Newbie With Questions.

*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »



I'd like to ask few things about this PW.

1)Just what does "no race\class restrictions" means? Does this means any race can be an AA or DD? Or that anybody can be a BG even if he's not evil or something?

2)Rather just to clarify things: to craft I need crafting skills+materials, to craft the good stuff I need all the magic feats? Oh and is there any xp loss per craft?

3)About death penalty and CvC. I know that on death you get 1% of xp and 50 gp per lvl loss, but is there any loot being dropped? And as for CvC, are penalties the same?

*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


1) We haven't disabled any races or classes... only alteration to class is on Doomguide where it doesn't require Kelemvor to pick it.

2) Correct and no experience loss.

3) Players don't drop loot, PvP has same penalties as others. Death is death regardless of killer ;)

Oh and howdy. ;P in game same time so just quick reply.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


few things I have wondered as well.

1. background seeing sigil is the city of doors can a character be from pretty much any other plane or PW?

2. will there be class changes perhaps removing say alignment requirements to arcane trickster or other classes?

I believe the other thing about class/race means you can build a character with 1 level in a class or 10. Staff is more concerned what is RPed then what is built. Which is good.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


1) Pretty much yeah, some lore restrictions might exist, but generally yes.

2) Doubt we'll go to that.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


I see, thanks. Just one more question than.

Why was Ao removed from the diety list?
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Ao is prime material Abeir Toril overgod, basically he has little to nothing to do outside Abeir Toril which in Planescape schemes is tiny, we rather made room for more Planescape orientated deities.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


I see...

And I forgot to ask something really important, sorry.

Are dialog skills being used on this PW? Like bluff, taunt or intimidate? As well as all the dice rolls among the players?
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Rather limited usage of skill rolls in dialogs, but in few places they can be used. If players wants to use dice rolls, they can. If they rather roleplay it through out, that is also fine.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


But are they matter during DM events and stuff like that?

Also, is there a list for alchemy recipes anywhere on forum?
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


deusex2,Feb 19 2010 wrote: Also, is there a list for alchemy recipes anywhere on forum?
http://z13.invisionfree.com/nwn2planesc ... wtopic=616
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