All special materials will drop from two locations once i am done with this part!, Also if you want to turn that craft armor, weapon and alchemy into a weapon become a golem master!.
EDIT: Also with the way we have holy sword here UMD based on cost it has been fairly balanced.
The Viability Of Crafting


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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
No, there will not be a "fourth property" option. On a server where it's as easy to get to epic levels as ours, that just means every item will now have a fourth property, and more power creep.
The skill focus feats: I don't see how this compares to other servers, because all of the "standard" recipes don't require them, only the high-end custom ones unique to SCoD. If all you want to craft is cold iron and alchemical silver, you don't need these feats. But metals like aurorum or morguth-iron are rare, and hardly something that the average smith is even going to encounter in their lives, not to mention actually learn the secrets of crafting.
The one-shot blueprints, if we were to go in this direction (and I'd not mind it), would probably be for specialized powers not available in normal crafting, rather than just improving what's already there. And the better ones for weapons and armor would likely be tied to the skill focus feats, yes, making them more attractive.
The skill focus feats: I don't see how this compares to other servers, because all of the "standard" recipes don't require them, only the high-end custom ones unique to SCoD. If all you want to craft is cold iron and alchemical silver, you don't need these feats. But metals like aurorum or morguth-iron are rare, and hardly something that the average smith is even going to encounter in their lives, not to mention actually learn the secrets of crafting.
The one-shot blueprints, if we were to go in this direction (and I'd not mind it), would probably be for specialized powers not available in normal crafting, rather than just improving what's already there. And the better ones for weapons and armor would likely be tied to the skill focus feats, yes, making them more attractive.

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*R0ninknight
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
I'm going to drop this cause it hits kinda close to home. I'm just as good at creating a rifle as I am at shooting it and I suck at neither. Am I the best at each? Nope. Am I confident that if I found myself alone with things trying to kill me that I"m adaptable enough to survive- even thrive? Hell yes- and my ability to be just as good at using a sharpened stick as a spear as I am at sharpening the right stick matters a lot there. I've seen it plenty out of others too. Its one thing that DnD messed up because it makes sense on paper but not in practice. Of course, this is a DnD game so I don't expect miracles. Ultimately every modern RL human being is a multiclass character if one was to try to put us in such simple frameworks. Anyway, that is where the 'I just plain know better' comes from- I honestly do just plain know better from life experience.
Thank you for humoring me. I hope some good, constructive ideas have come from this. I enjoy what you have made so far.
Thank you for humoring me. I hope some good, constructive ideas have come from this. I enjoy what you have made so far.

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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
Trying to bring logic into D&D always brings problem.R0ninknight,Nov 17 2015 wrote: I'm going to drop this cause it hits kinda close to home. I'm just as good at creating a rifle as I am at shooting it and I suck at neither. Am I the best at each? Nope. Am I confident that if I found myself alone with things trying to kill me that I"m adaptable enough to survive- even thrive? Hell yes- and my ability to be just as good at using a sharpened stick as a spear as I am at sharpening the right stick matters a lot there. I've seen it plenty out of others too. Its one thing that DnD messed up because it makes sense on paper but not in practice. Of course, this is a DnD game so I don't expect miracles. Ultimately every modern RL human being is a multiclass character if one was to try to put us in such simple frameworks. Anyway, that is where the 'I just plain know better' comes from- I honestly do just plain know better from life experience.
Thank you for humoring me. I hope some good, constructive ideas have come from this. I enjoy what you have made so far.
It comes down to if someone could do one thing at 100% or everything at 90%, everyone would play characters that did everything. So to prevent everyone playing the identical build, specialized builds need to be significantly better at their thing.

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*Iggwilv
- Posts: 288
- Joined: Thu Jan 01, 1970 12:00 am
I think smithing needs a boost. I mean I could spend a feat skill points and a lot of time hunting down the materials for a solrain truesteel weapon that will have piercing the DR of most fiends I meet as one of its properties. Or I could spend a feat no skill points less gold and much less time on making a wand of bless weapon or holy sword (and all of its bugged up goodness) so I can add that same property to some already property laden purple or enchanted item I have.

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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
Not everything needs to be equal in power, instead giving people options if they don't have UMDIggwilv,Nov 17 2015 wrote: I think smithing needs a boost. I mean I could spend a feat skill points and a lot of time hunting down the materials for a solrain truesteel weapon that will have piercing the DR of most fiends I meet as one of its properties. Or I could spend a feat no skill points less gold and much less time on making a wand of bless weapon or holy sword (and all of its bugged up goodness) so I can add that same property to some already property laden purple or enchanted item I have.

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*Miraie
- Posts: 206
- Joined: Thu Jan 01, 1970 12:00 am
I think that is the only real reason to use it. A wand of Holy Sword is a better option otherwise. Unless you are a Paladin, in which case Holy Sword won't actually bug for you. And you need to kill your fellow Paladins to obtain a weapon material that will do the Holy Swording for you. Eheh.

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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Actually I believe Ariella's update to the loot tables should have truesteel dropping somewhere besides Mercuria...

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*Alersia
- Posts: 308
- Joined: Thu Jan 01, 1970 12:00 am
Miraie,Nov 17 2015 wrote:Eheh, let's hope it does. My first experiences with Solanian Truesteel happened when I learned that Paladins considered its use an affront (because obtaining it required you to slay Paladins). That was a very good motivation to obtain a blade like that as an evil character, though!
That paladin was metagaming. He wouldnt know that its only optained through slaying celestia residents.wrote: Mined on Solania, the fourth layer of Mount Celestia, solanian truesteel is imbued with the goodly power of its plane of origin. Weapons made from it are especially valued for their efficacy against creatures of evil.
Material: Mithral

