It doesn't have to be the "end of all" for your character. Its just the means-to-the-end if you're searching for power or to "be someone" in the city.Embersworn,Oct 22 2016 wrote: I really don't think that factional RP is end of all.
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For a fiend or a celestial who's only visiting Sigil on their way elsewhere their own inherit "factional" distinctions of good/evil will be more important.
If your character is just the outsider or clueless "passing through" then factions are confusing and weird and probably don't fit the character. That character's goals probably also lie outside of the city of Sigil, and so "ultimate power in Sigil" isn't an issue.
. . .the fun of RP? Seriously, we are a light RP server, which is without a main campaign 50% of the time. If you want to push forward PC plots, then you have to assume some basics in the world, and create some motivation for your character.zethrenx99 wrote:So what incentive do they have to do evil acts? You can make more money by adventuring with less risk then mugging robbing or murdering some one. The only way to gain power in sigil is from a faction and the factions themselves aren't striving for more power so eventually you will be stuck there. No gods or invading force can enter sigil so using sigil as a platform to launch invasions on other planes, while it would be a neat plot, simply cant happen in sigil.
If greed is just about your gold count, then yes, greed is boring. But the fun part of RP interaction is playing a greedy character, not the actual amassing of gold (though being a merchant is quite practical for being both greedy and amassing gold!). The fun of being power-hungry is maneuvering your PC towards a position of power, climbing the ranks, and rallying people to advance your agenda.
My point is - your motivation for "being evil" is that you want to play a character with evil quirks. The fact that everyone gets rewarded the same for doing certain mechanical things isn't really important; what matters at the end of the day is whatever your character thinks will get them to their goal the fastest, and the sort of story you enjoy telling.
Oh, and you can totally launch an invasion from Sigil. You don't need gods to ambush unsuspecting planes. :)

