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*Cadence
Posts: 301
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Cadence »


My two cents addressing some opinions that have already been expressed and some new angles:

EVENTS: Single most important way to revitalize the server. Several items to address about events-

1. The best events: are usually not the multiverse-shattering, server-changing circumstances. These types are already overplayed. It gets trite if someone plans to annihilate the 'verse every other week. Better are the small scale events that focus less on saving the world and more on character development in the context of solving a problem or dealing with an ethical dilemma. Typically the more black and white an antagonist or situation is, the more boring. Here is a list of Planescape event ideas.


2. Faction Based: Many event runners have tried to run events with a faction based bent. Despite this, in my experience, many people don't join factions because they don't want to limit their PC's interactions or character development. I encourage everyone to think outside the box. Every Hardhead doesn't have to be a patroller who hands out citations or arrests for drawn weapons in the bazaar and there are guvners who do things that are illegal in Sigil but appropriate for their current area: say- the Hive. These are not necessarily contradictions as long as they are following the paradigm of contributing to order to the area. In short factions are not monolithic gatherings of like-minded caricatures. Have a little fun with them rather than seeing as joining one being yet another set of rules to follow.



3. Burnout: Yes we've all been there - DMs, EMs, Players running events. It takes a long time to set up a substantial event and the mechanics of the game machine somewhat limit the dramatic effect of interactions. There are often unforeseen complications that arise when running events and there are some people who will never be satisfied. Then of course, there are busy life schedules. All this tends to wear on people running events and we see people drop away after having much planned. I've been there and done that. Hard to see this not happening in the future regardless of whatever server changes take effect so my advice is to take time away when needed and come back recharged.


_____

-Level Cap/Deleveling/ Starting everyone from level 0: not going to happen ( I personally am for a cap but that's besides the point) - I do think something this drastic would do more harm than good in both the short and long term. Some people will quit outright while others will begrudgingly start from scratch and relevel being highly dissatisfied. There will be the rare unicorn who will be truly happy that their level 30 is involuntarily starting from scratch.

Items and Economy: - Yes the economy and the loot list is imperfect. I don't think it matters. I would actually prefer that new characters depend on PC Bazaar merchants to buy items - it encourages interaction. To me that's a feature, not a bug of the current economic system. The only change I would like to see resources, time and effort directed towards would be adding flavor items with descriptions.


Permadeath: - I don't see this being instrumental in revitalizing the server but it's something nice to have as a lasting consequence. Regardless, it should always be optional.
*phantomhermit
Posts: 190
Joined: Thu Jan 01, 1970 12:00 am

Posted by *phantomhermit »


Cadence,Apr 19 2017 wrote: The best events: are usually not the multiverse-shattering, server-changing circumstances. These types are already overplayed. It gets trite if someone plans to annihilate the 'verse every other week. Better are the small scale events that focus less on saving the world and more on character development in the context of solving a problem or dealing with an ethical dilemma. Typically the more black and white an antagonist or situation is, the more boring.
The most fun I have ever had in an event was with Cadence as DM. It was a murder-mystery-memory-erasing-lich-who-needed-perspective event.

I remember no combat. But I do remember the incredible responsiveness and weirdness and absolute fun that is RP.

The party convinced the lich to not erase a fellows mind by declaring plans to erase everyone's memories in the same fashion.

Giving a lich perspective. Now THAT was an accomplishment I still am proud of, years later.

Thank you Cadence for chiming in, and all the effort you have put into events and Pipsqueak and all sorts of other stuff I do not know about.

Long winded "I agree," but there it is.
*edmaster44
Posts: 797
Joined: Thu Jan 01, 1970 12:00 am

Posted by *edmaster44 »


Let's Make Sigil Great again?( ::troll:: ) I'll definitely be running more events after April, Once i wrap up all my studies.
*DaftyXIII
Posts: 333
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DaftyXIII »


Cadence,Apr 19 2017 wrote: Items and Economy: - Yes the economy and the loot list is imperfect. I don't think it matters. I would actually prefer that new characters depend on PC Bazaar merchants to buy items - it encourages interaction. To me that's a feature, not a bug of the current economic system. The only change I would like to see resources, time and effort directed towards would be adding flavor items with descriptions.
.. glad to see that some one gets the idea.
Someone, give this person I quoted a beer in real life!

Player merchants control the economy from player to player interaction . . . not the system of the servers features through gold gain that is unrelated from player to player interaction.
Cadence,Apr 19 2017 wrote: Permadeath: - I don't see this being instrumental in revitalizing the server but it's something nice to have as a lasting consequence. Regardless, it should always be optional.
Now on this bit, I am a bit tired of seeing others dodging the bullet time and time again if a criminal character that is. there is no consequence to their actions if they can avoid it almost all the time. . . if unwilling to die that is >_<

I play some shady characters I'll admit, but I have the understanding to not get attached to my characters to the point that if it comes time, I better be ready to face judgment of my actions in character.
*Cadence
Posts: 301
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Cadence »


Thanks so much phantomhermit, that means a lot, and I'm glad you enjoyed the event. To be honest I wasn't planning to go that way with the event AT ALL - but the argument Brogar made to the Lich about not forcing the Dustmen ideals on others was unexpected, very well played and what RP is all about.
*DaftyXIII
Posts: 333
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DaftyXIII »


Ariella,Apr 19 2017 wrote: Perma death is something that can happen. However with our current views on it, to avoid the issues that come with perma killing a PC. You are typically warned by the DM before the action takes place of the risk involved in continuing that action. I have used this is my time here a few times but almost always the player opts out, Which to me displays the lack of enjoyment people would find if it became more commonly enforced.
that would make sense, yeah.

I can live with that, you wont be hearing anything about that topic from me anymore :P .
*rapsam2003
Posts: 905
Joined: Thu Jan 01, 1970 12:00 am

Posted by *rapsam2003 »


Mr_Otyugh,Apr 19 2017 wrote:I'm not particularly opposed to perma-death, but improperly applied, it becomes very easily a toxic feature. I've killed off a few of my own characters, but they've always been for story reasons. I'm honestly not particularly interested of having perma-death be determined by PvP matters, because then it's not really story relevant, just build.
Agree 100%. It needs to be story-driven!
*CheeseWedge
Posts: 84
Joined: Thu Jan 01, 1970 12:00 am

Posted by *CheeseWedge »


Didn't mean to get into a huge permadeath debate. xP What I really meant was just the feeling of more consequences and rewards to what you're doing. It doesn't necessary have to be permadeath, but the fear of death certainly has a way of keeping characters from acting like invincible idiots. That sort of behavior sort of breaks immersion for me.

(Muh immershuns!)

But if you're willing to accept a plot or go through with an action that has high risk attached to it, a real chance of failure and something bad happening, I personally think it makes a story all the more interesting and the possible reward more... rewarding.
*Er_Nano_Infame
Posts: 435
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Er_Nano_Infame »


while i didnt follow much the discord issue, i hadnt found too many complications with the new ooc room rule after a while (((assuming it's still in effect ofc)). if the issue was having a lighter log in in the server then let simply that happen in a small separate room with barely any feature, like on the other server
*Er_Nano_Infame
Posts: 435
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Er_Nano_Infame »


Ariella,Apr 21 2017 wrote: but a death on another plane entirely meaningless.
define ''meaningless'' better in this istance please?
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