Charae made her way into the cell as the Namers were cleaning it. She followed the presence indicated by the wand and began to search the room.
\\I rolled 1d20+16 = 36 (removing light penalty for being indoors). Since it was a 20, I screenshoted it just in case xD
Patrolling The Halls
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Charae rubbed her chin, knocking on the corners of the false wall and feeling along its surface for any signs of keyholes or switches. If she found nothing, Charae pulled a scroll from the case hanging from her hip and recited a Knock spell scroll.
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As the spell is cast Charae feels the magic struggle with a different older kind of enchantment. Struggle and fail. The room is sparse though there is a bed a bucket and a stool. If the key is here there are only so many things it could only be so many things. As the knock scroll is read a scrapping noise can be heard from behind the wall and the sound of rusted metal.
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As Charae searches around the room she finds that the bucket is rooted to the floor As she tries to move it sinks down into the floor. The wall slides back and two skeletons in Mercykiller armour rush out. The source of the reading from her spell. Her own comrades draw their weapons and battle commences.