My list of suggestions/ideas

*Knightoftheradish
Posts: 127
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Knightoftheradish »


More custom stuff: The social haks made by Ephralia aren't just for social servers. They're a public collection of the clothes/armors/weapons/heads/hairs etc etc that are updated all the time with new stuff of quality that is made. It also includes tools that are great for RP. Kemo animations is one of them and while yes there are pornish animations you can always remove those; leaving you with dozens of ways to stand/sit/lie down not already in the game. Also would love a closeness toggle to avoid collisions.

Portals leading to non grinding zones: I understand a lot of people intend to level up when they go out but some of us spend a ton of our time rping and there's only so many private places we can go outside of sigil. Obviously not important but a few options would be nice.

Warlock: I've discussed with staff about the ability to play a fey based warlock as opposed to fiendish and was given okay. Is it possible to get fey versions for a) the summon undead invocation B) the polymorph 4th tier invocation? For the polymorph I'd suggest 'Ragewalker' since it's 17 cr which I think is about what a horned demon is. They're also very cool fey.

Mercuria: Too hard for the xp
Minoauros: Also seems too hard for the xp, maybe the dogal summon is a problem for lag issues. 3 dogals = 6 monsters.

((As this list grows ill reply to it.))
*Silmalia
Posts: 11
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Silmalia »


I've heard that the KEMO animations have a 'sit' animation with adjustable height that lets you sit anywhere. That would be nice for, say, sitting on the edge of a bed or the like, or other objects where you can't normally sit a sitting animation. Of course, just a visual aid :)
*Nakaru-nigousan
Posts: 30
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Nakaru-nigousan »


And for we neglected halflings, dammit. T_T

-NN
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Unlikely will make "fey" customs for warlock, since alignment doesn't necessarily mean you're a fey warlock and not something else... the undead summon will be tweaked, but unlikely be changed, the polymorph even less likely so.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Knightoftheradish,Dec 21 2009 wrote: Portals leading to non grinding zones: I understand a lot of people intend to level up when they go out but some of us spend a ton of our time rping and there's only so many private places we can go outside of sigil. Obviously not important but a few options would be nice.


----

Mercuria: Too hard for the xp
Minoauros: Also seems too hard for the xp, maybe the dogal summon is a problem for lag issues. 3 dogals = 6 monsters.
Once more, if players wants to contribute on building some of these, that's also possibility. I already have half-dozen ones under work and plenty more coming. Not saying I won't get to make these, but they're lower priority than quite a few other ones (mostly since I want to get the other ones out of the way before starting new ones).

One of the latest projects that I kinda want to finish is mini-scale multiverse, a few screenies of what I've finished so far!
- Elysium
- Outlands
- Mount Celestia
- Astral Plane

----

Actually you might not have seen, but I already tweaked those two since our lasts visits ;)

Dogais no longer summon and they have 4 lower AC.

Mercuria now gives some more experience.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Mr_Otyugh,Dec 21 2009 wrote: Dogais no longer summon and they have 4 lower AC.
:plotting:

IT IS TIME FOR REVENGE!


Well... :unsure:

Not really, those dogai guys were really scary...
*Knightoftheradish
Posts: 127
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Knightoftheradish »


You mean like a museum with rooms of each plane? (that's the impression I got.) Pretty cool idea!

I hadn't been to mercuria but my stay in minoraus was so brief I hadn't had time to notice the difference.

About the fey pact warlock thing. It only came to mind since I've seen items people can use that will effectively change what type of summons your summoning spells cast for the day and figured something along those lines might be plausible. Either way it's no big deal.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Knightoftheradish,Dec 21 2009 wrote: You mean like a museum with rooms of each plane? (that's the impression I got.) Pretty cool idea!
Yeah, kinda like museum, it'll be building where you also have to pay to get in (not much, just really more realism from RP point of view to it).

Inside there'll be the multiverse represented way or another in small scale, so it can be educational and nice for RP. But will take a while to work on the mini-planes with layers and stuff, some are easier than others for sure.
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


I can see my house from here!
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Knightoftheradish,Dec 21 2009 wrote: You mean like a museum with rooms of each plane? (that's the impression I got.) Pretty cool idea!

I hadn't been to mercuria but my stay in minoraus was so brief I hadn't had time to notice the difference.

About the fey pact warlock thing. It only came to mind since I've seen items people can use that will effectively change what type of summons your summoning spells cast for the day and figured something along those lines might be plausible. Either way it's no big deal.
I've not any summon changes based on objects (just alignment based), and although I prolly can figure out its just very low priority.
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