Revolutionary League

*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »



Revolutionary League (Anarchists)
Philosophy: The status quo is built on lies and greed. Crush the factions. Break Â’em all down and rebuild with whatÂ’s left - thatÂ’s the only way to find the real truth.
Factol: None.
Sigil HQ: Mobile.
Home Field: Carceri.
Allies: Doomguard, Xaositects (weak tie).
Enemies: Harmonium, Guvners.

WITHIN THE RANKS
    The Anarchists give the appearance of complete chaos, but it just ainÂ’t so. See, their organization style just differs from whatÂ’s normal for other groups. The Revolutionary League divides itself into cells: little groups of bloods who act together and share information. The cells talk to each other through representatives, so a typical Anarchist never meets more than a dozen other members of the faction. This way, Anarchists that get pinched canÂ’t give too many others away. And by the time the Hardheads trace the connections back a cell or two, the League members involved all have changed their names, found new kips, and disappeared into the woodwork. ThatÂ’s why theyÂ’re so tough to root out, and almost impossible to destroy. And look into this dark: When the Harmonium or another group kills an Anarchist or wipes out a cell, it actually helps the Revolutionary League. Other factions wouldnÂ’t seek the AnarchistsÂ’ destruction unless they feared them, see? So, lots of berks join up, figuring the League must be doing something right. [/li]
ROLEPLAYING THE REVOLUTIONARY LEAGUE
    A basher might think the Revolutionary LeagueÂ’s natural secrecy implies a certain amount of paranoia among its members - and heÂ’d have the dark of it. The Cage canÂ’t hold a more suspicious bunch. Even Hardheads trust at least each other, plus most Guvners, Mercykillers, and select others. Anarchists donÂ’t trust anyone, not even other cell members. [/li]
ALIGNMENT
    Though they claim to accept all comers, the Anarchists keep out lawful types, whoÂ’d feel adverse to overthrowing the order in society. A few good bashers join, believing in the nobility of bringing down factions, despite the violence that arises. Some evil types join because of that violence. However, most of the faction breaks down evenly between chaotic and neutral members. Â’Course, perhaps the lack of lawful types is what keeps the League from really getting organized. [/li]
CLASS
    Of the many Anarchist warriors, most work as fighters, though the League has a few rangers, too. It also embraces priests and wizards, the latter usually concentrating on enchantments, divinations, and other covert magic. Â’Course, the most common profession by far in the Leap is that of thief and other rogues. [/li]

RACE
    Most Anarchists are human, since they can best infiltrate other factions. Its peery nature makes the Revolutionary League a good home for loners, so tieflings and half-elves join in large numbers. However, they seem less inclined to participate in the more subtle undertakings of the cells that require them to interact with other groups under cover. Bariaur often prove a little flamboyant for the AnarchistsÂ’ tastes. Githzerai have a special affinity for the League, but dwarves and other races strongly inclined toward law seldom join. [/li]
REVOLUTIONARY LEAGUE MEMBERSHIP
    Joining the Revolutionary League proves an adventure in itself. Since the Anarchists are everywhere, they’re very easy to find. Trouble is, most sods don’t know when they’ve found one. Berks asking for them too vocally will likely draw unwanted attention, and that means they’ll never attract the Revolutionary League. But the patient cutter, who casually tells a few folks how unhappy he feels with authority, sooner or later has an Anarchist approach him. Until the League member satisfies himself that the cutter really wants to belong, he remains the newcomer’s only faction contact. When the Anarchist trusts the new basher – after an hour or a year – he takes him to a cell meeting. Cells have at least three members, and sometimes as many as eight. When too many bashers join a cell, it splits; one person remains a part of both cells, to help communication. Sometimes, a member of a cell recruits Anarchists to lead a new cell. Each cell’s leader always belongs to one other cell. Think of the League’s structure as a web. In the center lies a cell of leaders, more or less equivalent to the factors of other factions. The leader of this cell comes closest to a factol, but the position rotates, so no one gets too used to the power. Each blood in this cell runs one of more other cells of factotums: those who’ve proven their devotion. In turn, each factotum runs one or more other cells of factotums and namers. ‘Course, that’s just the theory about the League; no Anarchist would willingly reveal details of the faction’s structure. Nobody even knows whether League has one central cell or several. The variations on the Anarchists’ symbol seen around the Cage imply quite a few central cells with very little membership. The chant goes like this: If the Anarchists really stemmed from a single central cell, they’d have a firm direction. By now, they’d surely have chosen which faction to topple first. With all the resources at their disposal, a truly organized League could‘ve toppled a dozen factions already. If the group devotes a central cell to each other faction, these cells inevitably work at cross-purposes sometimes. Fortunately for the other factions, the League’s natural secrecy keeps it from organizing itself enough for a big push - so far. [/li]
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


OOC: What's this? Well this is a board in <secret location>, where Revolutionary League members can handle their informing.

- Only those with Anarchist membership can see this In Character.
- Those whom are not Anarchist members will have to learn everything told here in game, in character or in story of some form.

Anarchist Board
“ The status quo is built on lies and greed. Crush the factions. Break ’em all down and rebuild with what’s left - that’s the only way to find the real truth.”

Meeting Day
The Anarchists meets once a month in their secret hideout.

- As it is difficult to get Anarchists to find each other, this day is good for that and plotting.
- Anarchists whom needs to find out the secret place place, ask DM, in private. It will not be revealed for public.



Additional Information:READ ME!!!
Link One: The Factol's Manifesto; The Anarchists
Link Two
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


It is the time of the month for us to meet. The location should be known to all of us. Only the members of our organization are allowed, do not tell to your friends, do not speak to your loved ones of this. When you enter, there is only us. If you break our trust, we break your limbs.

The meeting will be held this evening. ((GMT +0, clock 8pm. In Anarchist Hideout. I won't likely be available before about those times anyway.))

- Anonymous.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


((The meeting will start in game now. Bring thy Anarchists online if thee have such.

Cancelled... due to there being only one member around.))
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


* Kelth has a note delivered to the secret HQ after making aquaintance with a scrawny fellow in the lower ward, after some talks and Kelth revealing he doubts the system...the fellow agreed to relay a message to possible like minded people, but guaranteed nothing*


" I write to you people since I find myself on a crossroad right now...much has been taken from me...and I blame the failure of Sigillian law and justice for this for a great part...I plan to rebel in my own way...but why invent a wheel when it already has been invented? If there is any interest from your side...I would like to meet and discuss possibilities...discretion is offered but also very much demanded...I do not take kindly to betrayal of trust...I can be contacted at the poorhouse of the Hive...leave message there"

- Nemesis...
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


A message is relatively fast taken to poor house. By a man in chain shirt with outrageous accent, a hat deep down in his head so his face was difficult to distinguish.

"I wish to meet you in person. We will meet tomorrow. Be alone."

Unsigned short letter.
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


* The same hatted person relays a message in return*

" Lady's ward...table six at open air tavern..."
*Greenflower
Posts: 11
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Greenflower »


A letter was delivered to the secret faction HQ.

"To anyone still alive.

I am deserted and alone.

My cell is no more.

I need counsling. I will be present at our common home. Please meet me there.


--The Mouse"
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


*Another letter reaches the common home*

Dear Mouse,

T'is with regret that I read your previous message...Being fairly new into the organisation...I fear counseling wise, I lack experience. But I -am- willing to meet and share that which I know out of own experiences...

- Nemesis
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


* A note is left at the safehouse*

Is there any activity left here? Or are all our splinters eradicated?


- Nemesis
Locked