Karenn's Work

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*Silk
Posts: 10
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Silk »


Karenn Quill sets about her every-day tasks as a Namer of the Fated; keeping records, accepting citizenship and permit applications, and so forth. In her spare time, she devotes her energy to the following two projects:

1) A comprehensive bit of research into the Slags. This research would include but not be limited to: any records involving the history and formation of the Slags, its current legal arrangements as far as the Triad are concerned, and any regulations regarding actions or property therein.

2) A far more mundane investigation into the Kun family, owners of a prosperous hattery with Fated contacts who currently reside in the Lady's Ward. If asked, she'd reply that she is exploring the possibility of starting up her own business in the Cage, and thus thought it prudent to do some digging on how other successful ventures managed to get started here.
*MimiFearthegn
Posts: 762
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MimiFearthegn »


Research angle 1:

The chant says that the Slags used to be just part of the Hive. But that was so long ago that not even the Fated have documentation on it anymore (though to be fair, the Hive has never been good at keeping up with their paperwork).

It takes going to the history books to find out how the slags became the slags, and the story goes like this:

************

A few millennia ago, a portal the size of a tenement opened up smack in the middle of the Slags. Within days, a horde of abominations began pouring through - leathery skeletons with horns sprouting from their skulls, dog-faced monstrosities with pincers and bat wings, flame-enshrouded titans, humanoid insects, slime-spewing frog creatures. The skeletons attacked the insects, the dog-faces slaughtered the frogs, and the neighborhoods of the Slags became their battlefield.

And woe to anyone who got in their way - for every insect and dog-face that bit the dust, a dozen Hivers went with them.

It all came about because a portal opened which linked the Hive with a Blood War battleground. The tanarÂ’ri leaders got it into their heads that the portal was a gift from one of their two-bit powers. The portal allegedly led to some fantastic magical weapon in the Hive, so off went the tanarÂ’ri in hot pursuit. When the baatezu leaders got wind of this, they rallied their armies and followed the tanarÂ’ri into the Hive. They wanted the weapon too. The tanarÂ’ri and baatezu spent the next six weeks tearing each other to pieces while looking for a weapon that, of course, didnÂ’t exist. By the time they figured this out, broken stone and dead bodies were all that remained of the Slags. The portal began to recede about the same time both armies decided theyÂ’d had enough. They abandoned the Hive as fast as theyÂ’d arrived.

The portalÂ’s gone now, and except for a few stragglers, the armiesÂ’re gone, too. Left behind were hundreds of casualties and a community reduced to a junkyard. Now the place is wracked with earthquakes, and haunted by demons and vargouilles.

There's also stories of a monster known as the Kadyx, left behind by the tanar'ri. Its very intelligent, smells like cinnamon, and loves to arrange its victims' remains in artful ways.

***************

Since the Slags are in no way conducive to building or living, the Triad stays away. Its not really a matter of legal or not legal - if a Harmonium officer were foolhardy and lucky enough to make an arrest in the Slags, it would be as binding as anywhere else. But truly, the trouble of going there is simply not worth it - especially when the Kadyx will probably eat the lawbreaker anyway.

There are a few stray documents pertaining to land owned in the Slags, and various attempted renovation projects. They were all failures.
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