I am a...
Neutral Good Human Bard (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 10
Intelligence- 15
Wisdom- 14
Charisma- 15
Detailed Results
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXX (6)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-4)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXX (6)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-27)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (0)
What Are You?


-
*Lutemasta
- Posts: 119
- Joined: Thu Jan 01, 1970 12:00 am
O_o
Daaaaaamn the thing was absoluteley right!!!!
This was the first character concept I made
Human
Ranger
Stats=
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 12
Intelligence- 10
Wisdom- 13
Charisma- 14
Daaaaaamn the thing was absoluteley right!!!!
This was the first character concept I made
Human
Ranger
Stats=
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 12
Intelligence- 10
Wisdom- 13
Charisma- 14


-
*Rynaga
- Posts: 0
- Joined: Thu Jan 01, 1970 12:00 am
Chaotic Evil Human Ranger/Wizard (1st/1st Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 10
Intelligence- 18
Wisdom- 16
Charisma- 9
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Awesome. I got ability score for both of them too! :D :D :D

-
*CheeseWedge
- Posts: 84
- Joined: Thu Jan 01, 1970 12:00 am
Neutral Good Human Ranger (4th Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 9
Intelligence- 16
Wisdom- 11
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (-6)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)
So what they're saying is, I'm definitly NOT a paladin. -23, huh?
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 9
Intelligence- 16
Wisdom- 11
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (-6)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)
So what they're saying is, I'm definitly NOT a paladin. -23, huh?

-
*MadCat
- Posts: 16
- Joined: Thu Jan 01, 1970 12:00 am
CE NECROMANCER!!!!!
No seriously though
You Are A:
Lawful Good Human Sorcerer (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (8)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)
Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- (-4)
Monk ------ (0)
Paladin --- (0)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
No seriously though
You Are A:
Lawful Good Human Sorcerer (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (8)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)
Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- (-4)
Monk ------ (0)
Paladin --- (0)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)

-
*Lemonade
- Posts: 2
- Joined: Thu Jan 01, 1970 12:00 am
I'm fairly certain that if your class winds up as cleric (like skreja and I) or paladin, etc. it meant you answered positively to questions about religion.
But so far, I'm right! Most people tend to fall in the Lawful-Neutral-Good. Woo.
*Eyes Rynaga.* Hrm...
But so far, I'm right! Most people tend to fall in the Lawful-Neutral-Good. Woo.
*Eyes Rynaga.* Hrm...

-
*Rynaga
- Posts: 0
- Joined: Thu Jan 01, 1970 12:00 am
Lemonade,Jul 1 2010 wrote: I'm fairly certain that if your class winds up as cleric (like skreja and I) or paladin, etc. it meant you answered positively to questions about religion.
But so far, I'm right! Most people tend to fall in the Lawful-Neutral-Good. Woo.
*Eyes Rynaga.* Hrm...
I'll try again without being cynical and in a bad mood this time.
*EDIT*
I broke it.
Chaotic Evil Human Paladin (2th Level)
Ability Scores:
Strength- 15
Dexterity- 9
Constitution- 13
Intelligence- 19
Wisdom- 20
Charisma- 16
I'm still evil though.

-
*Lemonade
- Posts: 2
- Joined: Thu Jan 01, 1970 12:00 am
Heh heh. ;) Just teasing.
Some thoughts on the psychology of a test like this: those who had higher "stats" on average are people who positively identify those traits in themselves. This could mean they are optimistic or have average to high self esteem. Given an extreme, may be a sign of egotism and conceit.
Those with average stats are people who identify traits in balance in themselves. They may be realists/modest individuals or have average self esteem. Given an extreme, they may be very judging, critical individuals, or flip to the opposite and be extremely apathetic.
Those who had low stats are people who negatively identify traits in themselves. This can mean they are pessimistic have average to low self esteem. Given an extreme, may be a sign of depression and self-deprecation.
Kind of interesting.
Some thoughts on the psychology of a test like this: those who had higher "stats" on average are people who positively identify those traits in themselves. This could mean they are optimistic or have average to high self esteem. Given an extreme, may be a sign of egotism and conceit.
Those with average stats are people who identify traits in balance in themselves. They may be realists/modest individuals or have average self esteem. Given an extreme, they may be very judging, critical individuals, or flip to the opposite and be extremely apathetic.
Those who had low stats are people who negatively identify traits in themselves. This can mean they are pessimistic have average to low self esteem. Given an extreme, may be a sign of depression and self-deprecation.
Kind of interesting.

-
*ManyFaced
- Posts: 69
- Joined: Thu Jan 01, 1970 12:00 am
Weird, last time I was a NG Cleric/monk. Not sure what happened between then and now. Also not sure WTF happened to my stats, they were way lower too. :o
Neutral Good Human Wizard (3rd Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 14
Intelligence- 18
Wisdom- 14
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- (-6)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Neutral Good Human Wizard (3rd Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 14
Intelligence- 18
Wisdom- 14
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- (-6)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
