Harbinger House Rp Thread
Posted: Mon Jun 11, 2012 12:00 am
Location: Maybe the Lady's Ward or Lower Ward
Ownership: Believers of the Source
Purpose: Insane Asylum
"What is this place, you ask? This is old, as old as the Cage itself. There is no doubt, the Harbinger House is a building of Power. It shelters those who are still developing. The forerunners of the next generation. Sometimes we must care for these Ascenders, keep them well until the process reaches its conclusion. And we do that here, in Harbinger House."
-Housemaster Bereth
Not well known, even to the touts, Harbinger House is a madhouse overseen by the Godsmen. Certainly Sigil has more than its share of barmies, driven mad by the powers, fiends, and contradictions of the planes. Most of them are allowed to wander the streets without interference, but the Dabus and sometimes the Harmonium (and other concerned citizens) bring the real troublemakers here to be confined.
The Godsmen themselves do not necessarily go out and search for barmies; they only care for those that are brought to them. Their most infamous charge was Sougad Lawshredder, the dreaded mass murderer. Some berks will say Harbinger House is in The Lady's Ward, some the Lower Ward. Truth is, maybe nobody knows, and maybe its in both places. Within the house lie nexus upon nexus, portal on portal, all behind many locked doors. Strangely enough, even berks who have walked past it a thousand times seem to forget that theyÂ’ve seen it. The head of Harbinger House is Housemaster Bereth, appointed by Ambar, Factol of the Godsmen. A new Housemaster is appointed only on the death of the previous office holder.
The Harbinger House fills the end of a quiet dead-end street, climbing above the high walls that surround three sides of its massive structure. ItÂ’s a place of insanity, for no clear-headed architect designed this jumble of towers, levels, and wings. Its multiple levels rise in all directions, piled haphazardly atop each other like blocks placed by a demented child. Walls tilt at insane angles, and dark windows reflect the lantern light of the nearby hovels. Staircases climb and descend the House like latticework adornments. Some reach toward entryways, others lead nowhere.
Finally, and perhaps most important, are the doors. Doors of all sizes and descriptions fill the walls of Harbinger House, inside and out - ornate doors, plain doors, elaborate open arches, simple sealed portals, doors of wood and stone and brass, and more. Doors are everywhere, and theyÂ’re almost all locked tight. As your eyes roam across its door-covered walls or try to follow a staircase that winds to nowhere, you notice a remarkable thing. The House was built without using a single right angle. Instead, every corner forms an acute or obtuse angle, making walls jut toward you or tilt away from you at varying degrees. All is quiet. Even the windows are dark, but you sense that someone (or something) is staring down at you.
Ownership: Believers of the Source
Purpose: Insane Asylum
"What is this place, you ask? This is old, as old as the Cage itself. There is no doubt, the Harbinger House is a building of Power. It shelters those who are still developing. The forerunners of the next generation. Sometimes we must care for these Ascenders, keep them well until the process reaches its conclusion. And we do that here, in Harbinger House."
-Housemaster Bereth
Not well known, even to the touts, Harbinger House is a madhouse overseen by the Godsmen. Certainly Sigil has more than its share of barmies, driven mad by the powers, fiends, and contradictions of the planes. Most of them are allowed to wander the streets without interference, but the Dabus and sometimes the Harmonium (and other concerned citizens) bring the real troublemakers here to be confined.
The Godsmen themselves do not necessarily go out and search for barmies; they only care for those that are brought to them. Their most infamous charge was Sougad Lawshredder, the dreaded mass murderer. Some berks will say Harbinger House is in The Lady's Ward, some the Lower Ward. Truth is, maybe nobody knows, and maybe its in both places. Within the house lie nexus upon nexus, portal on portal, all behind many locked doors. Strangely enough, even berks who have walked past it a thousand times seem to forget that theyÂ’ve seen it. The head of Harbinger House is Housemaster Bereth, appointed by Ambar, Factol of the Godsmen. A new Housemaster is appointed only on the death of the previous office holder.
The Harbinger House fills the end of a quiet dead-end street, climbing above the high walls that surround three sides of its massive structure. ItÂ’s a place of insanity, for no clear-headed architect designed this jumble of towers, levels, and wings. Its multiple levels rise in all directions, piled haphazardly atop each other like blocks placed by a demented child. Walls tilt at insane angles, and dark windows reflect the lantern light of the nearby hovels. Staircases climb and descend the House like latticework adornments. Some reach toward entryways, others lead nowhere.
Finally, and perhaps most important, are the doors. Doors of all sizes and descriptions fill the walls of Harbinger House, inside and out - ornate doors, plain doors, elaborate open arches, simple sealed portals, doors of wood and stone and brass, and more. Doors are everywhere, and theyÂ’re almost all locked tight. As your eyes roam across its door-covered walls or try to follow a staircase that winds to nowhere, you notice a remarkable thing. The House was built without using a single right angle. Instead, every corner forms an acute or obtuse angle, making walls jut toward you or tilt away from you at varying degrees. All is quiet. Even the windows are dark, but you sense that someone (or something) is staring down at you.