the wrong time or are possibly a great source of quintessence, most dangerously)
Sect Ranking:
Illithids always hold the highest rank within the kult, all others defer to them out of fear, obsession to serve, or are thralls. The rankings are more ways of identifying who is involved in what tasks.
We are currently seeking more members!
Leader/Founder/Prophet: Xaul Vohs
High-Kultist of Thoon/Prophet: none (act as leaders)
Nautilus Pilot & Crew: none (Pilots Nautiloid Spelljammer)
Mad-Crafter: none (act as quintessence crafters)
High-Kultist or Priest: none (act as officers)
Kult-Enforcer: Xitchak Mindbreaker (act as mercenary troop)
Initiate: none (has yet to prove their worth)
Thrall: none (expendable PC thralls to carry out orders)
--------
Chattle: - This rank is reserved for the kept slaves within the kult, and also a derogatory term to refer to anyone else not part of the kult. Often NPC fodder.
Deity Information. Sourced from here.
THOON
All
Deity of constructs and quintessence
Alignment: Neutral evil
Domains: Artifice, Evil, Madness, Void, War
Subdomains: Blood, Construct, Dark Tapestry, Insanity, Toil
Favored Weapon: Heavy flail
Mind flayers are known to cross the vast gulfs of the Dark Tapestry in their nautiloid ships, and it was on one such excursion through interstellar space that a fleet of illithids on a mission of exploration came in contact with the unspeakable force they named Thoon. These illithids returned (or were sent back) warped in mind and body, fanatically devoted to the worship of Thoon, which they described alternately as either a god or philosophy. When questioned, they answer only that “Thoon is Thoon, and Thoon is all.” Thoon’s priests claim to receive mental instructions from this mysterious force, but whether Thoon truly speaks to them or they are simply mad, few can say. The fact that Thoon’s clerics receive power from this alien source, however, is not in doubt.
Using their strange visions and mental instructions, the mind flayers of Thoon animate horrific constructs and travel the planets and planes in search of a substance they call quintessence, a life-giving energy radiated by a rare few living beings. Not all creatures of the same race contain quintessence, but the illithidsÂ’ constructs are designed to sense it within them. Once detected and secured, the quintessence is extracted, killing the victim and preventing it from returning from the dead with any spell less than true resurrection. The quintessence, distilled into a glowing green fluid, is then used to power more Thoon constructs.
The mind flayers of Thoon terrify other illithids, who see the Thoon flayers as heretics against Ilsensine and fear the spread of their alien philosophy. The illithids of Thoon seek to spread their faith by the sword, destroying the elder brains of other illithid communities and subverting its tadpoles, and the sight of heavily-armored clerics of Thoon sends an illithid community into an uproar as they scramble to destroy the interlopers.
The true nature of Thoon is unknown. The few human scholars who know of it guess that it may be a heretofore unknown Outer God, akin to Azathoth and Nyarlathotep, but this is only crude supposition. Its unholy symbol is a simple green metallic disc.
Post below, IC interactions to become a part of the kult. Feel free to send me a message on the forums regarding involvement, or chat me up in game. :)
Also, I am always looking for ways to improve ideas and implementation, feel free to drop ooc suggestions and comments as well! Thank-you.
I also wish to corroborate with any EMs/DMs who are willing to use the kult as a plot device. e.g. pitting two groups of characters against one another for a similar goal, but different purposes.
Headquarters: Far Realms (Requires Nautiloid). Gatherings to be held in Under-Sigil Village for now.
Founder/Leader: Xaul Vohs
General Info (DC10 Lore to hear the chant): Xaul Vohs, can be seen around Sigil, bearing a simple green disc on his person. A DC28 lore check will reveal the disc to be the unholy symbol of Thoon. No one really knows what they're doing here. DC32 lore might reveal that Thoon's faithful are always in search of a rare substance called quintessence.
Group Goals: The Kult of Thoon's main purpose is to spread the word about the coming darkness, to show others, through force if necessary, that all will bend to the will of the Illithid in time, so better to bend now than break later. In time, all shall be broken and the stars will fade from the skies.
Harvesting quintessence, where it may be found... people, creatures, arcana...rocks... garbage... Then creating more constructs to harvest more quintessence for more constructs...for more quintessence.
Gathering Quintessence, Fanatacism, Abduction & Slavery, Spreading the word of Thoon, increasing Illithid Power & Control. Either constructing or acquiring an Illithid Spelljammer (Nautilus) to take kultists to the far realms and beyond to search for quintessence or hear the word of Thoon and create more converts.
Kultists of thoon are dedicated in their task to bring the Illithid empire to its former glory.
(Some RP PvP may become a thing, Creating & Selling constructs, gathering and stockpiling essences, Suppression & conversion of other illithids, abduction, slavery, spelljammer adventures)
Alignment: Kultists alignment must be within one step of Neutral-Evil (Thoon's alignment)
RP Hooks (ideas on getting involved): Illithids and Illithid sympathizers (Ones who agree with the Illithid's idea of the grand scheme) are welcome to join the 'kult'. By initiation rites, all previous beliefs must be forgone to make way for the word of Thoon. (Thoon is now your deity) Initiates who refuse to convert are restrained and subject to ritual feeding on sight, as part of the rite.
Examples.
* You're an Illithid who is no longer influenced by your collective's elder-brain, and are subject to Thoon's will.
* You have visited the far-realms and returned alive, driven seemingly mad to others, but Thoon's voice resonates reason within you.
* You are an Illithid sympathizer or researcher, you are willing to help the illithid in your lust for knowledge concerning them, whatever it takes. Even catching their prey.
* You are a priest of Thoon, and are surprised to find Illithid/Thoon's presence already in Sigil, you willingly join to aid the cause.
* You are a criminal looking for a way to disturb the peace
* You are a faction member of Sigil, seeking a way to gain a strategic advantage by utilizing Illithid intelligence.
* You have been enthralled by an Illithid and act under their direct orders.
* You are a victim of the kult. (Post below to be involved, wandering in the wrong place at the wrong time or are possibly a great source of quintessence, most dangerously)
Sect Ranking:
Illithids always hold the highest rank within the kult, all others defer to them out of fear, obsession to serve, or are thralls. The rankings are more ways of identifying who is involved in what tasks.
We are currently seeking more members!
Leader/Founder/Prophet: Xaul Vohs
High-Kultist of Thoon/Prophet: none (act as leaders)
Nautilus Pilot & Crew: none (Pilots Nautiloid Spelljammer)
Mad-Crafter: none (act as quintessence crafters)
High-Kultist or Priest: none (act as officers)
Kult-Enforcer: Xitchak Mindbreaker (act as mercenary troop)
Initiate: none (has yet to prove their worth)
Thrall: none (expendable PC thralls to carry out orders)
--------
Chattle: - This rank is reserved for the kept slaves within the kult, and also a derogatory term to refer to anyone else not part of the kult. Often NPC fodder.
Deity Information. Sourced from here.
THOON
All
Deity of constructs and quintessence
Alignment: Neutral evil
Domains: Artifice, Evil, Madness, Void, War
Subdomains: Blood, Construct, Dark Tapestry, Insanity, Toil
Favored Weapon: Heavy flail
Mind flayers are known to cross the vast gulfs of the Dark Tapestry in their nautiloid ships, and it was on one such excursion through interstellar space that a fleet of illithids on a mission of exploration came in contact with the unspeakable force they named Thoon. These illithids returned (or were sent back) warped in mind and body, fanatically devoted to the worship of Thoon, which they described alternately as either a god or philosophy. When questioned, they answer only that “Thoon is Thoon, and Thoon is all.” Thoon’s priests claim to receive mental instructions from this mysterious force, but whether Thoon truly speaks to them or they are simply mad, few can say. The fact that Thoon’s clerics receive power from this alien source, however, is not in doubt.
Using their strange visions and mental instructions, the mind flayers of Thoon animate horrific constructs and travel the planets and planes in search of a substance they call quintessence, a life-giving energy radiated by a rare few living beings. Not all creatures of the same race contain quintessence, but the illithidsÂ’ constructs are designed to sense it within them. Once detected and secured, the quintessence is extracted, killing the victim and preventing it from returning from the dead with any spell less than true resurrection. The quintessence, distilled into a glowing green fluid, is then used to power more Thoon constructs.
The mind flayers of Thoon terrify other illithids, who see the Thoon flayers as heretics against Ilsensine and fear the spread of their alien philosophy. The illithids of Thoon seek to spread their faith by the sword, destroying the elder brains of other illithid communities and subverting its tadpoles, and the sight of heavily-armored clerics of Thoon sends an illithid community into an uproar as they scramble to destroy the interlopers.
The true nature of Thoon is unknown. The few human scholars who know of it guess that it may be a heretofore unknown Outer God, akin to Azathoth and Nyarlathotep, but this is only crude supposition. Its unholy symbol is a simple green metallic disc.
Post below, IC interactions to become a part of the kult. Feel free to send me a message on the forums regarding involvement, or chat me up in game. :)
Also, I am always looking for ways to improve ideas and implementation, feel free to drop ooc suggestions and comments as well! Thank-you.
I also wish to corroborate with any EMs/DMs who are willing to use the kult as a plot device. e.g. pitting two groups of characters against one another for a similar goal, but different purposes.