Eh? That's not what that means at all. It does not in any way, shape or form say that you don't have to roleplay your abilities - and perpetuating that it does is quite simply a warping of a phrase that means something entirely different.Aidelynn,Oct 12 2009 wrote: [Snipped for brevity]
What it says is that building a character well has no impact on the player's ability to roleplay that character well.
A player's ability to roleplay is not in any way, shape or form related to their ability to build an effective character.
Being able to build an effective character does not make someone less able to roleplay.
That is all it says! It doesn't say anything, anywhere that the way a character is roleplayed is independent of their character sheet. It's entirely a study on player capabilities.
I'll repeat it again: The Stormwind Fallacy is a denouncement of RP snobbery that being able to, and optimizing a character is a mutually exclusive ability from a person's ability to roleplay well. It is a counterpoint to the false dichotomy that someone must either be good at roleplaying, or good at building, when these are not mutually exclusive - and in fact, are not related to one another at all. Knowing game mechanics does not make a player less able to roleplay.
Your arguments are attacking the Fallacy based on something that it is entirely unrelated to, based on out-of-context quoting. :P
As for 'life experience' gained more from speaking to a Gith, that may be so. But on that same note as Mr Otyugh has pointed out, levels in the game are almost entirely measures of your combat ability. What increases as you gain level, for every character? You gain more hitpoints, you gain more BAB, you gain more powerful spells and class-specific combat abilities. You have to ask at this point, how did the conversation with the Gith contribute to these? It's a very small contribution to the gains of the level as a whole, maybe a skillpoint in one of the social skills at best.
Taking definition 1. Now, another way to expound on this is that to optimize something, you are making the best of them for a specific task. That is, to choose the best layout of abilities, skills, feats, what-have-you to make the character fit for their chosen purpose - whether that to be a good summoner, or a master swordsman, a powerful holy warrior or a legendary bard.Dictionary wrote:opâ‹…tiâ‹…miâ‹…zaâ‹…tion
  /ˌɒptəməˈzeɪʃən/ Show Spelled Pronunciation [op-tuh-muh-zey-shuhn] Show IPA
Use optimization in a Sentence
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1. the fact of optimizing; making the best of anything.
2. the condition of being optimized.
3. Mathematics. a mathematical technique for finding a maximum or minimum value of a function of several variables subject to a set of constraints, as linear programming or systems analysis.
To make a character who is, at the essence of who that character is, to be considered one of the above - by our very own reasoning that one's RP must reflect what is on one's character sheet - one must have the capability on one's character sheet to back up the concept. Your master swordsman may have spent a lot of his current level doing any manner of things - but that doesn't mean he should be taking Skill Focus: Diplomacy instead of Improved Critical at his next feat choice, or a level in Bard. Optimization is simply a matter of shaping a build that reflects and supports the core of the character. By your own logic - and my logic - you can't claim that your master swordsman is one of the best at his craft because when taking his levels you've made him a Fighter 1/Bard 3/Rogue 5/Harper Scout 2, with feat choices of Skill Focus: Bluff, Courteous Mageocracy and Stealthy. (BAB of 7 at level 11 as compared to the 11 he should have, as an aside). With all his attribute bonuses into Charisma.
Now, here's an example of something I've seen many a time, and is in fact the direct corollary of the oft-quoted example of 'the stunningly beautiful and charming character with 8 charisma'. The character built quite awfully in terms of combat, yet when it comes to roleplaying combat, expecting to be on equal footing in roleplayed martial conflict with characters who are, quite simply put, superior to them in combat ability - yet because it is being done through emotes instead of the game mechanic system, believe that this means they have the right to be as effective as the Fighter 1/Bard 3/Rogue 5/Harper Scout 2 as the Fighter 6/Weapon Master 7.
I would say that the latter is as bad form as the former, yet this criticism is rarely levied.
