Iron Golem

*Damiarch
Posts: 10
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Damiarch »


Several minutes later the hatch springs shut,The golem glows for a second or two and then,remains Inert.
*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »



Brynn dutifully copies down the runes, and performs whatever other tasks are ordered
of her.


*PenguinNinja
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *PenguinNinja »


If I had a penny for every time the golems became useless because they had the wrong weapon, lol.

Iron Golem slams are Medium, atm, which means as large creatures they cannot two hand them, which defeats the purpose of going with an iron golem in the first place.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


I'm pretty sure you can't hold your hand in both hands.
*PenguinNinja
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *PenguinNinja »


Lawl
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


I should totally buff them and give them a nuclear bazooka.
Anyways, the size is medium for dual wielding purposes I guess.
*Whitefly
Posts: 315
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Whitefly »


Mick64,Dec 2 2016 wrote: I'm pretty sure you can't hold your hand in both hands.
*PenguinNinja
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *PenguinNinja »


If you're gonna do a dual wielding golem you usually go Blade Golem. They have the dex for it and two different weapons. Iron Golem has always been "Shittons of damage but not many attacks"
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