1. how do you make it coloured? I think that is neat yet no idea.
2. when it says 3 enchantments that means you can add to existing items? For example a helm +2 str add +3 int
3. If it says armour can it also be shield? Say add fire 10/- on a shield instead of armour? or +1 reg on shield?
4. Some other enchantment scrolls exist that are not on the forum list. does it need an update?
5. Essences Converting from weak, faint, glowing etc. Can I get the exact process I think I am goobering it up.
6. sonic damage to weapons? possible?
7. Special effects like visual sonic or evil, fire etc add able to weapon?
Thank ye
crafting questions


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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
1. No Clue.
2. Well, if the said helm has the enchantments of +2 Strength and +3 Intelligence, then you may improve those two enchantments or add the final third enchantment. Once you've added the third enchantment you may not upgrade the existing enchantments anymore.
3. Yes.
4. I'm not in charge of that. Well, I am not in charge of anything. :P
5. http://nwn2.wikia.com/wiki/Essences <- Read from here.
6. Only in existing weapons, or so I've heard.
7. Well, I think that might work like it did in OC. The first elemental or aligment enchantment gave the special effect.
2. Well, if the said helm has the enchantments of +2 Strength and +3 Intelligence, then you may improve those two enchantments or add the final third enchantment. Once you've added the third enchantment you may not upgrade the existing enchantments anymore.
3. Yes.
4. I'm not in charge of that. Well, I am not in charge of anything. :P
5. http://nwn2.wikia.com/wiki/Essences <- Read from here.
6. Only in existing weapons, or so I've heard.
7. Well, I think that might work like it did in OC. The first elemental or aligment enchantment gave the special effect.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
1) The coloured name you need to make colored right during enchanting process when it allows you to rename the item... <color=blue> makes blue text.. and just swap "Blue" with any other color and there you have it.
if you wanted item itself colored, use appearance changer, if it can't be colored, then the model type doesn't allow re-coloring.
2) Yes, up to 3 properties. If the item has 2 properties already, it means you have only one slot for enchanting.
3) Yes.
4) I believe all the at the moment existing enchanting recipies are in the forum... though after server crashes/restarts, it'll be outdated until one of us updates it. Not a priority... since you can see the requirements in game already after all, but it will be done at some point.
5) Lost and not Found provided link you should check for this.
6) No enchantment exists or will be made for it... only if it already is in item you find/buy.
7) The enchanting system doesn't allow only special effects. But if you add fire enchantment to weapon, it'll show fire effect... unless it had already some other elemental effect.
if you wanted item itself colored, use appearance changer, if it can't be colored, then the model type doesn't allow re-coloring.
2) Yes, up to 3 properties. If the item has 2 properties already, it means you have only one slot for enchanting.
3) Yes.
4) I believe all the at the moment existing enchanting recipies are in the forum... though after server crashes/restarts, it'll be outdated until one of us updates it. Not a priority... since you can see the requirements in game already after all, but it will be done at some point.
5) Lost and not Found provided link you should check for this.
6) No enchantment exists or will be made for it... only if it already is in item you find/buy.
7) The enchanting system doesn't allow only special effects. But if you add fire enchantment to weapon, it'll show fire effect... unless it had already some other elemental effect.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
read the essence thing played with it seems it converts 1-1 not 1-2. And eventually 1-0 if done enough hahaha. is that right or was I just to tired to realise what was really happening?
added two elemental enchantments and got no visual :( crafted darksteal weapon with 1 electrical damaeg no visual :(
added two elemental enchantments and got no visual :( crafted darksteal weapon with 1 electrical damaeg no visual :(

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
When downgrading with mortal and pestle you get only 1 lesser essence of same type rather than dividing it to two, but it's only way to do it as of now so better just downgrade if you need some lesser version right away.Product of Void,Dec 26 2009 wrote: read the essence thing played with it seems it converts 1-1 not 1-2. And eventually 1-0 if done enough hahaha. is that right or was I just to tired to realise what was really happening?
added two elemental enchantments and got no visual :( crafted darksteal weapon with 1 electrical damaeg no visual :(
Did you add the said elemental damages to the said darksteel weapon or some other? 1 damage bonus is not enough to get any effect otherwise either, I think it starts from 2 damage. If the weapon already had that said 1 damage bonus, it likely still looked for the 1 damage type to make effect, but since it wasn't enough great it didn't make anything at all... alternative is that you're saved from overkill effects which is kinda bonus on its own ;)

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
ah I see. darksteel weapons get 1 electric damage on creation. So it was no enchanting must crafting of it.
thanks for answers neat. will have to tinker later muahaha.
thanks for answers neat. will have to tinker later muahaha.


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*Theban Soldier
- Posts: 63
- Joined: Thu Jan 01, 1970 12:00 am
That happens because the game inventory does not require realistic encumbrance/weight limitations.
When more items get added to rings/boots/belts/cloaks, it leads to way more abuses than carrying 20 staves.
For instance, accessory type items (rings, amulets, boots, belts, cloaks, helms) can be quickslotted. If you had a PnP character, it is unlikely you would have more than 2 rings, maybe 3 or 4, since swapping rings in combat would be problematic. In NWN2, you can just quickslot your rings and swap them as needed during a fight to cast the appropriate spells.
Sigil is already heading into min/max paradise with the current crafting system; it doesn't need to get even easier.
When more items get added to rings/boots/belts/cloaks, it leads to way more abuses than carrying 20 staves.
For instance, accessory type items (rings, amulets, boots, belts, cloaks, helms) can be quickslotted. If you had a PnP character, it is unlikely you would have more than 2 rings, maybe 3 or 4, since swapping rings in combat would be problematic. In NWN2, you can just quickslot your rings and swap them as needed during a fight to cast the appropriate spells.
Sigil is already heading into min/max paradise with the current crafting system; it doesn't need to get even easier.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
I've skipped buff 'cast spell' properties for a reason and those will not be added either. Because players indeed just swap into those to cast the buffs and never use them otherwise. We generally want to avoid that route.
Staves were chosen as the item type since they're generally targetted at mages, and we're more into having mages use those good old fashioned staves rather than take the longsword and beat stuff. I doubt there'll be huge amounts of those staves being carried in the end, because they're not that good if you think further of it, I'm sure everyone can find a few spells they'll enjoy here and there, but they're often sub-optimal spells for roleplay situations rather than actually powerful enough to be used for combat purposes (unless below level 10). Not to mention if you add more than 1 cast spell property to staff, you'll probably get annoyed of choosing the spell on list rather than just click the item on quickbar to use it without any extra menus ;P
Regarding "Sigil is already heading into min/max paradise with the current crafting system" <- min/maxing will happen regardless of what limitations are put as long as there's any kind of options, it is the nature of DnD and it is the nature of players. We've added options and there'll be always players that choose to try to beat the system and then get bored after they've got the best build and items, and then there are those that'll use them as roleplay opportunity, we're rather aiming towards the roleplayer bit.
Staves were chosen as the item type since they're generally targetted at mages, and we're more into having mages use those good old fashioned staves rather than take the longsword and beat stuff. I doubt there'll be huge amounts of those staves being carried in the end, because they're not that good if you think further of it, I'm sure everyone can find a few spells they'll enjoy here and there, but they're often sub-optimal spells for roleplay situations rather than actually powerful enough to be used for combat purposes (unless below level 10). Not to mention if you add more than 1 cast spell property to staff, you'll probably get annoyed of choosing the spell on list rather than just click the item on quickbar to use it without any extra menus ;P
Regarding "Sigil is already heading into min/max paradise with the current crafting system" <- min/maxing will happen regardless of what limitations are put as long as there's any kind of options, it is the nature of DnD and it is the nature of players. We've added options and there'll be always players that choose to try to beat the system and then get bored after they've got the best build and items, and then there are those that'll use them as roleplay opportunity, we're rather aiming towards the roleplayer bit.

