POV"s stupid question of the day

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*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


expose weakness.

http://nwn2.wikia.com/wiki/Expose_Weakness

anyone used it? how is it? is it worth a feat?

sadly I am debating martial prof vs that feat.....
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Expose Weakness has two requirements; Evasion and Epic Prowess. Thus, in order to gain it, it is going to cost two Epic Feats and enough levels in a class that grants Evasion.

While Martial Weapon Proficiency takes just one pre-epic feat to get.


For dex-based builds that lack sneak-attack dice, Expose Weakness is a gift from the Upper or Lower Planes. (Depends on how you look at it.)
*pelhikano
Posts: 197
Joined: Thu Jan 01, 1970 12:00 am

Posted by *pelhikano »


There's no way to resist this damage AFAIK, no DR will work. Pretty useful I think if you have high DEX.

*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


hmm this build is weird

str 18, dex 20. no weapon finesse.

thing that gets me is the wiki says and another place that expose weakness always hits.... :o

I was pondering the 9d6 sneak attack and 3 elmental weapon more then the dex damage.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


it doesn't always hit I think

also, another major (and often overlooked) benefit of it, is that it reduces opponent ac by 3... I've seen players swear to this feat even on non-dex builds because of that
*Grisome
Posts: 95
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Grisome »


It doesn't always hit (though it hits reliably if you use it coming out of stealth), and it's not that useful if you have low dex (even with the 3 ac debuff, imo). The damage is based on your dex modifier, and applies it over 5 rounds. 30 dex = 10 dex modifier = 50 damage over 5 rounds that cannot be resisted in any way, shape, or form.
It should be noted that the damage stacks. Round 1 you hit them with it, the damage starts ticking. Round two if you get them again, more ticking. Unless it's been changed or I missed something...
It's great to screw over those regeneration-using foes, because it does well to keep up with it. :3
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Jan 21 2010 wrote: I was pondering the 9d6 sneak attack and 3 elmental weapon more then the dex damage.
The attack used for Expose Weakness does not inflict a sneak attack. If your first attack flurry has more than one attack, the following attacks of the said flurry inflict the sneak attack as usual.

Thus builds that have insane sneak attack dice and flurry of attacks are usually better-off when not using the Expose Weakness.

And in order for the Expose Weakness attack to "hit" it needs to beat the target's AC and the concealment check.

The damage caused by the 100% hit attack can be reduced by normal means of damage reduction.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Slight addition: Epic Dodge counters Expose Weakness.

But this fact doesn't make the Expose Weakness feat entirely useless against characters that have Epic Dodge. This is because Expose Weakness forces the Epic Dodge of the round to be spend on the Expose Weakness attack.

Going with just the normal attacks there is always the chance to not hit the opponent with your first attack. Thus if the first attack missess and second "hits" then the opponent's Epic Dodge feat will force this second attack to miss.

Thus, statistically, using Expose Weakness enables you to pull more hits on characters with Epic Dodge.
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