well new char idea is a Thor Focused Character.. thinking heavy Favored souls for this one.. I need ideas on how to build him.. Weapon of course is going to be a War hammer..
have at it then
Thor Build Challenge


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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Okay, so. That would in turn mean that you are not going for the most optimal build, because that would not match the archetype that is Thor. So....
Stating Favored Soul as the base. Very well. 12 levels, mainly for weapon spec but also this takes you to gaining sixth level spells. The downside to this is that you would not get persisten 1st level spells; that would require 14 levels. Let's assume that we don't need to constantly walk around with an AC around 60, and accept 12th level as the standard.
The one thing that is always associated with Thor is the warhammer; as such, the character needs to be a consummate master of the weapon. Unfortunately, the higher degrees of weapon focus will never materialize, but that's quite alright as we drop in the seven required levels of Weapon Master, granting Ki strike and ki critical, taking us to L19.
Five levels of Frenzied Berserker pay homage to the Nordic tradition. In addition, the use of frenzy can make up for some of the strength points that would be going into Charisma for the FS. Dropping two levels of Barbarian in with this is an interesting option, granting fast movement and uncanny dodge.
That leaves six levels.. how those levels are used depends on how true to the character of Thor you want to be. The most powerful choice would be Paladin considering the high charisma of the character, although the LG requirement doesn't really fit in with the mighty Thor. Two alternatives would be Divine Champion for "paladin light", or else taking simple fighter levels for feats, which if taken early will make it easier to qualify for Weapon Master.
Of course, the other option would be to funnel those levels into Favored Soul, gaining access to eighth-level spells, and would definitely be the "strongest" of the options here. So, what we wind up with is:
Favored Soul 16, Weapon Master 7, Frenzied Berserker 5, Barbarian 2.
A very strong melee character with very good buffs, who will have a literal ton of hit points, decent saves across the board, and the ability to drop a lot of damage, especially if crit-boosting feats are taken at epic levels. For lesser areas, a definite "room clearer".
The downside? Not a lot of spare feats after taking the necessary feats for WM and FB, and a relatively low caster level. Will probably not be able to solo Carceri or dominate in PnP versus the munchkin builds, but still will be a great party member in PvM, not to mention a very viable RP build.
Stating Favored Soul as the base. Very well. 12 levels, mainly for weapon spec but also this takes you to gaining sixth level spells. The downside to this is that you would not get persisten 1st level spells; that would require 14 levels. Let's assume that we don't need to constantly walk around with an AC around 60, and accept 12th level as the standard.
The one thing that is always associated with Thor is the warhammer; as such, the character needs to be a consummate master of the weapon. Unfortunately, the higher degrees of weapon focus will never materialize, but that's quite alright as we drop in the seven required levels of Weapon Master, granting Ki strike and ki critical, taking us to L19.
Five levels of Frenzied Berserker pay homage to the Nordic tradition. In addition, the use of frenzy can make up for some of the strength points that would be going into Charisma for the FS. Dropping two levels of Barbarian in with this is an interesting option, granting fast movement and uncanny dodge.
That leaves six levels.. how those levels are used depends on how true to the character of Thor you want to be. The most powerful choice would be Paladin considering the high charisma of the character, although the LG requirement doesn't really fit in with the mighty Thor. Two alternatives would be Divine Champion for "paladin light", or else taking simple fighter levels for feats, which if taken early will make it easier to qualify for Weapon Master.
Of course, the other option would be to funnel those levels into Favored Soul, gaining access to eighth-level spells, and would definitely be the "strongest" of the options here. So, what we wind up with is:
Favored Soul 16, Weapon Master 7, Frenzied Berserker 5, Barbarian 2.
A very strong melee character with very good buffs, who will have a literal ton of hit points, decent saves across the board, and the ability to drop a lot of damage, especially if crit-boosting feats are taken at epic levels. For lesser areas, a definite "room clearer".
The downside? Not a lot of spare feats after taking the necessary feats for WM and FB, and a relatively low caster level. Will probably not be able to solo Carceri or dominate in PnP versus the munchkin builds, but still will be a great party member in PvM, not to mention a very viable RP build.

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*Lucereflame
- Posts: 215
- Joined: Thu Jan 01, 1970 12:00 am
hehe thanks for the input.. probly go with the heavy favored soul Frenzie berserker build.. just needa plan out the feats and Such.. as im horrible at doing that.. so far been focusing with the build pagey to focus things through.. so if its possible.. and you got the time can you pop it up on there..

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Source: http://www.planewalker.com/encyclopedia/thorwrote:One of the most popular gods of the Norse pantheon, Thor is the power of thunder, weather, and crops which are unusually vulnerable to the climate. He is also well known as a warrior, for he has battled many monsters on the behalf of the Prime Material Plane and his fellow Asgardians. He has complete control over the weather, and so is sometimes worshipped by merchants who depend upon his good graces to make long trading voyages safe. At will, he can control any lightning bolt (natural or magical). He rides through the air in a chariot pulled by two magic goats, Tanngrisner and Tanngjost. If slain, these goats magically regenerate at dawn the next day. When wielding his magic hammer, Mjolnir, Thor can break any object. He usually wears a magical girdle, Meginjarder, which gives him strength beyond all others. Thor is a large, red-bearded man, usually dressed in chain mail.
Thor is direct, uncomplicated, strong, loud, and has a tremendous appetite for drink and food. He is a special friend of mankind, and there is very small chance that he will send his avatar to aid one of his priests in dire need of help. Omens from Thor are usually associated with the weather, especially thunder, lightning, and storms. He is chaotic good.
He resides with his fellow deities in Asgard. Thor lives with his wife Sif in Thrudheim, a mountainous area of Asgard known for violent storms and landslives. Their hall there is called Bilkirnir, an oak and iron-shod affair filled with the rowdiest and deadliest warriors in the realm of the Aesir.
Shame how you cannot use a warhammer as a Stormlord of Thor, at least if you want to benefit from the Enchanced and Schok Weapons. Extended Storm Avatar 'should' work regardless of your weapon of choice. And just because a berk thinks Thor is the power to look up to, doesn't mean he couldn't be one of the nastiest dart throwers out there. ;)

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*Lucereflame
- Posts: 215
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if i was going to make a Stormlord it would be of the entire norse mythos.. god selected would be Odin (As his focus is a spear). and i would most likely use Throwin Axes and rp them as hammers

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*SavageAxe
- Posts: 13
- Joined: Thu Jan 01, 1970 12:00 am
I can't say I'm a fan of the Frezerker. The same weakness as the Barbarian with capped stat points, just one extra swing which doesn't stack with Haste, and his other feats are pretty mediocre. I mean, c'mon, Pale Master gets crit invulnerability, WM nice crit enhancements. Heck, his group Frenzy ability . . . . is broken as designed, and would tick a party off, not help them, lol.
If you like Power Attack I guess it's an attractive class . . . I don't, tho'. I like the concept of the class, just not what Obsidian did with it.
If you like Power Attack I guess it's an attractive class . . . I don't, tho'. I like the concept of the class, just not what Obsidian did with it.


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*Lost and not Found
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- Joined: Thu Jan 01, 1970 12:00 am
That brings up a rather interesting topic, clerics worshipping an entire pantheon instead of a single power. Lore-wise, it can be done and it brings forth both benefits and impairments.
Well, these are not implemented and might be rather hard to implement, but for example, fact, a cleric has full access to his casting ability on planes and spheres of his power's inlfuence. If we presume the revered power resides in Arborea, and the cleric winds up in Gehenna, the cleric would face -6 to his caster levels because six planes seperate Arborea from Gehenna. Thus, A level 18 cleric would still be a level 18 character, but only able to cast spells as a level 12 cleric.
Well, you can read more about that in a Planescape book called: On Hollowed Ground.
As for the Zerker argument, luckily barbarian rage does stacks with the enchantment bonuses. Thus a barbarian can boost both his strength and constitution by 12, eight comes from Mighty Rage and the remaining four from items.
The Zerker's rage improvement to strength is 'improved' bull's strength, thus it doesn't doesn't stack with your gear, but it does with Barbarian rage to a maximum of 12.
Yeah, pretty borked out. But the barbarian rage is not utterly useless since the maximum enchantment bonus to a ability modifier through equipment is five. ;I
Well, these are not implemented and might be rather hard to implement, but for example, fact, a cleric has full access to his casting ability on planes and spheres of his power's inlfuence. If we presume the revered power resides in Arborea, and the cleric winds up in Gehenna, the cleric would face -6 to his caster levels because six planes seperate Arborea from Gehenna. Thus, A level 18 cleric would still be a level 18 character, but only able to cast spells as a level 12 cleric.
Well, you can read more about that in a Planescape book called: On Hollowed Ground.
As for the Zerker argument, luckily barbarian rage does stacks with the enchantment bonuses. Thus a barbarian can boost both his strength and constitution by 12, eight comes from Mighty Rage and the remaining four from items.
The Zerker's rage improvement to strength is 'improved' bull's strength, thus it doesn't doesn't stack with your gear, but it does with Barbarian rage to a maximum of 12.
Yeah, pretty borked out. But the barbarian rage is not utterly useless since the maximum enchantment bonus to a ability modifier through equipment is five. ;I

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*Lucereflame
- Posts: 215
- Joined: Thu Jan 01, 1970 12:00 am
i just tried a demo of the char.. and his stats are super spread out to get all the feats Required.. hmm debating on just going full Barbarian/Zerker/ maybe a weapon master aspect to it.. Or perhapse the idea of somebody who follows the entire norse patheon and go Stormlord. with a spear

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*SavageAxe
- Posts: 13
- Joined: Thu Jan 01, 1970 12:00 am
Yeah, I like the idea of being able to follow an entire pantheon (or a large portion of it). I think it'd be different if you're a Cleric or probably Paladin/Blackguard, but you could still stretch to fit.
- the 13th Warriorwrote:Herger the Joyous: In your land one God may be enough, but here we have need of many Gods. I will pray to all of them for you. Do not be offended! Good bye Arab!
Ahmed Ibn Fahdlan: Good bye, North man

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*Lost and not Found
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Eh, forgot to add this to my previous post:
So, if a cleric worships an entire pantheon we use the Pantheon's home plane to determine the distance penalties set for spell casting. However, a notable difference is that the cleric gains no spell casting penalties when standing on a plane or sphere under the influence of any member of the pantheon.
However, the powers are fickle, and if a cleric has not done his prayers in full, the residing power might not grant the whole pantheon serving cleric his full spell casting ability. (Dm's judgement.)
And, of course you can serve only half of the pantheon if you so wish, but the remaining half is likely to give cold shoulder to your cleric.
So, if a cleric worships an entire pantheon we use the Pantheon's home plane to determine the distance penalties set for spell casting. However, a notable difference is that the cleric gains no spell casting penalties when standing on a plane or sphere under the influence of any member of the pantheon.
However, the powers are fickle, and if a cleric has not done his prayers in full, the residing power might not grant the whole pantheon serving cleric his full spell casting ability. (Dm's judgement.)
And, of course you can serve only half of the pantheon if you so wish, but the remaining half is likely to give cold shoulder to your cleric.
