A Formal Request For Dangerous Sensation Recording

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*Altair
Posts: 175
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Altair »


A letter arrives for anyone with the authority to issue a decision regarding its contents.


To resident Factol,

My name is Altair, and I'm a natural born werewolf. I've been doing some looking into how the bloodline is corrupted when it gets transferred by our bite, and was hoping to be granted permission to conduct some rather dangerous but likely rare sensory recordings, both for my own research and further to eventually be freely donated to the Society. The sensations in question are as follows: The first transformation of an afflicted werewolf, Daily recordings on the condition and mental health of an afflicted werewolf, any further recordings that the willing assistant deems fruitful or necessary.

I would also like permission to have Mercykiller guards stationed near to and with (within relative safe measures) the willing assistant. Our recorder will be afflicted by my own bite, and we will provide any and all means to cure the affliction by the time of Karasuthra's next full moon, occuring in about two or three weeks from current date. All reasonable measures will be taken in order to protect the safety of both our recorder, and of the guards and Society members present.

Our subject will be one Indep Karan, previously Factol of the Xaoisect. It is my hope that his experience with... more eccentric mindsets will help with tolerating the traditional tinge of madness that seems to affect my afflicted kin, and give him the clarity he needs to record the sensations when under duress. I will provide sustenance for and keep him company, seeing as I myself am unaffected by the dangers that would trouble other bodies.

I hope that you will consider my request.

[A paw mark stamped in ink.]


--------------------------------------

//To those familiar with Altair's style of speech or scratchy handwriting, it is clear that the letter is not written in his own hand. Likely he has had someone more 'high class' clean it up for him to sound more presentable.
*Miraie
Posts: 206
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Miraie »


Factol Montgomery wrote:A sensory stone from Karan? An afflicted Karan? What are you waiting for?! Go, go! Get to it, before he changes his mind! We will provide you with as many sensory stones as you need - but just in case, please make sure you document them all. There may be some changes ahead in our immediate future.

Ps. You will have to provide your own facilities and security! We're not taking him in the Festhall.

The letter, written by an excited hand, is signed and stamped by the Factol.
Factol Montgomery wrote:I need a Sensate to act as a liaison between us and Altair. Your task is to monitor the recording process and to make sure they use the sensory stones we provide properly. Answer asap.

The letter, written by an excited hand to the point of being almost illegible, is signed and stamped by the Factol.
*DigitalDragoon
Posts: 212
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DigitalDragoon »


A response rapidly returns.
wrote:I am already aware of the experiment proposed by Altair of the Indeps. I would be happy to act as the faction's liaison in the matter if that is what you wish.
~Factotum Quinn
*Miraie
Posts: 206
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Miraie »


Factol Montgomery wrote:Appreciated, Factotum. You're on!

This is basically a scrawl on a note. There's half a stamp.
*Altair
Posts: 175
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Altair »


A response to the Factol's response

We'd be happy to provide our own facilities, I only ask because I had been told that we would have to be on-site to have use of sensation stone recording. If that isn't a problem, then we can easily provide for something like that.

((Basically going to start this whenever I can manage to collect Quinn and Karan at the same time, and Dace has offered some MK guards if we need which I will likely try to take advantage of, because more people is more fun. Also because I fear for my head and its tentative connection to the rest of my body.))
*Miraie
Posts: 206
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Miraie »


(( That is sensible. Let me know if you'd like to arrange a set time. I'm active in the GMT+2 time zone. Very Europe, much Finland. ))
*Altair
Posts: 175
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Altair »


((I'm US EST, or in global terms, GMT-5. It is currently 8:00 AM at the time of this posting. That said, I'll be free after about 1PM today, and 2 PM tomorrow until the evening. That's pretty late for you though, isn't it... Technically I get out of class at 11 today. I could see if I could strong arm Quinn on early. I can always shunt the homework to a later part of the evening. There's no particular deadline on it aside from "Tomorrow." I'll get on as soon as I'm out of class, and see if I can lasso a Quinn and some MK guards.))
*Altair
Posts: 175
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Altair »


((DM Use: Lycanthropy as an Affliction

When a character contracts lycanthropy through a lycanthropeÂ’s bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC. The character remains in animal form, assuming the appropriate alignment, until the next dawn.

The characterÂ’s actions during this first episode are dictated by the alignment of its animal form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a DC 15 Wisdom check, in which case he becomes aware of his lycanthropic condition.

Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a Control Shape check (see below) to resist changing into animal form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the alignment of his or her animal form.

A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes.

Once a character becomes aware of his affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape check DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the characterÂ’s alignment to that of the appropriate lycanthrope.

Changing Form

Changing form is a standard action. If the change is involuntary, the character performs the change on his next turn following the triggering event. Changing to animal or hybrid form ruins the characterÂ’s armor and clothing (including any items worn) if the new form is larger than the characterÂ’s natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds on a DC 15 Fortitude save. An afflicted character who is not aware of his condition remains in animal form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume humanoid form following a change (voluntary or involuntary) with a Control Shape check, but if he fails his check, he remains in animal (or hybrid) form until the following dawn.

Curing Lycanthropy

An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthropeÂ’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the characterÂ’s save bonus or the healerÂ’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).

However, fresh or not, belladonna is toxic. The character must succeed on a DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.

A remove disease or heal spell cast by a cleric of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthropeÂ’s attack.

The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.

Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.

Only afflicted lycanthropes can be cured of lycanthropy.
*Miraie
Posts: 206
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Miraie »


Karan's Camp, with fuzzy friends:

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