Wish list for the things you'd want to see in game

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*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Hmn...


Eye-patch with blindfight feat and a price tag of 30 000 jink.


We got an NPC that can cast spells for jink.
So, how about an NPC that would enchant items for jink?
*omen10020
Posts: 2
Joined: Thu Jan 01, 1970 12:00 am

Posted by *omen10020 »


The ability for bards to have the ability to change the music theme playing in their area? Kind of like that awesome music box in the smoking hammer inn?
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


That ability is called Winamp! =P
Soerry, had to say it. :lol:
*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


A change I'd actually like to see:

Limit the conversation pop-up in the Mortuary after death to the first time dieing. Then any time after that you have to actually engage the NPC to get it instead. It's quite annoying after the 100th time. Especially when you're really frustrated after your death...it really doesn't help any. :P
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Mabus,Oct 22 2009 wrote: A change I'd actually like to see:

Limit the conversation pop-up in the Mortuary after death to the first time dieing. Then any time after that you have to actually engage the NPC to get it instead. It's quite annoying after the 100th time. Especially when you're really frustrated after your death...it really doesn't help any. :P
Hehe good suggestion... I might try to add so it just fires once per server reset... but not a priority change
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Mabus,Oct 22 2009 wrote: A change I'd actually like to see:

Limit the conversation pop-up in the Mortuary after death to the first time dieing. Then any time after that you have to actually engage the NPC to get it instead. It's quite annoying after the 100th time. Especially when you're really frustrated after your death...it really doesn't help any. :P
Hmm, that'd require some additional scripting, but how about non-conversation text description of what happens (as in when you move, there comes just one sentence description how you feel bad, but alive etc.. no conversation, nothing that stops you from moving, no clicks necessary to say "not now" or anything), with having the Dustman be optional conversation?
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Hm that might be even better MrO :)

Scripting the above thing wouldn't be too big a deal though
*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


I thought I recall this being mentioned before, but wasn't entirely sure. So I apologize if it has been.


I'd like to see PrCs created based on factions. These PrCs would give the faction abilities normally given through factions. The higher the PrC level, the higher the faction dedication.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Mabus,Oct 23 2009 wrote: I thought I recall this being mentioned before, but wasn't entirely sure. So I apologize if it has been.


I'd like to see PrCs created based on factions. These PrCs would give the faction abilities normally given through factions. The higher the PrC level, the higher the faction dedication.
We will highly unlikely make faction based PrCs or add already made ones since we don't want people to pick factions just so their bard becomes most optimal in Bleak Cabal or clerics become best in Harmonium and what not...


If/when we do add prestige classes, they will be more towards general public and interesting ones (such as mystic theurge etc.)
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


What of the previously mentioned faction benefits?
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