Bleak Cabal

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*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »



Bleak Cabal (Bleakers, The Cabal, Madmen)
Philosophy: The multiverse ainÂ’t supposed to make sense; thereÂ’s no grand scheme, no deep meaning, no elusive order. The only truth worth finding lies within.
Factol: Lhar.
Sigil HQ: The Gatehouse (Hive Ward).
Home Field: Pandemonium.
Allies: Doomguard, Dustmen, Revolutionary League
Enemies: Fraternity of Order, Harmonium, Mercykillers.

WITHIN THE RANKS
    Playing a character whoÂ’s a member of the Bleak Cabal is likely to pose a challenge for many players - and itÂ’s equally likely that the factionÂ’s too grim to interest many players. After all, itÂ’s hard to play someone whose outlook on life is, by choice, depressing and fatalistic. But the opportunity to play a character on the edge of madness can be a challenge - and exciting, too, as the faction lends itself well to numerous possibilities. For example. a Bleaker can apprentice with Ezra to aid the homeless, with Tyvold to help orphans, with Tessali to watch the dangerous barmies, or with Sruce to tend Bleakers in the depths of the Grim Retreat. [/li]
ROLEPLAYING THE BLEAK CABAL
    The question often arises as to why any Bleaker would bother to join a party of adventurers or undertake any sort of quest in the first place. Wouldn’t it be easier to remain in Sigil and perform charitable works to eae the pain and suffering of others, as well as one’s own? Wouldn’t it be more fitting to lie in bed all day and refuse to show interest in anytbing the world bas to offer? Perbaps, but a true Madman welcomes his duty to embrace the pain of life, wrestle with the demons of insanity, and emerge the stronger for it all. For the same reason why the Cabal endures the tormenting winds of Pandemonium, so do Bleakers set out on adventures - the madness of it all moves a cutter farther along on the path toward self-awareness. After all, the faction’s core belief says that a body’s got to find meaning within bimself, but such meaning can’t come without first experiencing the intrinsic folly of the rest of the multiverse. Exploring the ruins of a castle or escorting an infant prince across a desert won’t mean much to a Bleaker other than what be can take away from it - bow the experience can help him look inward and find truth. A Bleaker doesn’t dwell on treasure the way other adventurers often do, but that doesn’t mean be won’t take his fair share. He’ll hold on to it, prepared to spend it in whatever fashion he thinks best - perhaps to bolster a shuggliig orphanage or aid a sage’s medical studies toward relieving mental illnesses. But if he can’t think of a suitable use for a pile of jink, a Bleaker just might leave it where it lies - one of the many reasons why other factions call them Madmen. Of course , all of this assumes that a Bleaker’s made his daily saving throw against the futility of existence. As stated in A Player’s Guide to the Planes in the PIANESCAPE Campaign Setting boxed set, a Bleaker must roll ld20 at the start of each game day. A result of 20 means the sod‘s thrown into a fit of melancholia, overcome by the pointlessness of life. He won’t take any actions unless his comrades can provide a convincing philosophical argument as to why be should bother. Demonstrating that the action will relieve the Bleaker’s depression may work, as might appealing to the sods charitable inclinations. However, the mere sight of a friend being menaced by a monster isn’t enough to rouse a Bleaker who’s failed his daily roll. What’s more, a Madman who is role-played to the hilt is likelv to steel bimself against amuments that his < ” I critters throw at him repeatedly, forcing them to come up with new and better reasons for the Bleaker to take action. A Bleaker’s daily roll can get him into trouble in other ways, though. A roll of 1 indicates a state of manic euphoria. The character’s overcome with flights fancy and free association, and he’s likely to believe that he’s some sort of a messiah. Fortunately, this only lasts for one day. To role-play this manic state of mind effectively, a player can speak very quickly, jump from one thought to another without logic, and respond to everything he hears by word association. [/li]
ALIGNMENT
    Bleakers can be of any alignment save lawful. Lawfully aligned characters can’t stomach the basic premise of the Cabal, that the multiverse doesn’t make sense, for without sense there’s no order. However, further distinctions of alignment seldom trouble Bleakers. “Good” and “evil” aren’t necessarily the standard definitions to Madmen; instead, they prefer ‘sanity” and “insanity.” The thin line that separates these extremes for any given Bleaker is often a faint one, blurred by tying to live and keep at bay a body’s inner demons. A member of the Cabal can be quite sane one day, and a fortnight later he in the throes of a depression bordering on true insanity. It’s all a matter of outlook Similarly, Bleakers of opposite alignments can work well together despite clashing viewpoints. If the facto1 assigns two Bleaken to tend the soup kitchens near the Foundry, they will. The chaotic evil fellow will dish up broth with as much speed and determination as his chaotic good partner, though his heart may not be as gladdened by the deed. The two Bleakers have a far more primal urgency to deal with - their own internal struggle for sanity. At one point or another, all Madmen share the pain inherent to their faction, and not even alignment can separate two Bleakers who know the tenors the other bas endured. [/li]
CLASS
    In telligent characters - notably wizards, priests, bards, and other classes with scholarly inclinations – are particularly attracted to the Bleak Cabal, with its emphasis on the mental over the physical. Thieves and tighters can also join the faction, but these classes typically do so later in life. Perhaps a warrior sees too much Uing, or a highwayman spends too many years on the run - whatever the case, the burden of life takes its toll and sends him a bit off the edge. Their haunted pasts drive them to even greater acts of sacrifice and compassion. [/li]

BLEAK CABAL MEMBERSHIP
    At first, it seems like joining the Bleak Cabal’s as easy as stepping through a portal. A body’s just got to decide that he wants to be a member and then make his decision known to any Bleaker, whether at the Gatehouse, in a soup kitchen, or on the howling plane of Pandemonium. But then comes the initiation period, which tends to break most berks. The Bleaker’s response to the applicant won’t be much more than a grunt or a shrug of the shoulders. He won’t explain what to do, where to go, or anything of the sort – the sod’s on his own. Oh, he can tag along with the Bleaker he’s attached himself to and continue to struggle for acceptance, but the Madman’ll try to ignore the sod and may even try to talk him out of joining. Most berks change their minds in the face of such repeated disinterest or downright antagonism. But those whose hearts are truly bleak, whose will is such that they persevere, eventually get accepted into the faction as namers. Typically this initiation period lasts from six months to one year. A sod who makes it through the initiation has to drop his last name or family name; all members of the Cabal are known only by their given name. It’s a sign of their willingness to give up a life of past “meaning”. [/li]
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


OOC: What's this? Well this is a board in Gatehouse, where Bleak Cabal members can handle their informing.

- Only those with Bleaker membership can see this In Character.
- Those whom are not bleaker members will have to learn everything told here in game, in character or in story of some form.

Bleakers Board
"The multiverse ain't supposed to make sense; thereÂ’s no grand scheme, no deep meaning, no elusive order. The only truth worth finding lies within."

There is no point in multiverse, no great plot and no reason other than what you make.

Bleak Cabal is tied to each other factions theme days.

1) Roll 1d20 if result...

1-5: You are deeply depressed.
6-20: Normal.

Deep Depression:
This appears in form of apathy, you do not feel like doing anything unless you are given good philosophical reason to continue.


2) Convince other factions of pointlessness of multiverse, their event and doings.


Additional Information: Read Me!!!
Link One: The Factol's Manifesto; The Bleak Cabal
Link Two: Mimir.net
*Theorum Of Neutrality
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Theorum Of Neutrality »


A parchment is nailed to the board, written in Amir's curious script.

" Looking for experience?

I've got a small orphanage running on the Prime of Toril, in a Berg called Waterdeep. It's pretty large for a Primer city, so you'll feel somewhat at home. Lodging has been offered by clergy of some of Toril's Gods, in their respective temples, should need be.

Passing between Sigil and the Prime is difficult, and expensive - so expect to be stuck for awhile, should you take up the opportunity.

- Amir"
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


"Dear Amir,

The orphanage has been packed in Sigil thus far and recent events prove to be dangerous for them. Even more then usual Sigil standards that is. If you could visit our Orphanage and select a few of the children, or as many as you can to invite them to this new opportunity in life, please do so. We will be awaiting you with open arms and are glad to share our experiences upon the world with you.

-Envy"
*Theorum Of Neutrality
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Theorum Of Neutrality »


"Envy,

I can take two or three, tops. Find me in Sigil, and we can talk.

- Amir"
*Theorum Of Neutrality
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Theorum Of Neutrality »


A letter arrives for Factol Lhar on his desk, written in Amir's customary flowing script.
wrote:"Lhar,

You probably have heard of the genocide the Hardheads have been trying to inflict on the Indeps. The Indeps have managed to get a vote cast to remove the Hardheads from the Bazaar (I can't help but find myself appreciating the chicanery it must have took for them to pull that off). An Indep came to me, wanting the Cabal to vote in favor of the motion.

I of course informed that we give two shits either way, but he promised a hefty donation should we vote along with the Indep's cause. We can always use more donations. He wants to meet with you in person, however. You know how self-important these political types are.

Should he convince you to go along with the vote, I'd be willing to go to the Hall in your stead, since I tend to be the most visable member of the Cabal outside the Hive.

To be honest, Lhar, I don't see a reason not to do this. We can use more donations, and it's always nice to screw over the Hardheads.

- Factotum Amir"
*DM_Duke
Posts: 125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DM_Duke »


Lhar tended to a patient as the note arrived to him. A curious message, even for Lhar who was always busy tending to someone when he wasnt trying to find someone else.

As an active man, seeking to burdain himself was only another way to advance his path to the Grim Retreat, he nodded thoughtfully to the letter and sent the appropriate response:

Factotum Amir
It isnt often I see a sensible suggestion that merits a motive to do something other than stay stagnant. We Bleakers have a role to play in Sigil and that role is to heighten peoples awareness and bring them to accept the pointlessness of the multiverse.

Rarley do we do so activly, but today you've inspired me. You see, I do believe that activity merits a swifter path to madness. What better way to embrace our belief than to burdain ones self with a heavier load each passing moment?

You are of course wise to suggest such a thing, if not for the Harmonium's attempt to show relevance to people then for the fact we have a service to them to help them see the pointlessness of everything.

Ill arrange this meeting at once, in the meantime, do what you can to help the poor sods as you always have.

I trust you'll care for them well Amir.

Factol Lhar.
*Theorum Of Neutrality
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Theorum Of Neutrality »


Another message from Amir finds itself to Lhar. It appears to have been written in some haste.
wrote:Lhar,

Turns out I was right about the Shaper. I don't want to talk about the specifics in a missive. Find me as soon as you're able.

-Amir
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