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*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Devil's Elysium,Feb 25 2015 wrote: Is there any chance this could be fixed, or a separate feat could be added for Fellblades that requires, say, Fellblade 10 Warlock 6?
Fix implies something is broken ;)

Not sure what Mimi's intentions are here, but its quite normal for a PrC to stop the ability to get a base class specific feat.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Yes, it also prevents Mystic Theurge levels from letting you qualify for the feat as well... it's per design... it gives pure-ish warlocks some benefit they keep for themselves
*MimiFearthegn
Posts: 762
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MimiFearthegn »


Well, first of all, warlock 16 / fellblade 10 is quite attainable.

Secondly, the weirdness comes from the feat, not the class. Instead of specifying "can cast 9th level spells", it specifies warlock levels. I'm assuming that this is because feats don't read invocation levels properly.
*Devil's Elysium
Posts: 80
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Devil's Elysium »


Eh, I'll just take the Fellblade levels in epic. Delaying Eldritch Master is incredibly tedious.
*poststructuralism
Posts: 45
Joined: Thu Jan 01, 1970 12:00 am

Posted by *poststructuralism »


Yay! Thanks for another exciting update! :D
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Loving the new *cough* Book of Weeaboo Fightin' Magic *cough* fighter feats :) Might consider even rebuilding for them, haha :D

Though I wonder, are they classed as Swift Actions? A lot of the really short duration ones would be a total waste if they standard actions which you couldn't even benefit from because your round would thus be consumed.

Still, I'd give the I-II feats a bit of look -> 1 round Haste is not exactly amazing.

Though Fellblade's core stats do look rather imbalanced on first glance... d10 HP, High BAB, 2 high saves and 8/10 CL...
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Yes they are swift actions (although as I understand they still cancel the rest of your round if you activate mid round, so some timing might be needed to not lose an attack or two)

Fellblade isn't that different from Eldritch Knight in that effect, and picking a pretty bad invocation on the level that has 3-4 really great ones is a powerful downside in itself really.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


Indeed, they are all swift actions unless otherwise noted. (Desert Wind III and Shadow Hand III are standard actions).

1 round of haste is probably one of the worst ones, but it's still an extra attack in that round.
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


If they're swift actions they seem alright then. :) I am considering rebuilding just for Desert Wind, setting your weapon on fire is badass :D
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