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*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


You should be able to delete the old HAKs now.. .just back them up for a day or two just in case ;)

As for belt stuff swiftbow - for the moment it will only work on items that already have a belt attachment and additional models that support the body your character has. If its not working with a belt attachment already, then there may be another problem.

And belts are known to be graphically buggy for the person using. Its usually fine though once you transition.
*Serena
Posts: 399
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Serena »


Also, I can confirm the dreadlocks issue, experiencing the same with Rhistel's hairstyle myself (apparently, the hairstyle I used is no longer an option at the character creation)... it's slightly amusing, but I really hope it can be fixed :°D
*Hydra
Posts: 554
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Hydra »


Scod3 instead of 2 ? Is there a hidden message ? :P
*Icelancer
Posts: 15
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Icelancer »


It only happens if you are going backwards in head selection , if you are going forward to full loop all are ok.
zoom in to head shows feet on them as well instead of face
*Ninefingers
Posts: 58
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ninefingers »


Agony Aunt wrote:After updating, you can now safely remove all HAKs from your HAK folder that start with scod2_ - note the 2!!! Do not remove anything starting with scod3_
Nope. Deleted them and relogged, and it started downloading scod_clothmod.hak, with 1091 or so mb to go.

Possibly related, Father Chains now has ponytail dreadlocks and Ember is invisible. Neither is particularly desirable.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Ninefingers,Nov 5 2014 wrote: Nope. Deleted them and relogged, and it started downloading scod_clothmod.hak, with 1091 or so mb to go.
I've just checked. The module doesn't require those HAKs... so i guess some strangeness going on with the ADL. Ill look into it. I guess some legacy settings that haven't been properly removed.
wrote:Possibly related, Father Chains now has ponytail dreadlocks and Ember is invisible. Neither is particularly desirable.
Ok, that's definitely not good.

Anyone else experiencing similar problems with existing characters?

Looks like we may have overwritten some existing values.

It will be a rather major change with HAKs again to fix this, so let's see the extent of the problem. Then we can decide how we are going to fix it.

What i might be able to offer you is to edit your characters so they look right again.

Regarding Ember - suggestion. Remove your armour and all items, then relog. Do you reappear?
*Ninefingers
Posts: 58
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ninefingers »


No change. Even the 3d model in the inventory screen is gone.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Confirmed. Game still wants the old scod2 haks, even though the module isn't using them.

Looks like some legacy values not being got rid of.

Ill see what i can do to fix that.
*Ninefingers
Posts: 58
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ninefingers »


Might just be a conflict causing the weirdness, then? That would be the least-worst new, I imagine.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Ninefingers,Nov 5 2014 wrote: No change. Even the 3d model in the inventory screen is gone.
Crazy... can you recreate their appearance with a test character? Let me know when its done, ill compare bic files. Call it something like testember or embertest so i know what to look for.

Perhaps same with Father Chains as well.
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