Biggest changes are addition of new races and classes.
New Races from Xndar
Half Fiend and Half Celestial races added. See in-game for detail. Will try and update wiki with info first opportunity.
Mimi - various fixes
Fixes mainly to Elemental fire.
Mr_Owrote:Should address these issues in the plane of fire:
- Ferry deciding not to run
- Environmental script not running
- Slaves disappearing
- Debug text appearing where it shouldn't
As well as a missing conversation, missing item, and some NPCs with the wrong voicesets.
Quite a few tweaks to a number of monsters.
And my stuff...wrote:Oinos:
Bosses made easier and closer to level appropriate of the place, likely needs more adjusting.
Outlands:
Khaasta Warriors equipment changed to more suitable for level appropriate challenge. Khaasta chieftain and high "priest" tuned to be much easier, though you don't want to underestimate them still.
Beastlands Brux:
Dryads have slightly weaker mestils acid breath, but the spell remains. It merely does less damage. Sirines have shorter duration on greater invisibility now.
Ethereal Demiplane:
Electrum horrors have low level lightning bolts instead of their current "bolt, lightning" talent. Respectfully up to caster level 3 lightning bolt. (so up to 3d6 electric damage) Plus it can be dodged with quick movement.
Elemental Plane of Earth:
Dwarves have Merge with Stone instead of stoneskin. The stonemason has stoneskin instead of greater one.
Paraelemental Plane of Ice:
Salamander mages have gained some spell adjustments, chain lightning has been changed to a lightning bolt, making it dodgeable, and they some of their dispels removed. Still it's mighty unkind place to be as a buffer so don't assume that to change much.
New Classes
A definite oriental theme going with the addition of the Samurai, Kensai, and Ronin.
Naturally due to game engine limitations there has been deviations from canon. The kensai especially.
Samurai: Bonuses when dual wielding Katana/Longsword and a Shortsword. Plus various other abilities such as smite and staredown.
Kensai: A weapon master lite with lighter requirements, but with some buffing abiltiies. Do not neglect Concentration as a skill!
Ronin: A once noble warrior who is now disgraced. This class is open to non-samurai, but requirements are the same regardless. Pay close attention to the class description and the notes that are given at the start of it.
Disclaimer: The new classes have only had limited testing. Consider them beta until players have had a chance to try them out. Feedback welcome.
Advanced Scry
Some small tweaks for now and unless there are any bugs it will be the last update of this until i have time to make it GUI based.
Shields now give bonus against ranged attacks
Yup, that's right. If you are wieldling a shield you now get a concealment bonus to ranged attacks. 10% for Light Shields, 30% for Heavy Shields, and 60% for Tower Shields.
Feats changed from uses/day to cooldowns
Some feats don't work too well in a PW environment when set to low uses/day. The following feats are now on cooldowns. Those with multiple levels of the feat get faster cooldowns for the higher versions.
Arcane Trickster (And now Ronin) Impromptu Sneak Attack
Sacred Fist Sacred Flames
Sacred Fist Sacred Armour
Myconid spore ability
Not tested! Might fix the problem with spawned shrooms going hostile.
