Well, I really want to make a half-orc character. Thus I am asking tips for the build. :P
But there is a bit of a twist, the build must match your image of the race.
Give Me a Half-Orc Build


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*SanguineOrchid
- Posts: 20
- Joined: Thu Jan 01, 1970 12:00 am
http://nwn2db.com/ <-- The nerd bois have come up with just about every possible variation of build out there. Advance Search, choose tags and go, just watch out for the ones with the Red K on the right side, those use Kaedrin's which the server doesn't.
One of my personal favorites for Half-Orc is the bardic dragon which is
Bard 12/Blackguard 3/RDD 10/Frenzied Berserker 5
Gives a good deal of damage power and self buffs (especially if you buy craft wand)
If you're willing to sacrifice a lot for it, you can even come up with Epic Divine Might which does tons of extra damage but requires both a 21 str and 21 cha which can be a strain with the -2 cha horcs get naturally, but not impossible.
The idea of a huge hulking horc taking up a great axe and charging into battle singing hymns of death to terrify his opponents is kinda cool to me >_>
One of my personal favorites for Half-Orc is the bardic dragon which is
Bard 12/Blackguard 3/RDD 10/Frenzied Berserker 5
Gives a good deal of damage power and self buffs (especially if you buy craft wand)
If you're willing to sacrifice a lot for it, you can even come up with Epic Divine Might which does tons of extra damage but requires both a 21 str and 21 cha which can be a strain with the -2 cha horcs get naturally, but not impossible.
The idea of a huge hulking horc taking up a great axe and charging into battle singing hymns of death to terrify his opponents is kinda cool to me >_>

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
half-orc = big stupid brute who mush's things....Hulk with an axe.
barbarian 20, weapon master 7, fighter 2, no idea last level
Specialise in great axe perhaps monkey grip, and have that epic feat that adds sonic damage.
http://nwn2db.com/build.php?id=18098&version=1
barbarian 20, weapon master 7, fighter 2, no idea last level
Specialise in great axe perhaps monkey grip, and have that epic feat that adds sonic damage.
http://nwn2db.com/build.php?id=18098&version=1

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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
I personally loved half-orcs back in 2nd edition before they were a player race... being smarter than their orc brethren they excelled in orc communities, also having more classes open to them and higher level limits... they were more portrayed as rogues than brutish barbarians...
I think my view would still include barbarian though... so Barbarian / Rogue build I'd say
I think my view would still include barbarian though... so Barbarian / Rogue build I'd say


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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Do you have basic idea what you'd want the half-orc be? Just a generic half-orc that has lived in tribal system or perhaps more civilized half-orc? <.< Does he have some sort of profession he's trying to strive towards to? (bodyguard? Kinda the generic muscle that doesn't do thinking)
As it is, I could come up idea for every single class, so would be easier to find something you like if we knew basic idea behind the half-orc ;)
As it is, I could come up idea for every single class, so would be easier to find something you like if we knew basic idea behind the half-orc ;)

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
What I want to hear is the stereotype you got for half-orcs, and how you would translate that stereotype in to a NWN2 character build.
::
As a side notice, from SanguineOrchid's reply I can finally understand why the half-orcs were replaced by the Dragonborn as a player race in 4th edition. :lol:
::
But regarding the build, I always prefer PvE survivability over PvP competance. Because of this preference, I tend to shun critical hit dependencies since all it takes to make all those feats and abilities redundant, is, the very common immunity to critical hits.
Personally, I'd say the Half-Orcs are assassins. >_>
Topic about why they the Half-Orcs are so tall: http://nwn.bioware.com/forums/viewtopic ... m=42&sp=15
And currently I have to admit of leaning towards another "Hipsing" character, but since I already have one I'd rather try something else.
Previous Half-Orc build I had in NWN2 was a Sorcerer/Fighter/EK/Duelist. :rolleyes:
And if only the throwing weapon implementation wasn't so buggy, I'd consider making a Fighter who throws darts. I had one in BG2, and that was one wonderfully cruel bastard out there. But I have read of "Walter the Fine," which in a way turns me away from the concept, while chuckling.
I think that is slightly better explanation to my pickle.
::
As a side notice, from SanguineOrchid's reply I can finally understand why the half-orcs were replaced by the Dragonborn as a player race in 4th edition. :lol:
::
But regarding the build, I always prefer PvE survivability over PvP competance. Because of this preference, I tend to shun critical hit dependencies since all it takes to make all those feats and abilities redundant, is, the very common immunity to critical hits.
Personally, I'd say the Half-Orcs are assassins. >_>
Topic about why they the Half-Orcs are so tall: http://nwn.bioware.com/forums/viewtopic ... m=42&sp=15
And currently I have to admit of leaning towards another "Hipsing" character, but since I already have one I'd rather try something else.
Previous Half-Orc build I had in NWN2 was a Sorcerer/Fighter/EK/Duelist. :rolleyes:
And if only the throwing weapon implementation wasn't so buggy, I'd consider making a Fighter who throws darts. I had one in BG2, and that was one wonderfully cruel bastard out there. But I have read of "Walter the Fine," which in a way turns me away from the concept, while chuckling.
I think that is slightly better explanation to my pickle.
