Newbie With Questions.

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*deusex2
- Posts: 115
- Joined: Thu Jan 01, 1970 12:00 am
I'd like to ask few things about this PW.
1)Just what does "no race\class restrictions" means? Does this means any race can be an AA or DD? Or that anybody can be a BG even if he's not evil or something?
2)Rather just to clarify things: to craft I need crafting skills+materials, to craft the good stuff I need all the magic feats? Oh and is there any xp loss per craft?
3)About death penalty and CvC. I know that on death you get 1% of xp and 50 gp per lvl loss, but is there any loot being dropped? And as for CvC, are penalties the same?

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
1) We haven't disabled any races or classes... only alteration to class is on Doomguide where it doesn't require Kelemvor to pick it.
2) Correct and no experience loss.
3) Players don't drop loot, PvP has same penalties as others. Death is death regardless of killer ;)
Oh and howdy. ;P in game same time so just quick reply.
2) Correct and no experience loss.
3) Players don't drop loot, PvP has same penalties as others. Death is death regardless of killer ;)
Oh and howdy. ;P in game same time so just quick reply.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
few things I have wondered as well.
1. background seeing sigil is the city of doors can a character be from pretty much any other plane or PW?
2. will there be class changes perhaps removing say alignment requirements to arcane trickster or other classes?
I believe the other thing about class/race means you can build a character with 1 level in a class or 10. Staff is more concerned what is RPed then what is built. Which is good.
1. background seeing sigil is the city of doors can a character be from pretty much any other plane or PW?
2. will there be class changes perhaps removing say alignment requirements to arcane trickster or other classes?
I believe the other thing about class/race means you can build a character with 1 level in a class or 10. Staff is more concerned what is RPed then what is built. Which is good.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
1) Pretty much yeah, some lore restrictions might exist, but generally yes.
2) Doubt we'll go to that.
2) Doubt we'll go to that.


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Ao is prime material Abeir Toril overgod, basically he has little to nothing to do outside Abeir Toril which in Planescape schemes is tiny, we rather made room for more Planescape orientated deities.


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Rather limited usage of skill rolls in dialogs, but in few places they can be used. If players wants to use dice rolls, they can. If they rather roleplay it through out, that is also fine.


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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
http://z13.invisionfree.com/nwn2planesc ... wtopic=616deusex2,Feb 19 2010 wrote: Also, is there a list for alchemy recipes anywhere on forum?
