There's two parts in this...
Mechanical Aspect
- If you wish to have game mechanical PvP conflict then also [u]always[/u] remember to use the player list to [u]set the participants hostile mechanically[/u] [sup](Obviously just the enemies, not your allies)[/sup]. This is so that your characters act in common ground, I know how tempting it is to just sling that bigbys forceful to a character that annoys you, but that's just being [i]"that guy"[/i]. Don't be [i]that guy[/i]. [/li]
- Other part is to make the pursuing of this course to have choice for the person to flight or fight in an adamantly clear fashion. Not only this, but also as in all roleplay give them time to react and emote their piece. Roleplaying is not a fast paced game, but an game of emotes and flavor. Receiving side... don't think you're an exception either to this. To continue with the previous example... In this case a mage does not simply whip out a spell, they cast it. Casting takes time, if you're using a scroll? Using it takes time. If you want to initiate the combat IC remain IC all the way and make it obvious. [/li]
I know for a fact that there's always a few that will argue "But I'm higher level\more powerful so that has to mean something!" to counter that... I want to RP with you, why do you want to limit my capability to do so?
- Mr_Otyugh
