I've some experience of servers where gold is truly out of control... where 40th level characters, in NWN1 servers have 10, 20 million gold... and custom magic items can cost 8 million in "creation costs" alone, plus gain curses and negative effects. A horrible amount of immunities were around too. I'm not there anymore. I'm here.wrote:QUOTE (The_Tarot @ Aug 21 2010, 12:43 PM)
1) Non-casters scale better with available equipment.
2) In a setting in which magic is as common and routinely used as is putting on pants in the morning. and in a PW where money is pretty easy to get a hold of.
1) You probably mean only "pure" casters without melee capabilities, because that is very much untrue. Anything that helps a non-caster compete simply makes a hybrid melee-caster even more powerful. That armor can be worn by clerics, bards and EKs as well, which then have their own spells AND the immunity.
2) I think magic and gold have become too common and easy to get hold of then. We planned this place as a low-gold world, hence the 200 gold limit on merchants, but it seems this has failed spectacularly.
When my 30th level characters struggle to have 5000 -15000 gold, due to costs, I'd say actually you succeeded. Yes, some merchants have 200,000 or more gold, but it's precisely because they are merchants and are having the earnings of dozens of others funnelled into thier coffers. Same with enchanters, thier income CAN be phenomenal, because they have goods that many want. This isn't a failure of gold limiting, it's an economy. Maybe not ideal, maybe imbalanced, but it actually works close to what the dungeon masters guides of PNP say it should work as... the increasing costs of maintenance, purchasing magic items, spell research etc, should eat up much of an adventurers funds, but eventually as the adventurers get to be 20th level, more... they build capital.
In PNP, players then spend that on planar travel, more magic, titles, homes, castles... maybe thier family or the like. Here, it accumulates. Especially if you're an merchant. Remember, buy low, sell high, can't go wrong. If you feel the 200 gold limit failed, I'd say what failed was that you can't extinguish greed, even for imaginary gold. The plausibility of every item, even the greatest value, selling for 200 gold to merchants, strains belief, but even more odd is seeing that people do just sell them for that... you can find great items folks don't bother to sell, cause a merchant says, I got a dozen of them purple bastard swords, I'll only give you 500...
But that's digressing. Point is, you succeeded better than most have a right to expect.

