some questions

*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


1. How active are the factions/dieties? are there any special benifits by joining (like the options of items to buy) or are they just there for flawor/RP options.

2. Are there temples for the various dieties?

3. Is there a place i can get info about races that arent in? (like you'd find for the races in. some story. stat bonuses etc) like the races people have asked to get (yeah i know i have just joined, and they arent given them out yet. but that dosnt mean you cant plan for the future, right :D ). just that i dont have the PRC consortium to go by. and that is from D&D version 2.0, right? (im mostly looking on str races, i think most of them might be a bit overpowered)

4. What would a to powerful race to ask to get? just that i saw someone ask for a vampire, and they would be powerful i could emagin, with all their immunities
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


1. Some factions are a bit active, not too much... deities aren't too often discussed that I've seen... no benefits other than rp

2. No temples

3. http://www.d20srd.org/

4. Right now we don't accept special race requests. When we start doing so there is no actual limit, but the higher the ECL, the more likely we'll ask something of the player in return (sacrificing main char, etc). With maximum level on server being 30 minus the ECL, even really high ECL characters are quite possible to play (and most of them will not be any good even).
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


wrote:With maximum level on server being 30 minus the ECL, even really high ECL characters are quite possible to play (and most of them will not be any good even).
also my thought. plus, also leveling of what i have read with your system, would be a pain :)
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


I personally think that the whole "30 minus ECL" is a fantastic thing, if for no other reason than that it nullifies many of the min/max builds out there (and also cuts down on dual scimitar-wielding drow rangers! Yay!). But when tied to the potential for high-ECL races, it's also very nice in that it balances out the "power". Sure, at 1st level that +8 ECL build is going to be very nice... but by the time they get to 2nd level, the people that started at the same time as they did will be L9 and their equal in power, and at max level will actually be at a disadvantage due to the epic feats that the standard characters have been able to take, as well as the possibility of starting levels in things like "monstrous humanoid" or "outsider" which don't give extra feats or powers that would have been given if those were, for instance, fighter levels. That puts the onus on the player to be certain that they really really want to RP that special character, rather than forcing the DMs to worry about "balance".
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


although granted, Outsider levels are probably some of the most powerful apart from no class abilities... +1 bab per level, best saves, good hit dice... but yeah
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Hmn... When we get all those fun things.

I want to make either a Kobold Arcane Trickster, Ogre Magi Sorcerer or Hagspawn Barbarian... Oh, I almost forgot about Modrons. :P
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


wrote:I personally think that the whole "30 minus ECL" is a fantastic thing, if for no other reason than that it nullifies many of the min/max builds out there (and also cuts down on dual scimitar-wielding drow rangers! Yay!). But when tied to the potential for high-ECL races, it's also very nice in that it balances out the "power". Sure, at 1st level that +8 ECL build is going to be very nice... but by the time they get to 2nd level, the people that started at the same time as they did will be L9 and their equal in power, and at max level will actually be at a disadvantage due to the epic feats that the standard characters have been able to take, as well as the possibility of starting levels in things like "monstrous humanoid" or "outsider" which don't give extra feats or powers that would have been given if those were, for instance, fighter levels. That puts the onus on the player to be certain that they really really want to RP that special character, rather than forcing the DMs to worry about "balance".
yeah it kind of balances it out :)
wrote:as well as the possibility of starting levels in things like "monstrous humanoid" or "outsider"
does that mean, that when they are implemented that people will start with those level it says? ( i have seen some start with quite alot of levels) or have to take levels in the class it says?
f.x •Racial Hit Dice: An ogre mage begins with five levels of giant, which provide 5d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.

what about playing a animated object, like a book, or bear keg, and "throw" yourself at people, and make them start a fight :D

and another question, with taking hte ogre again as an example. they start as :•Large size. does that mean that they can wield a 2-handed weapon in one hand, and a shield in the other, without having to take monkey grip? and also just go the 2-hander and do 1.5 x str mod damage?
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


We will have some racial dice

I don't think nwn2 supports using bigger weapons
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


What of unarmed damage for Large creatures?
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


I can answer that one.

The game engine does not (as far as I know) support the graduated system of damage aside from small and medium, and that only for monks, mainly because none of the normally selectable character races is capable of being "large". The combat damage done by the larger monsters is actually tied to a "monster attack" weapon in their inventory (i.e., "Claw 2d6") rather than use of standard attack mechanics.

So... most likely the only bonus is going to come from the fact that larger creatures have considerably higher starting strength to do damage with. To take the ogre mage as an example, the starting strength will receive a +10 bonus, thus giving the possibility to begin with 28 strength and its commeasurate +9 damage bonus... which isn't really much when considered with the fact that you are, for all intents and purposes, starting with a level 12 character.
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