"See only a scratch. And normally I would say, no it's not a real monkey. But on Sigil you know, our summoning hooks merely snatch that unfortunate soul that lives in the city. Sad"
He gestures forward.
The Longest Night


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*Midnight
- Posts: 870
- Joined: Thu Jan 01, 1970 12:00 am
It will be difficult for Norman to get to the monkey, who is hunched on the other side of the tile clutching a bloody paw without triggering the trap. They both realize that they will have to trigger it to continue, but having seen it in action they have a fighting chance to avoid the spikes (//I will allow a reflex save.)
Meanwhile outside John hears footfalls and so is forewarned before two Harmonium troopers round the corner.
Meanwhile outside John hears footfalls and so is forewarned before two Harmonium troopers round the corner.

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*Midnight
- Posts: 870
- Joined: Thu Jan 01, 1970 12:00 am
Outisde Ben rushes exuberantly at the two harmonium watchmen he starts barking and jumping around them. They both warily raise their halberds, so far they are only using the flat part of the blades to keep the dog at bay, although this of course stops their approach.
Inside Norman attempts to cross the pressured tiles the spikes shoot up and he tries to dodge them, unfortunately he trips falling backwards and one of the sharp metal spikes pierces the back of his ankle piercing a join in his armour and penetrating a vein. He feels a burning sensation from the wound and the world seems to spin, suddenly his armour feels too hot and two heavy sweat beads on his skin.
(//Norman has been poisoned the effect is 4 str drain, normally you would get a fort save against the effects but as you cirt failed the reflex save I am going to say it takes effect without one.)
Inside Norman attempts to cross the pressured tiles the spikes shoot up and he tries to dodge them, unfortunately he trips falling backwards and one of the sharp metal spikes pierces the back of his ankle piercing a join in his armour and penetrating a vein. He feels a burning sensation from the wound and the world seems to spin, suddenly his armour feels too hot and two heavy sweat beads on his skin.
(//Norman has been poisoned the effect is 4 str drain, normally you would get a fort save against the effects but as you cirt failed the reflex save I am going to say it takes effect without one.)

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*Selebius
- Posts: 1073
- Joined: Thu Jan 01, 1970 12:00 am
Norman hisses with pain but then tries to step forward, away from the pressure plate, deeper into the room, his steps slowed down by his load.
He feels the weight of his armour and equipment painfully, the mace he was able to wield so effectively incledible heavy in his now feeble fingers.
On the other side he looks around around quickly, tries to make sure nothing threatens him- knowing well that the poison will hurt him more if he does not find a way to stop it.
He feels the weight of his armour and equipment painfully, the mace he was able to wield so effectively incledible heavy in his now feeble fingers.
On the other side he looks around around quickly, tries to make sure nothing threatens him- knowing well that the poison will hurt him more if he does not find a way to stop it.

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*Darkrob
- Posts: 1097
- Joined: Thu Jan 01, 1970 12:00 am
content that Ben will keep the officers busy for a short time, John moves to the building that the pair had entered. He would close the door (mostly) so that it would look secure from the street. He would ensure it didn't close all the way to prevent it from locking behind them. His intent would be to not permit an open door to cause suspicion to the patrol.

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*LiquidDreamer
- Posts: 419
- Joined: Thu Jan 01, 1970 12:00 am
Thist sighs unexpectedly as he dismisses the monkey as Norman walks through the trap.
He glances outside to see if he sees John but turns his attention back to Norman. He winces seeing Norman getting hit with the spike, but moves forward to help Norman while avoiding the pressure plates. He will use his staff to prod the plates to activate them, then move around the exposed spikes.
When he catches up with Norman, he helps into the room by taking one of his arms over his shoulder, oofing in the process.
"Tell me you have a few potions on you." He says as he sets Norman down.
He glances outside to see if he sees John but turns his attention back to Norman. He winces seeing Norman getting hit with the spike, but moves forward to help Norman while avoiding the pressure plates. He will use his staff to prod the plates to activate them, then move around the exposed spikes.
When he catches up with Norman, he helps into the room by taking one of his arms over his shoulder, oofing in the process.
"Tell me you have a few potions on you." He says as he sets Norman down.

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*Midnight
- Posts: 870
- Joined: Thu Jan 01, 1970 12:00 am
From outside John hears barking shouting and a scuffle and a drunken slur
"Oi what are you doing to my dog!?"
One of the drunks stepping in and it seems an opened door is the last of the patrol's worries.
Inside the use of the staff makes it easier for Thist to navigate the trap but he still must be careful not to trip and fall. (//he needs a reflex save still but will get a circumstance bonus for the staff idea.)
Meanwhile Norman feels the poison burn and senses that the worst may be yet to come.
"Oi what are you doing to my dog!?"
One of the drunks stepping in and it seems an opened door is the last of the patrol's worries.
Inside the use of the staff makes it easier for Thist to navigate the trap but he still must be careful not to trip and fall. (//he needs a reflex save still but will get a circumstance bonus for the staff idea.)
Meanwhile Norman feels the poison burn and senses that the worst may be yet to come.

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*Selebius
- Posts: 1073
- Joined: Thu Jan 01, 1970 12:00 am
Having some time now Norman pulls off his boot and rupping off some cloth from his tabard he starts to bandage himself- the wound itself not what is worrying him.
He knows that it is the poison he has to stop as it seems to be far above what he can heal with his spells.
((Heal check to stop the posin from spreading: Ranks in Heal 6, Ability mod 3, roll 12 for a total of 21 ))
He knows that it is the poison he has to stop as it seems to be far above what he can heal with his spells.
((Heal check to stop the posin from spreading: Ranks in Heal 6, Ability mod 3, roll 12 for a total of 21 ))


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*Darkrob
- Posts: 1097
- Joined: Thu Jan 01, 1970 12:00 am
If it appears that Ben might be in some trouble, or that his companions are in danger of being found out, John would remain on hidden sentry. His current goal is to ensure the pair get the job done without being harassed by outsiders. He would let Ben do his job without assistance until it was time to intercede. The drunkards were on their own with the hardheads.
((John has no idea what transpired between the drunkard and his companions. He wouldnÂ’t know how connected they are))
((John has no idea what transpired between the drunkard and his companions. He wouldnÂ’t know how connected they are))
