Which improvement is most important to you?

*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


Lost and not Found,Feb 1 2010 wrote: There is an option for that.

I got several invisible cloaks.

Thus, I guess I'd getter go check the Red Wizard robe.

Edit: Nope, we only got red wizard robe.
Those aren't invisible cloak options, those are just options that don't work on elves.

There is no invisible cloak option for human males. I mean an invisible option that works for everyone. :P
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


There used to be one for human males though.

It seems it has been replaced by a cloak that floats in mid air, and in the middle of the wearer's neck. The statement is accurate regardless of it's contradictory nature.

*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


Adding it to the appearance changer involves typing three characters several times in the appropriate locations inside a script.

:D ... so glad I'm the one who doesn't have to do that.
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


I really must say that this server is top knotch. You guys have really out done yourselves. I think most of your developers know me pretty well and know that i dont usualy give kudos, but you guys deserve it. The way its designed is perfect for a rp environment. The extras are great!!! The setting is perfect for any type of character..... I dont think i could be more impressed. :respect: Congrats!!
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


wrote:Heh, it's not like the admin team decides what to work on next based on this poll  Sorry to spoil that for you... it's more for us to gauge somewhat if there is interest for something or not
i didnt expect so :) but if something is "done" people have have some interrest in something else :)
*IceThorn
Posts: 16
Joined: Thu Jan 01, 1970 12:00 am

Posted by *IceThorn »


Adding quests to ease finding new portal, and having more variety.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


ooh Dm's, black market, and more quest :D I already voted but you got a lot done.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Feb 16 2010 wrote: ooh Dm's, Night Market, and more quest :D  I already voted but you got a lot done.
Fix'd.
*MadPorthos
Posts: 148
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MadPorthos »


What about the addition of Composite Shortbow and Composite Longbow recipies? Making a weapon crafter character who is a bowyer/fletcher appeals to me, since I've done some work of that type in real life and like the idea of working on an arcane archer type, but I noticed after looking through the bazaar, foundry, lower ward districts that none of these places seemed to have composite recipies and despite my experimenting to find out if using two different woods would make a composite bow, that doesn't seem to be the case.

- Madporthos, slightly concerned Bowyer/Fletcher wannabe.
*Ravel's Heart
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravel's Heart »


That's actually a pretty good idea. I have no idea what the limitations would be in terms of different types of wood, but perhaps we could include a type of wood and, say, different types of horn.

Interesting thought...
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