Gender Change

*coyotesage
Posts: 57
Joined: Thu Jan 01, 1970 12:00 am

Posted by *coyotesage »


So, if someone has their gender changed magically (which happens to coincide with rebuilding the character), is there any issue with that? Just checking before I go and do something that is frowned upon.
*Jiv
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jiv »


Personally, I would suggest being both genders. Just to be sure.

:nod:
*Iggwilv
Posts: 288
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Iggwilv »


coyotesage,Nov 6 2015 wrote: So, if someone has their gender changed magically (which happens to coincide with rebuilding the character), is there any issue with that? Just checking before I go and do something that is frowned upon.
If it is done as part of a rebuild, no issue at all.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


*Adds "Girdle of Gender Change" to the project list*
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Ceremorph,Nov 7 2015 wrote: *Adds "Girdle of Gender Change" to the project list*
That actually already exists. Problem with it just is that male and female ID numbers for hair etc don't always match so it wouldn't work on all appearances.
*MimiFearthegn
Posts: 762
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MimiFearthegn »


But if Ceremorph gets that hair salon going, then you're all doomed. Your head id will not save you from misuse of the dm gender change tool.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Mr_Otyugh,Nov 7 2015 wrote:
Ceremorph,Nov 7 2015 wrote: *Adds "Girdle of Gender Change" to the project list*
That actually already exists. Problem with it just is that male and female ID numbers for hair etc don't always match so it wouldn't work on all appearances.
Yeah, you need to build a character specifically for it to be possible really, making sure both the hair and head number exists on both genders.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Actually... this is something that could absolutely be done using those new script functions AstralEclipse created, you could force both to automatically switch to a "known good" appearance.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Ceremorph,Nov 8 2015 wrote: Actually... this is something that could absolutely be done using those new script functions AstralEclipse created, you could force both to automatically switch to a "known good" appearance.
That would mean it's practicly irreversible though, unless you also store original appearance, which makes it more likely something goes awry.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


That information could be stored on local variables.
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